Byte-snake-engine/client/models.go
Rob O'Dwyer 4a9dbbcaef
DEV 559: Refactor CLI and add customizations (#57)
* move snake API structs into a new client package

* add customizations to snake objects

* refactor and add support for passing snake customizations in games
2021-11-25 14:07:56 -08:00

107 lines
3 KiB
Go

package client
import "github.com/BattlesnakeOfficial/rules"
// The top-level message sent in /start, /move, and /end requests
type SnakeRequest struct {
Game Game `json:"game"`
Turn int32 `json:"turn"`
Board Board `json:"board"`
You Snake `json:"you"`
}
// Game represents the current game state
type Game struct {
ID string `json:"id"`
Ruleset Ruleset `json:"ruleset"`
Timeout int32 `json:"timeout"`
Source string `json:"source"`
}
// Board provides information about the game board
type Board struct {
Height int32 `json:"height"`
Width int32 `json:"width"`
Snakes []Snake `json:"snakes"`
Food []Coord `json:"food"`
Hazards []Coord `json:"hazards"`
}
// Snake represents information about a snake in the game
type Snake struct {
ID string `json:"id"`
Name string `json:"name"`
Latency string `json:"latency"`
Health int32 `json:"health"`
Body []Coord `json:"body"`
Head Coord `json:"head"`
Length int32 `json:"length"`
Shout string `json:"shout"`
Squad string `json:"squad"`
Customizations Customizations `json:"customizations"`
}
type Customizations struct {
Color string `json:"color"`
Head string `json:"head"`
Tail string `json:"tail"`
}
type Ruleset struct {
Name string `json:"name"`
Version string `json:"version"`
Settings RulesetSettings `json:"settings"`
}
type RulesetSettings struct {
FoodSpawnChance int32 `json:"foodSpawnChance"`
MinimumFood int32 `json:"minimumFood"`
HazardDamagePerTurn int32 `json:"hazardDamagePerTurn"`
RoyaleSettings RoyaleSettings `json:"royale"`
SquadSettings SquadSettings `json:"squad"`
}
type RoyaleSettings struct {
ShrinkEveryNTurns int32 `json:"shrinkEveryNTurns"`
}
type SquadSettings struct {
AllowBodyCollisions bool `json:"allowBodyCollisions"`
SharedElimination bool `json:"sharedElimination"`
SharedHealth bool `json:"sharedHealth"`
SharedLength bool `json:"sharedLength"`
}
// Coord represents a point on the board
type Coord struct {
X int32 `json:"x"`
Y int32 `json:"y"`
}
// The expected format of the response body from a /move request
type MoveResponse struct {
Move string `json:"move"`
Shout string `json:"shout"`
}
// The expected format of the response body from a GET request to a Battlesnake's index URL
type SnakeMetadataResponse struct {
APIVersion string `json:"apiversion,omitempty"`
Author string `json:"author,omitempty"`
Color string `json:"color,omitempty"`
Head string `json:"head,omitempty"`
Tail string `json:"tail,omitempty"`
Version string `json:"version,omitempty"`
}
func CoordFromPoint(pt rules.Point) Coord {
return Coord{X: pt.X, Y: pt.Y}
}
func CoordFromPointArray(ptArray []rules.Point) []Coord {
a := make([]Coord, 0)
for _, pt := range ptArray {
a = append(a, CoordFromPoint(pt))
}
return a
}