2013 lines
45 KiB
Go
2013 lines
45 KiB
Go
package rules
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import (
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"math"
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"math/rand"
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestStandardRulesetInterface(t *testing.T) {
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var _ Ruleset = (*StandardRuleset)(nil)
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}
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func TestSanity(t *testing.T) {
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r := StandardRuleset{}
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state, err := r.CreateInitialBoardState(0, 0, []string{})
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require.NoError(t, err)
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require.NotNil(t, state)
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require.Equal(t, int32(0), state.Width)
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require.Equal(t, int32(0), state.Height)
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require.Len(t, state.Food, 0)
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require.Len(t, state.Snakes, 0)
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next, err := r.CreateNextBoardState(
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&BoardState{},
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[]SnakeMove{},
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)
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require.NoError(t, err)
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require.NotNil(t, next)
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require.Equal(t, int32(0), state.Width)
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require.Equal(t, int32(0), state.Height)
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require.Len(t, state.Snakes, 0)
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}
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func TestCreateInitialBoardState(t *testing.T) {
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tests := []struct {
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Height int32
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Width int32
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IDs []string
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ExpectedNumFood int
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Err error
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}{
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{1, 1, []string{"one"}, 0, nil},
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{1, 2, []string{"one"}, 0, nil},
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{1, 4, []string{"one"}, 1, nil},
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{2, 2, []string{"one"}, 1, nil},
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{9, 8, []string{"one"}, 1, nil},
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{2, 2, []string{"one", "two"}, 0, nil},
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{1, 1, []string{"one", "two"}, 2, ErrorNoRoomForSnake},
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{1, 2, []string{"one", "two"}, 2, ErrorNoRoomForSnake},
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{BoardSizeSmall, BoardSizeSmall, []string{"one", "two"}, 3, nil},
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}
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r := StandardRuleset{}
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for testNum, test := range tests {
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state, err := r.CreateInitialBoardState(test.Width, test.Height, test.IDs)
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require.Equal(t, test.Err, err)
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if err != nil {
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require.Nil(t, state)
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continue
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}
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require.NotNil(t, state)
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require.Equal(t, test.Width, state.Width)
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require.Equal(t, test.Height, state.Height)
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require.Equal(t, len(test.IDs), len(state.Snakes))
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for i, id := range test.IDs {
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require.Equal(t, id, state.Snakes[i].ID)
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}
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require.Len(t, state.Food, test.ExpectedNumFood, testNum)
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}
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}
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func TestPlaceSnakes(t *testing.T) {
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// Because placement is random, we only test to ensure
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// that snake bodies are populated correctly
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// Note: because snakes are randomly spawned on even diagonal points, the board can accomodate number of snakes equal to: width*height/2
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tests := []struct {
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BoardState *BoardState
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Err error
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}{
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{
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&BoardState{
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Width: 1,
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Height: 1,
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Snakes: make([]Snake, 1),
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},
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nil,
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},
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{
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&BoardState{
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Width: 1,
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Height: 1,
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Snakes: make([]Snake, 2),
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},
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 2,
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Height: 1,
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Snakes: make([]Snake, 2),
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},
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 1,
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Height: 2,
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Snakes: make([]Snake, 2),
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},
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 10,
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Height: 5,
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Snakes: make([]Snake, 24),
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},
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nil,
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},
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{
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&BoardState{
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Width: 5,
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Height: 10,
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Snakes: make([]Snake, 25),
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},
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nil,
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},
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{
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&BoardState{
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Width: 10,
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Height: 5,
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Snakes: make([]Snake, 49),
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},
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 5,
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Height: 10,
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Snakes: make([]Snake, 50),
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},
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 25,
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Height: 2,
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Snakes: make([]Snake, 51),
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},
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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Snakes: make([]Snake, 1),
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},
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nil,
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},
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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Snakes: make([]Snake, 8),
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},
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nil,
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},
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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Snakes: make([]Snake, 9),
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},
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ErrorTooManySnakes,
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},
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{
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&BoardState{
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Width: BoardSizeMedium,
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Height: BoardSizeMedium,
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Snakes: make([]Snake, 8),
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},
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nil,
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},
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{
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&BoardState{
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Width: BoardSizeMedium,
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Height: BoardSizeMedium,
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Snakes: make([]Snake, 9),
