* wrapped ruleset * resurrect like brad suggested * introduce mode to binary * go fmt * address edge crossing collision and eating bugs * Update board_state.go * removed binary * rename variable
66 lines
1.2 KiB
Go
66 lines
1.2 KiB
Go
package rules
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type WrappedRuleset struct {
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StandardRuleset
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}
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func replace(value, min, max int32) int32 {
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if value < min {
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return max
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}
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if value > max {
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return min
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}
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return value
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}
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func (r *WrappedRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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nextState := prevState.Clone()
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err := r.moveSnakes(nextState, moves)
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if err != nil {
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return nil, err
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}
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err = r.reduceSnakeHealth(nextState)
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if err != nil {
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return nil, err
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}
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err = r.maybeDamageHazards(nextState)
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if err != nil {
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return nil, err
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}
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err = r.maybeFeedSnakes(nextState)
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if err != nil {
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return nil, err
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}
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err = r.maybeSpawnFood(nextState)
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if err != nil {
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return nil, err
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}
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err = r.maybeEliminateSnakes(nextState)
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if err != nil {
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return nil, err
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}
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return nextState, nil
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}
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func (r *WrappedRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
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err := r.StandardRuleset.moveSnakes(b, moves)
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if err != nil {
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return err
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}
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for i := 0; i < len(b.Snakes); i++ {
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snake := &b.Snakes[i]
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snake.Body[0].X = replace(snake.Body[0].X, 0, b.Width-1)
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snake.Body[0].Y = replace(snake.Body[0].Y, 0, b.Height-1)
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}
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return nil
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}
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