* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
485 lines
14 KiB
Go
485 lines
14 KiB
Go
package maps
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import (
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"github.com/BattlesnakeOfficial/rules"
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)
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func init() {
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globalRegistry.RegisterMap("hz_rivers_bridges", RiverAndBridgesMediumHazardsMap{})
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globalRegistry.RegisterMap("hz_rivers_bridges_lg", RiverAndBridgesLargeHazardsMap{})
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globalRegistry.RegisterMap("hz_rivers_bridges_xl", RiverAndBridgesExtraLargeHazardsMap{})
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globalRegistry.RegisterMap("hz_islands_bridges", IslandsAndBridgesMediumHazardsMap{})
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globalRegistry.RegisterMap("hz_islands_bridges_lg", IslandsAndBridgesLargeHazardsMap{})
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}
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func setupRiverAndBridgesBoard(startingPositions [][]rules.Point, hazards []rules.Point, initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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rand := settings.GetRand(0)
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err := PlaceSnakesInQuadrants(rand, editor, initialBoardState.Snakes, startingPositions)
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if err != nil {
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return err
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}
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for _, p := range hazards {
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editor.AddHazard(p)
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}
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err = PlaceFoodFixed(rand, initialBoardState, editor)
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if err != nil {
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return err
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}
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return nil
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}
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func placeRiverAndBridgesFood(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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rand := settings.GetRand(lastBoardState.Turn)
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foodNeeded := checkFoodNeedingPlacement(rand, settings, lastBoardState)
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if foodNeeded > 0 {
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pts := rules.GetUnoccupiedPoints(lastBoardState, false, true)
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placeFoodRandomlyAtPositions(rand, lastBoardState, editor, foodNeeded, pts)
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}
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return nil
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}
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type RiverAndBridgesMediumHazardsMap struct{}
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func (m RiverAndBridgesMediumHazardsMap) ID() string {
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return "hz_rivers_bridges"
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}
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func (m RiverAndBridgesMediumHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_rivers_bridges",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
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Each river has one or two 1-square "bridges" over them`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: FixedSizes(Dimensions{11, 11}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m RiverAndBridgesMediumHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := m.Meta().Validate(initialBoardState); err != nil {
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return err
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}
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return setupRiverAndBridgesBoard(riversAndBridgesMediumStartPositions, riversAndBridgesMediumHazards, initialBoardState, settings, editor)
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}
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func (m RiverAndBridgesMediumHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m RiverAndBridgesMediumHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return placeRiverAndBridgesFood(lastBoardState, settings, editor)
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}
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var riversAndBridgesMediumStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 1},
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{X: 3, Y: 3},
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},
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{
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{X: 9, Y: 9},
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{X: 7, Y: 7},
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},
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{
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{X: 1, Y: 9},
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{X: 3, Y: 9},
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},
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{
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{X: 9, Y: 1},
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{X: 7, Y: 3},
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},
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}
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var riversAndBridgesMediumHazards = []rules.Point{
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{X: 5, Y: 10},
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{X: 5, Y: 9},
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{X: 5, Y: 7},
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{X: 5, Y: 6},
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{X: 5, Y: 5},
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{X: 5, Y: 4},
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{X: 5, Y: 3},
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{X: 5, Y: 0},
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{X: 5, Y: 1},
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{X: 6, Y: 5},
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{X: 7, Y: 5},
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{X: 9, Y: 5},
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{X: 10, Y: 5},
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{X: 4, Y: 5},
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{X: 3, Y: 5},
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{X: 1, Y: 5},
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{X: 0, Y: 5},
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}
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type RiverAndBridgesLargeHazardsMap struct{}
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func (m RiverAndBridgesLargeHazardsMap) ID() string {
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return "hz_rivers_bridges_lg"
