Byte-snake-engine/ruleset.go
2020-05-17 14:22:09 -07:00

39 lines
683 B
Go

package rules
const (
MoveUp = "up"
MoveDown = "down"
MoveRight = "right"
MoveLeft = "left"
)
type Point struct {
X int32
Y int32
}
type Snake struct {
ID string
Body []Point
Health int32
EliminatedCause string
EliminatedBy string
}
type BoardState struct {
Height int32
Width int32
Food []Point
Snakes []Snake
}
type SnakeMove struct {
ID string
Move string
}
type Ruleset interface {
CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error)
CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error)
IsGameFinished(state *BoardState) (bool, error)
}