Byte-snake-engine/standard_test.go
2019-12-31 20:43:45 -08:00

876 lines
20 KiB
Go

package rulesets
import (
"math"
"testing"
"github.com/stretchr/testify/require"
)
func TestSanity(t *testing.T) {
r := StandardRuleset{}
next, err := r.ResolveMoves(
&Game{},
&GameState{},
[]*SnakeMove{},
)
require.NoError(t, err)
require.NotNil(t, next)
}
func TestMoveSnakes(t *testing.T) {
gs := &GameState{
Snakes: []*Snake{
{
ID: "one",
Body: []*Point{{10, 110}, {11, 110}},
Health: 111111,
},
{
ID: "two",
Body: []*Point{{23, 220}, {22, 220}, {21, 220}, {20, 220}},
Health: 222222,
},
},
}
tests := []struct {
MoveOne string
ExpectedOne []*Point
MoveTwo string
ExpectedTwo []*Point
}{
{
MOVE_UP,
[]*Point{{10, 109}, {10, 110}},
MOVE_DOWN,
[]*Point{{23, 221}, {23, 220}, {22, 220}, {21, 220}},
},
{
MOVE_RIGHT,
[]*Point{{11, 109}, {10, 109}},
MOVE_LEFT,
[]*Point{{22, 221}, {23, 221}, {23, 220}, {22, 220}},
},
{
MOVE_RIGHT,
[]*Point{{12, 109}, {11, 109}},
MOVE_LEFT,
[]*Point{{21, 221}, {22, 221}, {23, 221}, {23, 220}},
},
{
MOVE_RIGHT,
[]*Point{{13, 109}, {12, 109}},
MOVE_LEFT,
[]*Point{{20, 221}, {21, 221}, {22, 221}, {23, 221}},
},
{
MOVE_UP,
[]*Point{{13, 108}, {13, 109}},
MOVE_DOWN,
[]*Point{{20, 222}, {20, 221}, {21, 221}, {22, 221}},
},
}
r := StandardRuleset{}
for _, test := range tests {
moves := []*SnakeMove{
{Snake: gs.Snakes[0], Move: test.MoveOne},
{Snake: gs.Snakes[1], Move: test.MoveTwo},
}
err := r.moveSnakes(gs, moves)
require.NoError(t, err)
require.Len(t, gs.Snakes, 2)
require.Equal(t, int32(111111), gs.Snakes[0].Health)
require.Equal(t, int32(222222), gs.Snakes[1].Health)
require.Len(t, gs.Snakes[0].Body, 2)
require.Len(t, gs.Snakes[1].Body, 4)
require.Equal(t, len(gs.Snakes[0].Body), len(test.ExpectedOne))
for i, e := range test.ExpectedOne {
require.Equal(t, *e, *gs.Snakes[0].Body[i])
}
require.Equal(t, len(gs.Snakes[1].Body), len(test.ExpectedTwo))
for i, e := range test.ExpectedTwo {
require.Equal(t, *e, *gs.Snakes[1].Body[i])
}
}
}
func TestMoveSnakesDefault(t *testing.T) {
tests := []struct {
Body []*Point
Move string
Expected []*Point
}{
{
Body: []*Point{{0, 0}},
Move: "asdf",
Expected: []*Point{{0, -1}},
},
{
Body: []*Point{{5, 5}, {5, 5}},
Move: "",
Expected: []*Point{{5, 4}, {5, 5}},
},
{
Body: []*Point{{5, 5}, {5, 4}},
Expected: []*Point{{5, 6}, {5, 5}},
},
{
Body: []*Point{{5, 4}, {5, 5}},
Expected: []*Point{{5, 3}, {5, 4}},
},
{
Body: []*Point{{5, 4}, {5, 5}},
Expected: []*Point{{5, 3}, {5, 4}},
},
{
Body: []*Point{{4, 5}, {5, 5}},
Expected: []*Point{{3, 5}, {4, 5}},
},
{
Body: []*Point{{5, 5}, {4, 5}},
Expected: []*Point{{6, 5}, {5, 5}},
},
}
r := StandardRuleset{}
for _, test := range tests {
gs := &GameState{
Snakes: []*Snake{
{Body: test.Body},
},
}