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},
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ErrorTooManySnakes,
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},
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{
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&BoardState{
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Width: BoardSizeLarge,
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Height: BoardSizeLarge,
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Snakes: make([]Snake, 8),
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},
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nil,
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},
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{
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&BoardState{
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Width: BoardSizeLarge,
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Height: BoardSizeLarge,
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Snakes: make([]Snake, 9),
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},
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ErrorTooManySnakes,
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},
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}
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r := StandardRuleset{}
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for _, test := range tests {
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require.Equal(t, test.BoardState.Width*test.BoardState.Height, int32(len(r.getUnoccupiedPoints(test.BoardState, true))))
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err := r.placeSnakes(test.BoardState)
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require.Equal(t, test.Err, err, "Snakes: %d", len(test.BoardState.Snakes))
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if err == nil {
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for i := 0; i < len(test.BoardState.Snakes); i++ {
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require.Len(t, test.BoardState.Snakes[i].Body, 3)
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for _, point := range test.BoardState.Snakes[i].Body {
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require.GreaterOrEqual(t, point.X, int32(0))
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require.GreaterOrEqual(t, point.Y, int32(0))
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require.Less(t, point.X, test.BoardState.Width)
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require.Less(t, point.Y, test.BoardState.Height)
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}
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// All snakes are expected to be placed on an even square - this is true even of fixed positions for known board sizes
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var snakePlacedOnEvenSquare bool = ((test.BoardState.Snakes[i].Body[0].X + test.BoardState.Snakes[i].Body[0].Y) % 2) == 0
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require.Equal(t, true, snakePlacedOnEvenSquare)
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}
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}
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}
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}
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func TestPlaceFood(t *testing.T) {
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tests := []struct {
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BoardState *BoardState
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ExpectedFood int
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}{
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{
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&BoardState{
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Width: 1,
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Height: 1,
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Snakes: make([]Snake, 1),
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},
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1,
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},
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{
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&BoardState{
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Width: 1,
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Height: 2,
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Snakes: make([]Snake, 2),
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},
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2,
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},
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{
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&BoardState{
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Width: 101,
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Height: 202,
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Snakes: make([]Snake, 17),
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},
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17,
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},
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{
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&BoardState{
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Width: 10,
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Height: 20,
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Snakes: make([]Snake, 305),
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},
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200,
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},
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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Snakes: []Snake{
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{Body: []Point{{5, 1}}},
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{Body: []Point{{5, 3}}},
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{Body: []Point{{5, 5}}},
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},
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},
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4, // +1 because of fixed spawn locations
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},
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{
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&BoardState{
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Width: BoardSizeMedium,
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Height: BoardSizeMedium,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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{Body: []Point{{1, 5}}},
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{Body: []Point{{1, 9}}},
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{Body: []Point{{5, 1}}},
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{Body: []Point{{5, 9}}},
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{Body: []Point{{9, 1}}},
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{Body: []Point{{9, 5}}},
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{Body: []Point{{9, 9}}},
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},
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},
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9, // +1 because of fixed spawn locations
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},
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{
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&BoardState{
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Width: BoardSizeLarge,
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Height: BoardSizeLarge,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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{Body: []Point{{1, 9}}},
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{Body: []Point{{1, 17}}},
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{Body: []Point{{17, 1}}},
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{Body: []Point{{17, 9}}},
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{Body: []Point{{17, 17}}},
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},
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},
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7, // +1 because of fixed spawn locations
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},
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}
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r := StandardRuleset{}
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for _, test := range tests {
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require.Len(t, test.BoardState.Food, 0)
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err := r.placeFood(test.BoardState)
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require.NoError(t, err)
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require.Equal(t, test.ExpectedFood, len(test.BoardState.Food))
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for _, point := range test.BoardState.Food {
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require.GreaterOrEqual(t, point.X, int32(0))
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require.GreaterOrEqual(t, point.Y, int32(0))
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require.Less(t, point.X, test.BoardState.Width)
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require.Less(t, point.Y, test.BoardState.Height)
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}
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}
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}
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func TestPlaceFoodFixed(t *testing.T) {
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tests := []struct {
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BoardState *BoardState
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}{
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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Snakes: []Snake{
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{Body: []Point{{1, 3}}},
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},
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},
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},
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{
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&BoardState{
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Width: BoardSizeMedium,
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Height: BoardSizeMedium,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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{Body: []Point{{1, 5}}},
