Byte-snake-engine/wrapped.go
Rob O'Dwyer 82e1999126
DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
2022-10-28 16:49:49 -07:00

42 lines
850 B
Go

package rules
var wrappedRulesetStages = []string{
StageGameOverStandard,
StageMovementWrapBoundaries,
StageStarvationStandard,
StageHazardDamageStandard,
StageFeedSnakesStandard,
StageEliminationStandard,
}
func MoveSnakesWrapped(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
if IsInitialization(b, settings, moves) {
return false, nil
}
_, err := MoveSnakesStandard(b, settings, moves)
if err != nil {
return false, err
}
for i := 0; i < len(b.Snakes); i++ {
snake := &b.Snakes[i]
if snake.EliminatedCause != NotEliminated {
continue
}
snake.Body[0].X = wrap(snake.Body[0].X, 0, b.Width-1)
snake.Body[0].Y = wrap(snake.Body[0].Y, 0, b.Height-1)
}
return false, nil
}
func wrap(value, min, max int) int {
if value < min {
return max
}
if value > max {
return min
}
return value
}