moves := []*SnakeMove{{Snake: gs.Snakes[0], Move: test.Move}}
err := r.moveSnakes(gs, moves)
require.NoError(t, err)
require.Len(t, gs.Snakes, 1)
require.Equal(t, len(test.Body), len(gs.Snakes[0].Body))
require.Equal(t, len(test.Expected), len(gs.Snakes[0].Body))
for i, e := range test.Expected {
require.Equal(t, *e, *gs.Snakes[0].Body[i])
}
}
}
// func TestMoveSnakesDefault(t *testing.T) {
// gs := &GameState{
// Snakes: []*Snake{
// {
// ID: "one",
// Body: []*Point{{10, 110}, {11, 110}, {12, 110}},
// Health: 111111,
// },
// },
// }
// tests := []struct {
// Move string
// Expected []*Point
// }{
// {"asdf", []*Point{{10, 109}, {10, 110}, {10, 111}}},
// {"asdf", []*Point{{10, 108}, {10, 109}, {10, 110}}},
// {"asdf", []*Point{{10, 107}, {10, 108}, {10, 109}}},
// {"asdf", []*Point{{10, 106}, {10, 107}, {10, 108}}},
// }
// r := StandardRuleset{}
// for _, test := range tests {
// moves := []*SnakeMove{
// {Snake: gs.Snakes[0], Move: test.Move},
// }
// err := r.moveSnakes(gs, moves)
// require.NoError(t, err)
// require.Len(t, gs.Snakes, 1)
// require.Equal(t, int32(111111), gs.Snakes[0].Health)
// require.Len(t, gs.Snakes[0].Body, 3)
// require.Equal(t, len(gs.Snakes[0].Body), len(test.Expected))
// for i, e := range test.ExpectedOne {
// require.Equal(t, *e, *gs.Snakes[0].Body[i])
// }
// }
// }
// func TestMoveSnakesDefault(t *testing.T) {
// tests := []struct {
// Body []*Point
// Expected string
// }{
// {
// Body: []*Point{},
// Expected: MOVE_UP,
// },
// {
// Body: []*Point{
// {X: 0, Y: 0},
// },
// Expected: MOVE_UP,
// },
// {
// Body: []*Point{
// {X: 5, Y: 5},
// {X: 5, Y: 5},
// },
// Expected: MOVE_UP,
// },
// {
// Body: []*Point{
// {X: 5, Y: 5},
// {X: 5, Y: 4},
// },
// Expected: MOVE_DOWN,
// },
// {
// Body: []*Point{
// {X: 5, Y: 4},
// {X: 5, Y: 5},
// },
// Expected: MOVE_UP,
// },
// {
// Body: []*Point{
// {X: 4, Y: 5},
// {X: 5, Y: 5},
// },
// Expected: MOVE_LEFT,
// },
// {
// Body: []*Point{
// {X: 5, Y: 5},
// {X: 4, Y: 5},
// },
// Expected: MOVE_RIGHT,
// },
// }
// r := StandardRuleset{}
// for _, test := range tests {
// s := &Snake{Body: test.Body}
// actual := r.getDefaultMove(s)
// require.Equal(t, test.Expected, actual)
// }
// }
func TestReduceSnakeHealth(t *testing.T) {
var err error
r := StandardRuleset{}
gs := &GameState{
Snakes: []*Snake{
&Snake{
Body: []*Point{{0, 0}, {0, 1}},
Health: 99,
},
&Snake{
Body: []*Point{{5, 8}, {6, 8}, {7, 8}},
Health: 2,
},
},
}
err = r.reduceSnakeHealth(gs)
require.NoError(t, err)
require.Equal(t, gs.Snakes[0].Health, int32(98))
require.Equal(t, gs.Snakes[1].Health, int32(1))
err = r.reduceSnakeHealth(gs)
require.NoError(t, err)
require.Equal(t, gs.Snakes[0].Health, int32(97))
require.Equal(t, gs.Snakes[1].Health, int32(0))