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{Body: []Point{{9, 5}}},
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{Body: []Point{{9, 9}}},
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},
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},
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},
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{
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&BoardState{
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Width: BoardSizeLarge,
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Height: BoardSizeLarge,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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{Body: []Point{{1, 9}}},
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{Body: []Point{{1, 17}}},
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{Body: []Point{{9, 1}}},
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{Body: []Point{{9, 17}}},
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{Body: []Point{{17, 1}}},
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{Body: []Point{{17, 9}}},
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{Body: []Point{{17, 17}}},
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},
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},
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},
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}
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r := StandardRuleset{}
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for _, test := range tests {
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require.Len(t, test.BoardState.Food, 0)
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err := r.placeFoodFixed(test.BoardState)
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require.NoError(t, err)
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require.Equal(t, len(test.BoardState.Snakes)+1, len(test.BoardState.Food))
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// Make sure every snake has food within 2 moves of it
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for _, snake := range test.BoardState.Snakes {
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head := snake.Body[0]
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bottomLeft := Point{head.X - 1, head.Y - 1}
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topLeft := Point{head.X - 1, head.Y + 1}
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bottomRight := Point{head.X + 1, head.Y - 1}
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topRight := Point{head.X + 1, head.Y + 1}
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foundFoodInTwoMoves := false
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for _, food := range test.BoardState.Food {
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if food == bottomLeft || food == topLeft || food == bottomRight || food == topRight {
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foundFoodInTwoMoves = true
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break
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}
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}
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require.True(t, foundFoodInTwoMoves)
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}
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// Make sure one food exists in center of board
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foundFoodInCenter := false
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midPoint := Point{(test.BoardState.Width - 1) / 2, (test.BoardState.Height - 1) / 2}
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for _, food := range test.BoardState.Food {
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if food == midPoint {
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foundFoodInCenter = true
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break
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}
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}
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require.True(t, foundFoodInCenter)
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}
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}
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func TestPlaceFoodFixedNoRoom(t *testing.T) {
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r := StandardRuleset{}
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boardState := &BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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},
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Food: []Point{},
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}
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err := r.placeFoodFixed(boardState)
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require.Error(t, err)
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boardState = &BoardState{
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Width: 7,
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Height: 7,
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Snakes: []Snake{
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{Body: []Point{{1, 1}}},
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},
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Food: []Point{},
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}
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err = r.placeFoodFixed(boardState)
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require.NoError(t, err)
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boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
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require.Equal(t, 1, len(boardState.Food))
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err = r.placeFoodFixed(boardState)
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require.NoError(t, err)
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boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
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require.Equal(t, 2, len(boardState.Food))
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err = r.placeFoodFixed(boardState)
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require.NoError(t, err)
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boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
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require.Equal(t, 3, len(boardState.Food))
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err = r.placeFoodFixed(boardState)
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require.NoError(t, err)
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boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
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require.Equal(t, 4, len(boardState.Food))
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// And now there should be no more room.
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err = r.placeFoodFixed(boardState)
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require.Error(t, err)
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}
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func TestCreateNextBoardState(t *testing.T) {
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tests := []struct {
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prevState *BoardState
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moves []SnakeMove
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expectedError error
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expectedState *BoardState
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}{
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{
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 4}, {3, 3}},
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Health: 100,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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},
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[]SnakeMove{},
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ErrorNoMoveFound,
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nil,
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},
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{
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{},
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Health: 100,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveUp},
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{ID: "two", Move: MoveDown},
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},
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ErrorZeroLengthSnake,
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nil,
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},
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{
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 4}, {3, 3}},
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Health: 100,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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{ID: "two", Move: MoveUp},
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{ID: "three", Move: MoveLeft}, // Should be ignored
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 0}, {1, 1}, {1, 1}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 5}, {3, 4}},
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Health: 99,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 0}},
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},
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},
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}
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r := StandardRuleset{}
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for _, test := range tests {
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nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
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require.Equal(t, test.expectedError, err)
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|
require.Equal(t, test.expectedState, nextState)
|
|
}
|
|
}
|
|
|
|
func TestEatingOnLastMove(t *testing.T) {
|
|
// We want to specifically ensure that snakes eating food on their last turn
|
|
// survive. It used to be that this wasn't the case, and snakes were eliminated
|
|
// if they moved onto food with their final move. This behaviour wasn't "wrong" or incorrect,
|
|
// it just was less fun to watch. So let's ensure we're always giving snakes every possible
|
|
// changes to reach food before eliminating them.