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}
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func (m RiverAndBridgesLargeHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_rivers_bridges_lg",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
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Each river has one or two 1-square "bridges" over them`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 12,
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BoardSizes: FixedSizes(Dimensions{19, 19}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m RiverAndBridgesLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := m.Meta().Validate(initialBoardState); err != nil {
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return err
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}
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return setupRiverAndBridgesBoard(riversAndBridgesLargeStartPositions, riversAndBridgesLargeHazards, initialBoardState, settings, editor)
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}
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func (m RiverAndBridgesLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m RiverAndBridgesLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return placeRiverAndBridgesFood(lastBoardState, settings, editor)
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}
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var riversAndBridgesLargeStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 1},
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{X: 5, Y: 1},
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{X: 1, Y: 5},
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{X: 5, Y: 5},
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},
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{
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{X: 17, Y: 1},
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{X: 17, Y: 5},
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{X: 13, Y: 5},
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{X: 13, Y: 1},
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},
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{
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{X: 1, Y: 17},
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{X: 5, Y: 17},
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{X: 1, Y: 13},
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{X: 5, Y: 13},
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},
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{
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{X: 17, Y: 17},
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{X: 17, Y: 13},
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{X: 13, Y: 17},
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{X: 13, Y: 13},
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},
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}
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var riversAndBridgesLargeHazards = []rules.Point{
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{X: 9, Y: 0},
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{X: 9, Y: 1},
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{X: 9, Y: 2},
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{X: 9, Y: 5},
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{X: 9, Y: 6},
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{X: 9, Y: 7},
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{X: 9, Y: 9},
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{X: 9, Y: 8},
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{X: 9, Y: 10},
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{X: 9, Y: 12},
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{X: 9, Y: 11},
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{X: 9, Y: 13},
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{X: 9, Y: 14},
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{X: 9, Y: 16},
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{X: 9, Y: 17},
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{X: 9, Y: 18},
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{X: 0, Y: 9},
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{X: 2, Y: 9},
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{X: 1, Y: 9},
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{X: 3, Y: 9},
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{X: 5, Y: 9},
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{X: 6, Y: 9},
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{X: 7, Y: 9},
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{X: 8, Y: 9},
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{X: 10, Y: 9},
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{X: 13, Y: 9},
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{X: 12, Y: 9},
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{X: 11, Y: 9},
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{X: 15, Y: 9},
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{X: 16, Y: 9},
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{X: 17, Y: 9},
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{X: 18, Y: 9},
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{X: 9, Y: 4},
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{X: 8, Y: 10},
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{X: 8, Y: 8},
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{X: 10, Y: 8},
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{X: 10, Y: 10},
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}
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type RiverAndBridgesExtraLargeHazardsMap struct{}
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func (m RiverAndBridgesExtraLargeHazardsMap) ID() string {
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return "hz_rivers_bridges_xl"
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}
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func (m RiverAndBridgesExtraLargeHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_rivers_bridges_xl",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
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Each river has one or two 1-square "bridges" over them`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 12,
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BoardSizes: FixedSizes(Dimensions{25, 25}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m RiverAndBridgesExtraLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := m.Meta().Validate(initialBoardState); err != nil {
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return err
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}
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return setupRiverAndBridgesBoard(riversAndBridgesExtraLargeStartPositions, riversAndBridgesExtraLargeHazards, initialBoardState, settings, editor)
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}
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func (m RiverAndBridgesExtraLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m RiverAndBridgesExtraLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return placeRiverAndBridgesFood(lastBoardState, settings, editor)
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}
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var riversAndBridgesExtraLargeStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 1},