err = r.reduceSnakeHealth(gs)
require.NoError(t, err)
require.Equal(t, gs.Snakes[0].Health, int32(96))
require.Equal(t, gs.Snakes[1].Health, int32(-1))
err = r.reduceSnakeHealth(gs)
require.NoError(t, err)
require.Equal(t, gs.Snakes[0].Health, int32(95))
require.Equal(t, gs.Snakes[1].Health, int32(-2))
}
func TestSnakeHasStarved(t *testing.T) {
tests := []struct {
Health int32
Expected bool
}{
{Health: math.MinInt32, Expected: true},
{Health: -10, Expected: true},
{Health: -2, Expected: true},
{Health: -1, Expected: true},
{Health: 0, Expected: true},
{Health: 1, Expected: false},
{Health: 2, Expected: false},
{Health: 10, Expected: false},
{Health: math.MaxInt32, Expected: false},
}
r := StandardRuleset{}
for _, test := range tests {
s := &Snake{Health: test.Health}
require.Equal(t, test.Expected, r.snakeHasStarved(s), "Health: %+v", test.Health)
}
}
func TestSnakeIsOutOfBounds(t *testing.T) {
var boardWidth int32 = 10
var boardHeight int32 = 100
tests := []struct {
Point Point
Expected bool
}{
{Point{X: math.MinInt32, Y: math.MinInt32}, true},
{Point{X: math.MinInt32, Y: 0}, true},
{Point{X: 0, Y: math.MinInt32}, true},
{Point{X: -1, Y: -1}, true},
{Point{X: -1, Y: 0}, true},
{Point{X: 0, Y: -1}, true},
{Point{X: 0, Y: 0}, false},
{Point{X: 1, Y: 0}, false},
{Point{X: 0, Y: 1}, false},
{Point{X: 1, Y: 1}, false},
{Point{X: 9, Y: 9}, false},
{Point{X: 9, Y: 10}, false},
{Point{X: 9, Y: 11}, false},
{Point{X: 10, Y: 9}, true},
{Point{X: 10, Y: 10}, true},
{Point{X: 10, Y: 11}, true},
{Point{X: 11, Y: 9}, true},
{Point{X: 11, Y: 10}, true},
{Point{X: 11, Y: 11}, true},
{Point{X: math.MaxInt32, Y: 11}, true},
{Point{X: 9, Y: 99}, false},
{Point{X: 9, Y: 100}, true},
{Point{X: 9, Y: 101}, true},
{Point{X: 9, Y: math.MaxInt32}, true},
{Point{X: math.MaxInt32, Y: math.MaxInt32}, true},
}
var s *Snake
r := StandardRuleset{}
for _, test := range tests {
// Test with point as head
s = &Snake{Body: []*Point{&test.Point}}
require.Equal(t, test.Expected, r.snakeIsOutOfBounds(s, boardWidth, boardHeight), "Head%+v", test.Point)
// Test with point as body
s = &Snake{Body: []*Point{&Point{0, 0}, &Point{0, 0}, &test.Point}}
require.Equal(t, test.Expected, r.snakeIsOutOfBounds(s, boardWidth, boardHeight), "Body%+v", test.Point)
}
}
func TestSnakeHasBodyCollidedSelf(t *testing.T) {
tests := []struct {
Body []*Point
Expected bool
}{
{[]*Point{{1, 1}}, false},
// Self stacks should self collide
// (we rely on snakes moving before we check self-collision on turn one)
{[]*Point{{2, 2}, {2, 2}}, true},
{[]*Point{{3, 3}, {3, 3}, {3, 3}}, true},
{[]*Point{{5, 5}, {5, 5}, {5, 5}, {5, 5}, {5, 5}}, true},
// Non-collision cases
{[]*Point{{0, 0}, {1, 0}, {1, 0}}, false},
{[]*Point{{0, 0}, {1, 0}, {2, 0}}, false},