|
|
tests := []struct {
|
|
prevState *BoardState
|
|
moves []SnakeMove
|
|
expectedError error
|
|
expectedState *BoardState
|
|
}{
|
|
{
|
|
&BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{0, 2}, {0, 1}, {0, 0}},
|
|
Health: 1,
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{3, 2}, {3, 3}, {3, 4}},
|
|
Health: 1,
|
|
},
|
|
},
|
|
Food: []Point{{0, 3}, {9, 9}},
|
|
},
|
|
[]SnakeMove{
|
|
{ID: "one", Move: MoveUp},
|
|
{ID: "two", Move: MoveDown},
|
|
},
|
|
nil,
|
|
&BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{0, 3}, {0, 2}, {0, 1}, {0, 1}},
|
|
Health: 100,
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{3, 1}, {3, 2}, {3, 3}},
|
|
Health: 0,
|
|
EliminatedCause: EliminatedByOutOfHealth,
|
|
},
|
|
},
|
|
Food: []Point{{9, 9}},
|
|
},
|
|
},
|
|
}
|
|
|
|
rand.Seed(0) // Seed with a value that will reliably not spawn food
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
|
|
require.Equal(t, err, test.expectedError)
|
|
require.Equal(t, nextState, test.expectedState)
|
|
}
|
|
}
|
|
|
|
func TestHeadToHeadOnFood(t *testing.T) {
|
|
// We want to specifically ensure that snakes that collide head-to-head
|
|
// on top of food successfully remove the food - that's the core behaviour this test
|
|
// is enforcing. There's a known side effect of this though, in that both snakes will
|
|
// have eaten prior to being evaluated on the head-to-head (+1 length, full health).
|
|
// We're okay with that since it does not impact the result of the head-to-head,
|
|
// however that behaviour could change in the future and this test could be updated.
|
|
tests := []struct {
|
|
prevState *BoardState
|
|
moves []SnakeMove
|
|
expectedError error
|
|
expectedState *BoardState
|
|
}{
|
|
{
|
|
&BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{0, 2}, {0, 1}, {0, 0}},
|
|
Health: 10,
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{0, 4}, {0, 5}, {0, 6}},
|
|
Health: 10,
|
|
},
|
|
},
|
|
Food: []Point{{0, 3}, {9, 9}},
|
|
},
|
|
[]SnakeMove{
|
|
{ID: "one", Move: MoveUp},
|
|
{ID: "two", Move: MoveDown},
|
|
},
|
|
nil,
|
|
&BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{0, 3}, {0, 2}, {0, 1}, {0, 1}},
|
|
Health: 100,
|
|
EliminatedCause: EliminatedByHeadToHeadCollision,
|
|
EliminatedBy: "two",
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{0, 3}, {0, 4}, {0, 5}, {0, 5}},
|
|
Health: 100,
|
|
EliminatedCause: EliminatedByHeadToHeadCollision,
|
|
EliminatedBy: "one",
|
|
},
|
|
},
|
|
Food: []Point{{9, 9}},
|
|
},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{0, 2}, {0, 1}, {0, 0}},
|
|
Health: 10,
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{0, 4}, {0, 5}, {0, 6}, {0, 7}},
|
|
Health: 10,
|
|
},
|
|
},
|
|
Food: []Point{{0, 3}, {9, 9}},
|
|
},
|
|
[]SnakeMove{
|
|
{ID: "one", Move: MoveUp},
|
|
{ID: "two", Move: MoveDown},
|
|
},
|
|
nil,
|
|
&BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{0, 3}, {0, 2}, {0, 1}, {0, 1}},
|
|
Health: 100,
|
|
EliminatedCause: EliminatedByHeadToHeadCollision,
|
|
EliminatedBy: "two",
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{0, 3}, {0, 4}, {0, 5}, {0, 6}, {0, 6}},
|
|
Health: 100,
|
|
},
|
|
},
|
|
Food: []Point{{9, 9}},
|
|
},
|
|
},
|
|
}
|
|
|
|