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{X: 9, Y: 9},
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{X: 9, Y: 1},
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{X: 1, Y: 9},
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},
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{
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{X: 23, Y: 23},
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{X: 15, Y: 15},
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{X: 23, Y: 15},
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{X: 15, Y: 23},
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},
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{
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{X: 15, Y: 1},
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{X: 15, Y: 9},
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{X: 23, Y: 9},
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{X: 23, Y: 1},
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},
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{
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{X: 9, Y: 23},
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{X: 1, Y: 23},
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{X: 9, Y: 15},
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{X: 1, Y: 15},
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},
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}
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var riversAndBridgesExtraLargeHazards = []rules.Point{
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{X: 12, Y: 24},
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{X: 12, Y: 21},
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{X: 12, Y: 20},
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{X: 12, Y: 19},
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{X: 12, Y: 18},
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{X: 12, Y: 15},
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{X: 12, Y: 14},
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{X: 12, Y: 13},
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{X: 12, Y: 12},
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{X: 12, Y: 11},
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{X: 12, Y: 10},
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{X: 12, Y: 9},
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{X: 12, Y: 5},
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{X: 12, Y: 4},
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{X: 12, Y: 3},
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{X: 12, Y: 0},
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{X: 0, Y: 12},
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{X: 3, Y: 12},
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{X: 4, Y: 12},
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{X: 5, Y: 12},
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{X: 6, Y: 12},
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{X: 9, Y: 12},
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{X: 10, Y: 12},
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{X: 11, Y: 12},
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{X: 13, Y: 12},
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{X: 14, Y: 12},
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{X: 15, Y: 12},
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{X: 18, Y: 12},
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{X: 20, Y: 12},
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{X: 19, Y: 12},
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{X: 21, Y: 12},
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{X: 24, Y: 12},
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{X: 11, Y: 14},
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{X: 10, Y: 13},
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{X: 11, Y: 13},
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{X: 10, Y: 11},
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{X: 11, Y: 11},
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{X: 11, Y: 10},
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{X: 13, Y: 10},
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{X: 14, Y: 11},
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{X: 13, Y: 11},
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{X: 13, Y: 13},
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{X: 14, Y: 13},
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{X: 13, Y: 14},
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{X: 12, Y: 6},
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{X: 12, Y: 2},
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{X: 2, Y: 12},
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{X: 22, Y: 12},
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{X: 12, Y: 22},
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{X: 16, Y: 12},
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{X: 12, Y: 8},
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{X: 8, Y: 12},
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{X: 12, Y: 16},
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}
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type IslandsAndBridgesMediumHazardsMap struct{}
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func (m IslandsAndBridgesMediumHazardsMap) ID() string {
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return "hz_islands_bridges"
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}
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func (m IslandsAndBridgesMediumHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_islands_bridges",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions and around the edges of the map. Bridges across the rivers are provided at key points`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 4,
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BoardSizes: FixedSizes(Dimensions{11, 11}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m IslandsAndBridgesMediumHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := m.Meta().Validate(initialBoardState); err != nil {
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return err
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}
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return setupRiverAndBridgesBoard(islandsAndBridgesMediumStartPositions, islandsAndBridgesMediumHazards, initialBoardState, settings, editor)
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}
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func (m IslandsAndBridgesMediumHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m IslandsAndBridgesMediumHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return placeRiverAndBridgesFood(lastBoardState, settings, editor)
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}
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var islandsAndBridgesMediumStartPositions = [][]rules.Point{
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{
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{X: 3, Y: 1}, {X: 1, Y: 3},
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},
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{
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{X: 9, Y: 7}, {X: 7, Y: 9},
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},
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{