{[]*Point{{0, 0}, {1, 0}, {2, 0}, {2, 0}, {2, 0}}, false},
{[]*Point{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}}, false},
{[]*Point{{0, 0}, {0, 1}, {0, 2}}, false},
{[]*Point{{0, 0}, {0, 1}, {0, 2}, {0, 2}, {0, 2}}, false},
{[]*Point{{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}}, false},
// Collision cases
{[]*Point{{0, 0}, {1, 0}, {0, 0}}, true},
{[]*Point{{0, 0}, {0, 0}, {1, 0}}, true},
{[]*Point{{0, 0}, {1, 0}, {1, 1}, {0, 1}, {0, 0}}, true},
{[]*Point{{4, 4}, {3, 4}, {3, 3}, {4, 4}, {4, 4}}, true},
{[]*Point{{3, 3}, {3, 4}, {3, 3}, {4, 4}, {4, 5}}, true},
}
var s *Snake
r := StandardRuleset{}
for _, test := range tests {
s = &Snake{Body: test.Body}
require.Equal(t, test.Expected, r.snakeHasBodyCollided(s, s), "Body%q", s.Body)
}
}
func TestSnakeHasBodyCollidedOther(t *testing.T) {
tests := []struct {
SnakeBody []*Point
OtherBody []*Point
Expected bool
}{
{
// Just heads
[]*Point{{0, 0}},
[]*Point{{1, 1}},
false,
},
{
// Head-to-heads are not considered in body collisions
[]*Point{{0, 0}},
[]*Point{{0, 0}},
false,
},
{
// Stacked bodies
[]*Point{{0, 0}},
[]*Point{{0, 0}, {0, 0}},
true,
},
{
// Separate stacked bodies
[]*Point{{0, 0}, {0, 0}, {0, 0}},
[]*Point{{1, 1}, {1, 1}, {1, 1}},
false,
},
{
// Stacked bodies, separated heads
[]*Point{{0, 0}, {1, 0}, {1, 0}},
[]*Point{{2, 0}, {1, 0}, {1, 0}},
false,
},
{
// Mid-snake collision
[]*Point{{1, 1}},
[]*Point{{0, 1}, {1, 1}, {2, 1}},
true,
},
}
var s *Snake
var o *Snake
r := StandardRuleset{}
for _, test := range tests {
s = &Snake{Body: test.SnakeBody}
o = &Snake{Body: test.OtherBody}
require.Equal(t, test.Expected, r.snakeHasBodyCollided(s, o), "Snake%q Other%q", s.Body, o.Body)
}
}
func TestSnakeHasLostHeadToHead(t *testing.T) {
tests := []struct {
SnakeBody []*Point
OtherBody []*Point
Expected bool
ExpectedOpposite bool
}{
{
// Just heads
[]*Point{{0, 0}},
[]*Point{{1, 1}},
false, false,
},
{
// Just heads colliding
[]*Point{{0, 0}},
[]*Point{{0, 0}},
true, true,
},
{
// One snake larger
[]*Point{{0, 0}, {1, 0}, {2, 0}},
[]*Point{{0, 0}},
false, true,
},
{
// Other snake equal
[]*Point{{0, 0}, {1, 0}, {2, 0}},
[]*Point{{0, 0}, {0, 1}, {0, 2}},
true, true,
},
{
// Other snake longer
[]*Point{{0, 0}, {1, 0}, {2, 0}},
[]*Point{{0, 0}, {0, 1}, {0, 2}, {0, 3}},
true, false,
},
{
// Body collision
[]*Point{{0, 1}, {1, 1}, {2, 1}},
[]*Point{{0, 0}, {0, 1}, {0, 2}, {0, 3}},
false, false,
},
{
// Separate stacked bodies, head collision
[]*Point{{3, 10}, {2, 10}, {2, 10}},
[]*Point{{3, 10}, {4, 10}, {4, 10}},
true, true,
},
{
// Separate stacked bodies, head collision
[]*Point{{10, 3}, {10, 2}, {10, 1}, {10, 0}},
[]*Point{{10, 3}, {10, 4}, {10, 5}},
false, true,
},
}
var s *Snake
var o *Snake
r := StandardRuleset{}
for _, test := range tests {