rand.Seed(0) // Seed with a value that will reliably not spawn food
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
|
|
require.Equal(t, test.expectedError, err)
|
|
require.Equal(t, test.expectedState, nextState)
|
|
}
|
|
}
|
|
|
|
func TestRegressionIssue19(t *testing.T) {
|
|
// Eliminated snakes passed to CreateNextBoardState should not impact next game state
|
|
tests := []struct {
|
|
prevState *BoardState
|
|
moves []SnakeMove
|
|
expectedError error
|
|
expectedState *BoardState
|
|
}{
|
|
{
|
|
&BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{0, 2}, {0, 1}, {0, 0}},
|
|
Health: 100,
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{0, 5}, {0, 6}, {0, 7}},
|
|
Health: 100,
|
|
},
|
|
{
|
|
ID: "eliminated",
|
|
Body: []Point{{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}, {0, 5}, {0, 6}},
|
|
Health: 0,
|
|
EliminatedCause: EliminatedByOutOfHealth,
|
|
},
|
|
},
|
|
Food: []Point{{9, 9}},
|
|
},
|
|
[]SnakeMove{
|
|
{ID: "one", Move: MoveUp},
|
|
{ID: "two", Move: MoveDown},
|
|
},
|
|
nil,
|
|
&BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{0, 3}, {0, 2}, {0, 1}},
|
|
Health: 99,
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{0, 4}, {0, 5}, {0, 6}},
|
|
Health: 99,
|
|
},
|
|
{
|
|
ID: "eliminated",
|
|
Body: []Point{{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}, {0, 5}, {0, 6}},
|
|
Health: 0,
|
|
EliminatedCause: EliminatedByOutOfHealth,
|
|
},
|
|
},
|
|
Food: []Point{{9, 9}},
|
|
},
|
|
},
|
|
}
|
|
|
|
rand.Seed(0) // Seed with a value that will reliably not spawn food
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
|
|
require.Equal(t, err, test.expectedError)
|
|
require.Equal(t, nextState, test.expectedState)
|
|
}
|
|
|
|
}
|
|
|
|
func TestMoveSnakes(t *testing.T) {
|
|
b := &BoardState{
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{10, 110}, {11, 110}},
|
|
Health: 111111,
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{23, 220}, {22, 220}, {21, 220}, {20, 220}},
|
|
Health: 222222,
|
|
},
|
|
{
|
|
ID: "three",
|
|
Body: []Point{{0, 0}},
|
|
Health: 1,
|
|
EliminatedCause: EliminatedByOutOfBounds,
|
|
},
|
|
},
|
|
}
|
|
|
|
tests := []struct {
|
|
MoveOne string
|
|
ExpectedOne []Point
|
|
MoveTwo string
|
|
ExpectedTwo []Point
|
|
MoveThree string
|
|
ExpectedThree []Point
|
|
}{
|
|
{
|
|
MoveDown, []Point{{10, 109}, {10, 110}},
|
|
MoveUp, []Point{{23, 221}, {23, 220}, {22, 220}, {21, 220}},
|
|
MoveDown, []Point{{0, 0}},
|
|
},
|
|
{
|
|
MoveRight, []Point{{11, 109}, {10, 109}},
|
|
MoveLeft, []Point{{22, 221}, {23, 221}, {23, 220}, {22, 220}},
|
|
MoveDown, []Point{{0, 0}},
|
|
},
|
|
{
|
|
MoveRight, []Point{{12, 109}, {11, 109}},
|
|
MoveLeft, []Point{{21, 221}, {22, 221}, {23, 221}, {23, 220}},
|
|
MoveDown, []Point{{0, 0}},
|
|
},
|
|
{
|
|
MoveRight, []Point{{13, 109}, {12, 109}},
|
|
MoveLeft, []Point{{20, 221}, {21, 221}, {22, 221}, {23, 221}},
|
|
MoveDown, []Point{{0, 0}},
|
|
},
|
|
{
|
|
MoveDown, []Point{{13, 108}, {13, 109}},
|
|
MoveUp, []Point{{20, 222}, {20, 221}, {21, 221}, {22, 221}},
|
|
MoveDown, []Point{{0, 0}},
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
moves := []SnakeMove{
|
|
{ID: "one", Move: test.MoveOne},
|
|
{ID: "two", Move: test.MoveTwo},
|
|
{ID: "three", Move: test.MoveThree},
|
|
