Byte-snake-engine/maze_test.go
2020-12-08 13:20:13 -08:00

175 lines
3.7 KiB
Go

package rules
import (
"testing"
"github.com/stretchr/testify/require"
)
func TestMazeRulesetInterface(t *testing.T) {
var _ Ruleset = (*MazeRuleset)(nil)
}
func TestMazeCreateInitialBoardState(t *testing.T) {
tests := []struct {
Height int32
Width int32
IDs []string
ExpectedNumFood int
Err error
}{
{1, 1, []string{}, 1, nil},
{1, 1, []string{"one"}, 0, nil},
{2, 2, []string{"one"}, 3, nil},
{2, 2, []string{"one", "two"}, 2, nil},
{11, 1, []string{"one", "two"}, 9, nil},
{11, 11, []string{}, 121, nil},
{11, 11, []string{"one", "two", "three", "four", "five"}, 116, nil},
}
r := MazeRuleset{}
for testNum, test := range tests {
state, err := r.CreateInitialBoardState(test.Width, test.Height, test.IDs)
require.Equal(t, test.Err, err)
if err != nil {
require.Nil(t, state)
continue
}
require.NotNil(t, state)
require.Equal(t, test.Width, state.Width)
require.Equal(t, test.Height, state.Height)
require.Equal(t, len(test.IDs), len(state.Snakes))
for i, id := range test.IDs {
require.Equal(t, id, state.Snakes[i].ID)
}
require.Len(t, state.Food, test.ExpectedNumFood, testNum)
}
}
func TestMazeCreateNextBoardState(t *testing.T) {
tests := []struct {
prevState *BoardState
moves []SnakeMove
expectedState *BoardState
}{
{
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{0, 0}, {1, 0}, {2, 0}},
Health: 100,
},
{
ID: "two",
Body: []Point{{2, 2}, {1, 2}, {0, 2}},
Health: 100,
},
},
Food: []Point{},
},
[]SnakeMove{
{ID: "one", Move: MoveDown},
{ID: "two", Move: MoveUp},
},
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{0, 1}, {0, 0}, {1, 0}},
Health: 99,
},
{
ID: "two",
Body: []Point{{2, 1}, {2, 2}, {1, 2}},
Health: 99,
},
},
Food: []Point{{0, 2}, {1, 1}, {2, 0}},
},
},
// Ensure food is spawning in front of snakes
{
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{1, 0}, {1, 0}, {1, 0}},
Health: 75,
},
},
Food: []Point{},
},
[]SnakeMove{
{ID: "one", Move: MoveDown},
},
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{1, 1}, {1, 0}, {1, 0}},
Health: 74,
},
},
Food: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
},
},
// Ensure eliminated snakes are immediately replace with food
{
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{1, 0}, {2, 0}, {2, 0}},
Health: 100,
},
{
ID: "two",
Body: []Point{{2, 2}, {1, 2}, {0, 2}},
Health: 100,
},
},
Food: []Point{},
},
[]SnakeMove{
{ID: "one", Move: MoveLeft},
{ID: "two", Move: MoveDown},
},
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{0, 0}, {1, 0}, {2, 0}},
Health: 99,
},
{
ID: "two",
Body: []Point{{2, 3}, {2, 2}, {1, 2}},
Health: 99,
EliminatedCause: EliminatedByOutOfBounds,
},
},
Food: []Point{{0, 1}, {0, 2}, {1, 1}, {1, 2}, {2, 1}, {2, 2}},
},
},
}
r := MazeRuleset{}
for _, test := range tests {
nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
require.NoError(t, err)
require.Equal(t, test.expectedState, nextState)
}
}