s = &Snake{Body: test.SnakeBody}
o = &Snake{Body: test.OtherBody}
require.Equal(t, test.Expected, r.snakeHasLostHeadToHead(s, o), "Snake%q Other%q", s.Body, o.Body)
require.Equal(t, test.ExpectedOpposite, r.snakeHasLostHeadToHead(o, s), "Snake%q Other%q", s.Body, o.Body)
}
}
func TestFeedSnakes(t *testing.T) {
r := StandardRuleset{}
gs := &GameState{
Snakes: []*Snake{
{Body: []*Point{
{2, 1}, {1, 1}, {1, 2}, {2, 2},
}},
},
Food: []*Point{
{2, 1},
},
}
err := r.feedSnakes(gs)
require.NoError(t, err)
require.Equal(t, 0, len(gs.Food))
}
// func TestCheckForSnakesEating(t *testing.T) {
// snake := &pb.Snake{
// Body: []*pb.Point{
// {X: 2, Y: 1},
// {X: 1, Y: 1},
// {X: 1, Y: 2},
// {X: 2, Y: 2},
// },
// }
// checkForSnakesEating(&pb.GameFrame{
// Food: []*pb.Point{
// {X: 2, Y: 1},
// },
// Snakes: []*pb.Snake{snake},
// })
// require.Len(t, snake.Body, 4)
// require.Equal(t, snake.Body[2], snake.Body[3])
// }
// func TestCheckForSnakesNotEating(t *testing.T) {
// snake := &pb.Snake{
// Body: []*pb.Point{
// {X: 2, Y: 1},
// {X: 1, Y: 1},
// {X: 1, Y: 2},
// {X: 2, Y: 2},
// },
// }
// checkForSnakesEating(&pb.GameFrame{
// Food: []*pb.Point{},
// Snakes: []*pb.Snake{snake},
// })
// require.Len(t, snake.Body, 3)
// require.NotEqual(t, snake.Body[2], snake.Body[1])
// }
// func TestGameFrameSnakeEats(t *testing.T) {
// snake := &pb.Snake{
// Health: 67,
// Body: []*pb.Point{
// {X: 1, Y: 1},
// {X: 1, Y: 2},
// {X: 1, Y: 3},
// },
// }
// lastFrame.Snakes = []*pb.Snake{snake}
// gt, err := GameTick(commonGame, lastFrame)
// require.NoError(t, err)
// require.Len(t, gt.Snakes, 1)
// snake = gt.Snakes[0]
// require.Equal(t, int32(100), snake.Health)
// require.Len(t, snake.Body, 4)
// }
// func TestUpdateFood(t *testing.T) {
// updated, err := updateFood(&pb.Game{Width: 20, Height: 20}, &pb.GameFrame{
// Food: []*pb.Point{
// {X: 1, Y: 1},
// {X: 1, Y: 2},
// },
// Snakes: []*pb.Snake{
// {
// Body: []*pb.Point{
// {X: 1, Y: 2},
// {X: 2, Y: 2},
// {X: 3, Y: 2},
// },
// },
// },
// }, []*pb.Point{
// {X: 1, Y: 2},
// })
// require.NoError(t, err)
// require.Len(t, updated, 2)
// require.True(t, updated[0].Equal(&pb.Point{X: 1, Y: 1}))
// require.False(t, updated[1].Equal(&pb.Point{X: 1, Y: 2}))
// require.False(t, updated[1].Equal(&pb.Point{X: 2, Y: 2}))
// require.False(t, updated[1].Equal(&pb.Point{X: 3, Y: 2}))
// require.False(t, updated[1].Equal(&pb.Point{X: 1, Y: 1}))
// }
// func TestUpdateFoodWithFullBoard(t *testing.T) {
// updated, err := updateFood(&pb.Game{Width: 2, Height: 2}, &pb.GameFrame{
// Food: []*pb.Point{
// {X: 0, Y: 0},
// },
// Snakes: []*pb.Snake{
// {
// Body: []*pb.Point{
// {X: 0, Y: 0},
// {X: 0, Y: 1},
// {X: 1, Y: 1},
// {X: 1, Y: 0},
// },
// },
// },