}
|
|
err := r.moveSnakes(b, moves)
|
|
|
|
require.NoError(t, err)
|
|
require.Len(t, b.Snakes, 3)
|
|
|
|
require.Equal(t, int32(111111), b.Snakes[0].Health)
|
|
require.Equal(t, int32(222222), b.Snakes[1].Health)
|
|
require.Equal(t, int32(1), b.Snakes[2].Health)
|
|
|
|
require.Len(t, b.Snakes[0].Body, 2)
|
|
require.Len(t, b.Snakes[1].Body, 4)
|
|
require.Len(t, b.Snakes[2].Body, 1)
|
|
|
|
require.Equal(t, len(b.Snakes[0].Body), len(test.ExpectedOne))
|
|
for i, e := range test.ExpectedOne {
|
|
require.Equal(t, e, b.Snakes[0].Body[i])
|
|
}
|
|
require.Equal(t, len(b.Snakes[1].Body), len(test.ExpectedTwo))
|
|
for i, e := range test.ExpectedTwo {
|
|
require.Equal(t, e, b.Snakes[1].Body[i])
|
|
}
|
|
require.Equal(t, len(b.Snakes[2].Body), len(test.ExpectedThree))
|
|
for i, e := range test.ExpectedThree {
|
|
require.Equal(t, e, b.Snakes[2].Body[i])
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestMoveSnakesWrongID(t *testing.T) {
|
|
b := &BoardState{
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{1, 1}},
|
|
},
|
|
},
|
|
}
|
|
moves := []SnakeMove{
|
|
{
|
|
ID: "not found",
|
|
Move: MoveUp,
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
err := r.moveSnakes(b, moves)
|
|
require.Equal(t, ErrorNoMoveFound, err)
|
|
}
|
|
|
|
func TestMoveSnakesNotEnoughMoves(t *testing.T) {
|
|
b := &BoardState{
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{1, 1}},
|
|
},
|
|
{
|
|
ID: "two",
|
|
Body: []Point{{2, 2}},
|
|
},
|
|
},
|
|
}
|
|
moves := []SnakeMove{
|
|
{
|
|
ID: "two",
|
|
Move: MoveUp,
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
err := r.moveSnakes(b, moves)
|
|
require.Equal(t, ErrorNoMoveFound, err)
|
|
}
|
|
|
|
func TestMoveSnakesExtraMovesIgnored(t *testing.T) {
|
|
b := &BoardState{
|
|
Snakes: []Snake{
|
|
{
|
|
ID: "one",
|
|
Body: []Point{{1, 1}},
|
|
},
|
|
},
|
|
}
|
|
moves := []SnakeMove{
|
|
{
|
|
ID: "one",
|
|
Move: MoveDown,
|
|
},
|
|
{
|
|
ID: "two",
|
|
Move: MoveLeft,
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
err := r.moveSnakes(b, moves)
|
|
require.NoError(t, err)
|
|
require.Equal(t, []Point{{1, 0}}, b.Snakes[0].Body)
|
|
}
|
|
|
|
func TestIsKnownBoardSize(t *testing.T) {
|
|
tests := []struct {
|
|
Width int32
|
|
Height int32
|
|
Expected bool
|
|
}{
|
|
{1, 1, false},
|
|
{0, 0, false},
|
|
{0, 45, false},
|
|
{45, 1, false},
|
|
{7, 7, true},
|
|
{11, 11, true},
|
|
{19, 19, true},
|
|
{7, 11, false},
|
|
{11, 19, false},
|
|
{19, 7, false},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
result := r.isKnownBoardSize(&BoardState{Width: test.Width, Height: test.Height})
|
|
require.Equal(t, test.Expected, result)
|
|
}
|
|
}
|
|
|
|
func TestMoveSnakesDefault(t *testing.T) {
|
|
tests := []struct {
|
|
Body []Point
|
|
Move string
|
|
Expected []Point
|
|
}{
|
|
{
|
|
Body: []Point{{0, 0}},
|
|
Move: "invalid",
|
|
Expected: []Point{{0, 1}},
|
|
},
|
|
{
|
|
Body: []Point{{5, 5}, {5, 5}},
|
|
Move: "",
|
|
Expected: []Point{{5, 6}, {5, 5}},
|
|
},
|
|
{
|
|
Body: []Point{{5, 5}, {5, 4}},
|
|
Expected: []Point{{5, 6}, {5, 5}},
|
|
},
|
|
{
|
|
Body: []Point{{5, 4}, {5, 5}},
|
|
Expected: []Point{{5, 3}, {5, 4}},
|
|
},
|
|
{
|
|
Body: []Point{{5, 4}, {5, 5}},
|
|
Expected: []Point{{5, 3}, {5, 4}},
|
