Byte-snake-engine/constrictor.go
Rob O'Dwyer b1ddd2f4ca
Add wrapped_constrictor game mode and support for map tags (#102)
* add support for wrapped_constrictor game mode

* add tags to map metadata
2022-08-17 13:03:09 -07:00

73 lines
2 KiB
Go

package rules
var constrictorRulesetStages = []string{
StageGameOverStandard,
StageMovementStandard,
StageStarvationStandard,
StageHazardDamageStandard,
StageFeedSnakesStandard,
StageEliminationStandard,
StageSpawnFoodNoFood,
StageModifySnakesAlwaysGrow,
}
var wrappedConstrictorRulesetStages = []string{
StageGameOverStandard,
StageMovementWrapBoundaries,
StageStarvationStandard,
StageHazardDamageStandard,
StageFeedSnakesStandard,
StageEliminationStandard,
StageSpawnFoodNoFood,
StageModifySnakesAlwaysGrow,
}
type ConstrictorRuleset struct {
StandardRuleset
}
func (r *ConstrictorRuleset) Name() string { return GameTypeConstrictor }
func (r ConstrictorRuleset) Execute(bs *BoardState, s Settings, sm []SnakeMove) (bool, *BoardState, error) {
return NewPipeline(constrictorRulesetStages...).Execute(bs, s, sm)
}
func (r *ConstrictorRuleset) ModifyInitialBoardState(initialBoardState *BoardState) (*BoardState, error) {
_, nextState, err := r.Execute(initialBoardState, r.Settings(), nil)
return nextState, err
}
func (r *ConstrictorRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
_, nextState, err := r.Execute(prevState, r.Settings(), moves)
return nextState, err
}
func (r *ConstrictorRuleset) IsGameOver(b *BoardState) (bool, error) {
return GameOverStandard(b, r.Settings(), nil)
}
func RemoveFoodConstrictor(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
// Remove all food from the board
b.Food = []Point{}
return false, nil
}
func GrowSnakesConstrictor(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
// Set all snakes to max health and ensure they grow next turn
for i := 0; i < len(b.Snakes); i++ {
if len(b.Snakes[i].Body) <= 0 {
return false, ErrorZeroLengthSnake
}
b.Snakes[i].Health = SnakeMaxHealth
tail := b.Snakes[i].Body[len(b.Snakes[i].Body)-1]
subTail := b.Snakes[i].Body[len(b.Snakes[i].Body)-2]
if tail != subTail {
growSnake(&b.Snakes[i])
}
}
return false, nil
}