// }, []*pb.Point{
// {X: 0, Y: 0},
// })
// require.NoError(t, err)
// require.Len(t, updated, 0)
// }
// func TestGetUnoccupiedPointEven(t *testing.T) {
// unoccupiedPoint := getUnoccupiedPointEven(2, 2,
// []*pb.Point{},
// []*pb.Snake{})
// require.True(t, (unoccupiedPoint.X+unoccupiedPoint.Y)%2 == 0, "Point coordinates should sum to an even number %o ", unoccupiedPoint)
// }
// func TestGetUnoccupiedPointOdd(t *testing.T) {
// unoccupiedPoint := getUnoccupiedPointOdd(2, 2,
// []*pb.Point{{X: 0, Y: 1}},
// []*pb.Snake{})
// require.True(t, (unoccupiedPoint.X+unoccupiedPoint.Y)%2 == 1, "Point coordinates should sum to an odd number %o ", unoccupiedPoint)
// }
// func TestGetUnoccupiedPointWithFullBoard(t *testing.T) {
// unoccupiedPoint := getUnoccupiedPoint(2, 2,
// []*pb.Point{{X: 0, Y: 0}},
// []*pb.Snake{
// {
// Body: []*pb.Point{
// {X: 0, Y: 1},
// {X: 1, Y: 1},
// {X: 1, Y: 0},
// },
// },
// })
// require.True(t, unoccupiedPoint.Equal(nil))
// }
// func TestGetUnoccupiedPointsWithEmptySpots(t *testing.T) {
// unoccupiedPoints := getUnoccupiedPoints(2, 2,
// []*pb.Point{{X: 0, Y: 0}},
// []*pb.Snake{
// {
// Body: []*pb.Point{
// {X: 0, Y: 1},
// },
// },
// })
// require.Len(t, unoccupiedPoints, 2)
// require.True(t, unoccupiedPoints[0].Equal(&pb.Point{X: 1, Y: 0}))
// require.True(t, unoccupiedPoints[1].Equal(&pb.Point{X: 1, Y: 1}))
// }
// func TestGetUniqOccupiedPoints(t *testing.T) {
// unoccupiedPoints := getUniqOccupiedPoints(
// []*pb.Point{
// {X: 0, Y: 0},
// },
// []*pb.Snake{
// {
// Body: []*pb.Point{
// {X: 0, Y: 1},
// {X: 1, Y: 1},
// {X: 1, Y: 1},
// {X: 1, Y: 0},
// },
// },
// })
// require.Len(t, unoccupiedPoints, 4)
// }
// func TestGameTickUpdatesTurnCounter(t *testing.T) {
// gt, err := GameTick(commonGame, &pb.GameFrame{Turn: 5})
// require.NoError(t, err)
// require.Equal(t, int32(6), gt.Turn)
// }
// func TestGameTickUpdatesSnake(t *testing.T) {
// snake := &pb.Snake{
// Health: 67,
// Body: []*pb.Point{
// {X: 1, Y: 1},
// {X: 1, Y: 2},
// {X: 1, Y: 3},
// },
// }
// game := &pb.Game{
// Width: 20,
// Height: 20,
// }
// gt, err := GameTick(game, &pb.GameFrame{
// Turn: 5,
// Snakes: []*pb.Snake{
// snake,
// },
// })
// require.NoError(t, err)
// require.Len(t, gt.Snakes, 1)
// snake = gt.Snakes[0]
// require.Equal(t, int32(66), snake.Health)
// require.Len(t, snake.Body, 3)
// require.Equal(t, &pb.Point{X: 1, Y: 0}, snake.Body[0])
// require.Equal(t, &pb.Point{X: 1, Y: 1}, snake.Body[1])
// require.Equal(t, &pb.Point{X: 1, Y: 2}, snake.Body[2])
// }
// var commonGame = &pb.Game{
// Width: 20,
// Height: 20,
// }
// var lastFrame = &pb.GameFrame{
// Turn: 5,
// Snakes: []*pb.Snake{},
// Food: []*pb.Point{
// {X: 1, Y: 0},
// },
// }