|
},
|
|
{
|
|
Body: []Point{{4, 5}, {5, 5}},
|
|
Expected: []Point{{3, 5}, {4, 5}},
|
|
},
|
|
{
|
|
Body: []Point{{5, 5}, {4, 5}},
|
|
Expected: []Point{{6, 5}, {5, 5}},
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
b := &BoardState{
|
|
Snakes: []Snake{
|
|
{ID: "one", Body: test.Body},
|
|
},
|
|
}
|
|
moves := []SnakeMove{{ID: "one", Move: test.Move}}
|
|
|
|
err := r.moveSnakes(b, moves)
|
|
require.NoError(t, err)
|
|
require.Len(t, b.Snakes, 1)
|
|
require.Equal(t, len(test.Body), len(b.Snakes[0].Body))
|
|
require.Equal(t, len(test.Expected), len(b.Snakes[0].Body))
|
|
for i, e := range test.Expected {
|
|
require.Equal(t, e, b.Snakes[0].Body[i])
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestReduceSnakeHealth(t *testing.T) {
|
|
b := &BoardState{
|
|
Snakes: []Snake{
|
|
{
|
|
Body: []Point{{0, 0}, {0, 1}},
|
|
Health: 99,
|
|
},
|
|
{
|
|
Body: []Point{{5, 8}, {6, 8}, {7, 8}},
|
|
Health: 2,
|
|
},
|
|
{
|
|
Body: []Point{{0, 0}, {0, 1}},
|
|
Health: 50,
|
|
EliminatedCause: EliminatedByCollision,
|
|
},
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
err := r.reduceSnakeHealth(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, b.Snakes[0].Health, int32(98))
|
|
require.Equal(t, b.Snakes[1].Health, int32(1))
|
|
require.Equal(t, b.Snakes[2].Health, int32(50))
|
|
|
|
err = r.reduceSnakeHealth(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, b.Snakes[0].Health, int32(97))
|
|
require.Equal(t, b.Snakes[1].Health, int32(0))
|
|
require.Equal(t, b.Snakes[2].Health, int32(50))
|
|
|
|
err = r.reduceSnakeHealth(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, b.Snakes[0].Health, int32(96))
|
|
require.Equal(t, b.Snakes[1].Health, int32(-1))
|
|
require.Equal(t, b.Snakes[2].Health, int32(50))
|
|
|
|
err = r.reduceSnakeHealth(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, b.Snakes[0].Health, int32(95))
|
|
require.Equal(t, b.Snakes[1].Health, int32(-2))
|
|
require.Equal(t, b.Snakes[2].Health, int32(50))
|
|
}
|
|
|
|
func TestSnakeIsOutOfHealth(t *testing.T) {
|
|
tests := []struct {
|
|
Health int32
|
|
Expected bool
|
|
}{
|
|
{Health: math.MinInt32, Expected: true},
|
|
{Health: -10, Expected: true},
|
|
{Health: -2, Expected: true},
|
|
{Health: -1, Expected: true},
|
|
{Health: 0, Expected: true},
|
|
{Health: 1, Expected: false},
|
|
{Health: 2, Expected: false},
|
|
{Health: 10, Expected: false},
|
|
{Health: math.MaxInt32, Expected: false},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
s := &Snake{Health: test.Health}
|
|
require.Equal(t, test.Expected, r.snakeIsOutOfHealth(s), "Health: %+v", test.Health)
|
|
}
|
|
}
|
|
|
|
func TestSnakeIsOutOfBounds(t *testing.T) {
|
|
boardWidth := int32(10)
|
|
boardHeight := int32(100)
|
|
|
|
tests := []struct {
|
|
Point Point
|
|
Expected bool
|
|
}{
|
|
{Point{X: math.MinInt32, Y: math.MinInt32}, true},
|
|
{Point{X: math.MinInt32, Y: 0}, true},
|
|
{Point{X: 0, Y: math.MinInt32}, true},
|
|
{Point{X: -1, Y: -1}, true},
|
|
{Point{X: -1, Y: 0}, true},
|
|
{Point{X: 0, Y: -1}, true},
|
|
{Point{X: 0, Y: 0}, false},
|
|
{Point{X: 1, Y: 0}, false},
|
|
{Point{X: 0, Y: 1}, false},
|
|
{Point{X: 1, Y: 1}, false},
|
|
{Point{X: 9, Y: 9}, false},
|
|
{Point{X: 9, Y: 10}, false},
|
|