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{X: 3, Y: 9}, {X: 1, Y: 7},
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},
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{
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{X: 7, Y: 1}, {X: 9, Y: 3},
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},
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}
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var islandsAndBridgesMediumHazards = []rules.Point{
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{X: 5, Y: 10},
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{X: 5, Y: 9},
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{X: 5, Y: 7},
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{X: 5, Y: 6},
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{X: 5, Y: 5},
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{X: 5, Y: 4},
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{X: 5, Y: 3},
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{X: 5, Y: 0},
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{X: 5, Y: 1},
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{X: 6, Y: 5},
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{X: 7, Y: 5},
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{X: 9, Y: 5},
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{X: 10, Y: 5},
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{X: 4, Y: 5},
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{X: 3, Y: 5},
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{X: 1, Y: 5},
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{X: 0, Y: 5},
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{X: 1, Y: 10},
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{X: 9, Y: 10},
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{X: 1, Y: 0},
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{X: 9, Y: 0},
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{X: 10, Y: 1},
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{X: 10, Y: 0},
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{X: 10, Y: 10},
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{X: 10, Y: 9},
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{X: 0, Y: 10},
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{X: 0, Y: 9},
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{X: 0, Y: 1},
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{X: 0, Y: 0},
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{X: 0, Y: 6},
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{X: 0, Y: 4},
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{X: 10, Y: 6},
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{X: 10, Y: 4},
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{X: 6, Y: 10},
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{X: 4, Y: 10},
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{X: 6, Y: 0},
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{X: 4, Y: 0},
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}
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type IslandsAndBridgesLargeHazardsMap struct{}
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func (m IslandsAndBridgesLargeHazardsMap) ID() string {
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return "hz_islands_bridges_lg"
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}
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func (m IslandsAndBridgesLargeHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_islands_bridges_lg",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions and around the edges of the map. Bridges across the rivers are provided at key points`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 16,
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BoardSizes: FixedSizes(Dimensions{19, 19}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m IslandsAndBridgesLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := m.Meta().Validate(initialBoardState); err != nil {
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return err
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}
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return setupRiverAndBridgesBoard(islandsAndBridgesLargeStartPositions, islandsAndBridgesLargeHazards, initialBoardState, settings, editor)
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}
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func (m IslandsAndBridgesLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m IslandsAndBridgesLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return placeRiverAndBridgesFood(lastBoardState, settings, editor)
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}
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var islandsAndBridgesLargeStartPositions = [][]rules.Point{
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{
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{X: 2, Y: 2}, {X: 2, Y: 6}, {X: 6, Y: 2}, {X: 6, Y: 6},
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},
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{
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{X: 12, Y: 2}, {X: 16, Y: 2}, {X: 16, Y: 6}, {X: 12, Y: 6},
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},
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{
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{X: 16, Y: 16}, {X: 16, Y: 12}, {X: 12, Y: 12}, {X: 12, Y: 16},
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},
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{
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{X: 2, Y: 16}, {X: 6, Y: 16}, {X: 6, Y: 12}, {X: 2, Y: 12},
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},
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}
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var islandsAndBridgesLargeHazards = []rules.Point{
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{X: 9, Y: 18}, {X: 9, Y: 0}, {X: 9, Y: 1}, {X: 9, Y: 2}, {X: 9, Y: 3}, {X: 9, Y: 5}, {X: 9, Y: 6}, {X: 9, Y: 8}, {X: 9, Y: 7}, {X: 9, Y: 9}, {X: 9, Y: 10}, {X: 9, Y: 11}, {X: 9, Y: 12}, {X: 9, Y: 13}, {X: 9, Y: 15}, {X: 9, Y: 16}, {X: 9, Y: 17}, {X: 2, Y: 9}, {X: 1, Y: 9}, {X: 0, Y: 9}, {X: 3, Y: 9}, {X: 5, Y: 9}, {X: 6, Y: 9}, {X: 7, Y: 9}, {X: 8, Y: 9}, {X: 10, Y: 9}, {X: 16, Y: 9}, {X: 15, Y: 9}, {X: 13, Y: 9}, {X: 12, Y: 9}, {X: 11, Y: 9}, {X: 17, Y: 9}, {X: 18, Y: 9}, {X: 10, Y: 8}, {X: 8, Y: 8}, {X: 8, Y: 10}, {X: 10, Y: 10}, {X: 18, Y: 8}, {X: 18, Y: 7}, {X: 18, Y: 6}, {X: 18, Y: 10}, {X: 18, Y: 11}, {X: 18, Y: 12}, {X: 0, Y: 10}, {X: 0, Y: 11}, {X: 0, Y: 12}, {X: 0, Y: 8}, {X: 0, Y: 7}, {X: 0, Y: 6}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 10, Y: 0}, {X: 11, Y: 0}, {X: 12, Y: 0}, {X: 10, Y: 18}, {X: 11, Y: 18}, {X: 12, Y: 18}, {X: 8, Y: 18}, {X: 7, Y: 18}, {X: 6, Y: 18}, {X: 0, Y: 18}, {X: 0, Y: 17}, {X: 0, Y: 16}, {X: 0, Y: 15}, {X: 1, Y: 18}, {X: 2, Y: 18}, {X: 3, Y: 18}, {X: 1, Y: 17}, {X: 15, Y: 18}, {X: 16, Y: 18}, {X: 17, Y: 18}, {X: 18, Y: 18}, {X: 18, Y: 17}, {X: 18, Y: 16}, {X: 18, Y: 15}, {X: 17, Y: 17}, {X: 18, Y: 3}, {X: 18, Y: 2}, {X: 18, Y: 1}, {X: 18, Y: 0}, {X: 17, Y: 0}, {X: 16, Y: 0}, {X: 15, Y: 0}, {X: 17, Y: 1}, {X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}, {X: 0, Y: 3}, {X: 1, Y: 1}, {X: 10, Y: 1}, {X: 8, Y: 1}, {X: 8, Y: 17}, {X: 10, Y: 17}, {X: 17, Y: 10}, {X: 17, Y: 8}, {X: 1, Y: 8}, {X: 1, Y: 10},
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}
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