* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
138 lines
3.4 KiB
Go
138 lines
3.4 KiB
Go
package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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func getSoloRuleset(settings Settings) Ruleset {
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return NewRulesetBuilder().WithSettings(settings).NamedRuleset(GameTypeSolo)
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}
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func TestSoloName(t *testing.T) {
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r := getSoloRuleset(Settings{})
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require.Equal(t, "solo", r.Name())
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}
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func TestSoloCreateNextBoardStateSanity(t *testing.T) {
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boardState := &BoardState{}
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r := getSoloRuleset(Settings{})
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gameOver, _, err := r.Execute(boardState, []SnakeMove{})
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require.NoError(t, err)
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require.True(t, gameOver)
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}
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func TestSoloIsGameOver(t *testing.T) {
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tests := []struct {
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Snakes []Snake
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Expected bool
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}{
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{[]Snake{}, true},
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{[]Snake{{}}, false},
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{[]Snake{{}, {}, {}}, false},
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{[]Snake{{EliminatedCause: EliminatedByOutOfBounds}}, true},
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{
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[]Snake{
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{EliminatedCause: EliminatedByOutOfBounds},
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{EliminatedCause: EliminatedByOutOfBounds},
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{EliminatedCause: EliminatedByOutOfBounds},
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},
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true,
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},
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}
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r := getSoloRuleset(Settings{})
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for _, test := range tests {
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b := &BoardState{
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Height: 11,
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Width: 11,
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Snakes: test.Snakes,
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Food: []Point{},
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}
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actual, _, err := r.Execute(b, nil)
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require.NoError(t, err)
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require.Equal(t, test.Expected, actual)
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}
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}
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// Checks that a single snake doesn't end the game
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// also that:
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// - snake moves okay
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// - food gets consumed
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// - snake grows and gets health from food
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var soloCaseNotOver = gameTestCase{
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"Solo Case Game Not Over",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{X: 1, Y: 1}, {X: 1, Y: 2}},
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Health: 100,
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},
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},
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Food: []Point{{X: 0, Y: 0}, {X: 1, Y: 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{X: 1, Y: 0}, {X: 1, Y: 1}, {X: 1, Y: 1}},
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Health: 100,
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},
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},
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Food: []Point{{X: 0, Y: 0}},
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Hazards: []Point{},
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},
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}
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func TestSoloCreateNextBoardState(t *testing.T) {
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cases := []gameTestCase{
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// inherits these test cases from standard
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standardCaseErrNoMoveFound,
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standardCaseErrZeroLengthSnake,
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standardCaseMoveEatAndGrow,
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standardMoveAndCollideMAD,
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soloCaseNotOver,
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}
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r := getSoloRuleset(Settings{})
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for _, gc := range cases {
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// test a RulesBuilder constructed instance
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gc.requireValidNextState(t, r)
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// also test a pipeline with the same settings
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gc.requireValidNextState(t, NewRulesetBuilder().PipelineRuleset(GameTypeSolo, NewPipeline(soloRulesetStages...)))
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}
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}
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// Test a snake running right into the wall is properly eliminated
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func TestSoloEliminationOutOfBounds(t *testing.T) {
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r := getSoloRuleset(Settings{})
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// Using MaxRand is important because it ensures that the snakes are consistently placed in a way this test will work.
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// Actually random placement could result in the assumptions made by this test being incorrect.
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initialState, err := CreateDefaultBoardState(MaxRand, 2, 2, []string{"one"})
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require.NoError(t, err)
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_, next, err := r.Execute(initialState, []SnakeMove{{ID: "one", Move: "right"}})
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require.NoError(t, err)
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require.NotNil(t, initialState)
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ended, next, err := r.Execute(next, []SnakeMove{{ID: "one", Move: "right"}})
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require.NoError(t, err)
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require.NotNil(t, initialState)
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require.True(t, ended)
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require.Equal(t, EliminatedByOutOfBounds, next.Snakes[0].EliminatedCause)
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require.Equal(t, "", next.Snakes[0].EliminatedBy)
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require.Equal(t, 1, next.Snakes[0].EliminatedOnTurn)
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}
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