// func TestGameTickDeadSnakeDoNotUpdate(t *testing.T) {
// snake := &pb.Snake{
// Health: 87,
// Body: []*pb.Point{
// {X: 1, Y: 1},
// {X: 1, Y: 2},
// {X: 1, Y: 3},
// },
// Death: &pb.Death{
// Turn: 4,
// Cause: DeathCauseSnakeCollision,
// },
// }
// lastFrame.Snakes = []*pb.Snake{snake}
// gt, err := GameTick(commonGame, lastFrame)
// require.NoError(t, err)
// require.Len(t, gt.Snakes, 1)
// snake = gt.Snakes[0]
// require.Equal(t, int32(87), snake.Health)
// require.Len(t, snake.Body, 3)
// require.Equal(t, &pb.Point{X: 1, Y: 1}, snake.Body[0])
// require.Equal(t, &pb.Point{X: 1, Y: 2}, snake.Body[1])
// require.Equal(t, &pb.Point{X: 1, Y: 3}, snake.Body[2])
// }
// func TestGameTickUpdatesDeath(t *testing.T) {
// snake := &pb.Snake{
// Health: 0,
// Body: []*pb.Point{
// {X: 3, Y: 1},
// {X: 3, Y: 2},
// {X: 3, Y: 3},
// },
// }
// lastFrame.Snakes = []*pb.Snake{snake}
// gt, err := GameTick(commonGame, lastFrame)
// require.NoError(t, err)
// require.NotNil(t, gt.Snakes[0].Death)
// }
// func TestUpdateSnakes(t *testing.T) {
// snake := &pb.Snake{
// Body: []*pb.Point{
// {X: 1, Y: 1},
// },
// }
// moves := []*SnakeUpdate{
// {
// Snake: snake,
// Err: errors.New("some error"),
// },
// }
// updateSnakes(&pb.Game{}, &pb.GameFrame{
// Snakes: []*pb.Snake{snake},
// }, moves)
// require.Equal(t, &pb.Point{X: 1, Y: 0}, snake.Head(), "snake did not move up")
// moves = []*SnakeUpdate{
// {
// Snake: snake,
// Move: "left",
// },
// }
// updateSnakes(&pb.Game{}, &pb.GameFrame{
// Snakes: []*pb.Snake{snake},
// }, moves)
// require.Equal(t, &pb.Point{X: 0, Y: 0}, snake.Head(), "snake did not move left")
// }
// func TestCanFollowTail(t *testing.T) {
// url := setupSnakeServer(t, MoveResponse{
// Move: "down",
// }, StartResponse{})
// snake := &pb.Snake{
// Body: []*pb.Point{
// {X: 2, Y: 1},
// {X: 1, Y: 1},
// {X: 1, Y: 2},
// {X: 2, Y: 2},
// },
// URL: url,
// Health: 100,
// }
// next, err := GameTick(&pb.Game{
// Width: 20,
// Height: 20,
// }, &pb.GameFrame{
// Snakes: []*pb.Snake{snake},
// })
// require.NoError(t, err)
// require.NotNil(t, next)
// require.Nil(t, next.Snakes[0].Death)
// }
// func TestNextFoodSpawn(t *testing.T) {
// rand.Seed(1) // random order is 65, 85, 29
// snakes := []*pb.Snake{
// {URL: setupSnakeServer(t, MoveResponse{}, StartResponse{})},
// {URL: setupSnakeServer(t, MoveResponse{}, StartResponse{})},
// {URL: setupSnakeServer(t, MoveResponse{}, StartResponse{})},
// {URL: setupSnakeServer(t, MoveResponse{}, StartResponse{})},
// }
// next, err := GameTick(&pb.Game{
// Width: 20,
// Height: 20,
// TurnsSinceLastFoodSpawn: 5,
// MaxTurnsToNextFoodSpawn: 5,
// }, &pb.GameFrame{
// Snakes: snakes,
// })
// require.NoError(t, err)
// require.Len(t, next.Food, 2)
// }