{Point{X: 9, Y: 11}, false},
|
|
{Point{X: 10, Y: 9}, true},
|
|
{Point{X: 10, Y: 10}, true},
|
|
{Point{X: 10, Y: 11}, true},
|
|
{Point{X: 11, Y: 9}, true},
|
|
{Point{X: 11, Y: 10}, true},
|
|
{Point{X: 11, Y: 11}, true},
|
|
{Point{X: math.MaxInt32, Y: 11}, true},
|
|
{Point{X: 9, Y: 99}, false},
|
|
{Point{X: 9, Y: 100}, true},
|
|
{Point{X: 9, Y: 101}, true},
|
|
{Point{X: 9, Y: math.MaxInt32}, true},
|
|
{Point{X: math.MaxInt32, Y: math.MaxInt32}, true},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
// Test with point as head
|
|
s := Snake{Body: []Point{test.Point}}
|
|
require.Equal(t, test.Expected, r.snakeIsOutOfBounds(&s, boardWidth, boardHeight), "Head%+v", test.Point)
|
|
// Test with point as body
|
|
s = Snake{Body: []Point{Point{0, 0}, Point{0, 0}, test.Point}}
|
|
require.Equal(t, test.Expected, r.snakeIsOutOfBounds(&s, boardWidth, boardHeight), "Body%+v", test.Point)
|
|
}
|
|
}
|
|
|
|
func TestSnakeHasBodyCollidedSelf(t *testing.T) {
|
|
tests := []struct {
|
|
Body []Point
|
|
Expected bool
|
|
}{
|
|
{[]Point{{1, 1}}, false},
|
|
// Self stacks should self collide
|
|
// (we rely on snakes moving before we check self-collision on turn one)
|
|
{[]Point{{2, 2}, {2, 2}}, true},
|
|
{[]Point{{3, 3}, {3, 3}, {3, 3}}, true},
|
|
{[]Point{{5, 5}, {5, 5}, {5, 5}, {5, 5}, {5, 5}}, true},
|
|
// Non-collision cases
|
|
{[]Point{{0, 0}, {1, 0}, {1, 0}}, false},
|
|
{[]Point{{0, 0}, {1, 0}, {2, 0}}, false},
|
|
{[]Point{{0, 0}, {1, 0}, {2, 0}, {2, 0}, {2, 0}}, false},
|
|
{[]Point{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}}, false},
|
|
{[]Point{{0, 0}, {0, 1}, {0, 2}}, false},
|
|
{[]Point{{0, 0}, {0, 1}, {0, 2}, {0, 2}, {0, 2}}, false},
|
|
{[]Point{{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}}, false},
|
|
// Collision cases
|
|
{[]Point{{0, 0}, {1, 0}, {0, 0}}, true},
|
|
{[]Point{{0, 0}, {0, 0}, {1, 0}}, true},
|
|
{[]Point{{0, 0}, {1, 0}, {1, 1}, {0, 1}, {0, 0}}, true},
|
|
{[]Point{{4, 4}, {3, 4}, {3, 3}, {4, 4}, {4, 4}}, true},
|
|
{[]Point{{3, 3}, {3, 4}, {3, 3}, {4, 4}, {4, 5}}, true},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
s := Snake{Body: test.Body}
|
|
require.Equal(t, test.Expected, r.snakeHasBodyCollided(&s, &s), "Body%q", s.Body)
|
|
}
|
|
}
|
|
|
|
func TestSnakeHasBodyCollidedOther(t *testing.T) {
|
|
tests := []struct {
|
|
SnakeBody []Point
|
|
OtherBody []Point
|
|
Expected bool
|
|
}{
|
|
{
|
|
// Just heads
|
|
[]Point{{0, 0}},
|
|
[]Point{{1, 1}},
|
|
false,
|
|
},
|
|
{
|
|
// Head-to-heads are not considered in body collisions
|
|
[]Point{{0, 0}},
|
|
[]Point{{0, 0}},
|
|
false,
|
|
},
|
|
{
|
|
// Stacked bodies
|
|
[]Point{{0, 0}},
|
|
[]Point{{0, 0}, {0, 0}},
|
|
true,
|
|
},
|
|
{
|
|
// Separate stacked bodies
|
|
[]Point{{0, 0}, {0, 0}, {0, 0}},
|
|
[]Point{{1, 1}, {1, 1}, {1, 1}},
|
|
false,
|
|
},
|
|
{
|
|
// Stacked bodies, separated heads
|
|
[]Point{{0, 0}, {1, 0}, {1, 0}},
|
|
[]Point{{2, 0}, {1, 0}, {1, 0}},
|
|
false,
|
|
},
|
|
{
|
|
// Mid-snake collision
|
|
[]Point{{1, 1}},
|
|
[]Point{{0, 1}, {1, 1}, {2, 1}},
|
|
true,
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
s := &Snake{Body: test.SnakeBody}
|
|
o := &Snake{Body: test.OtherBody}
|
|
require.Equal(t, test.Expected, r.snakeHasBodyCollided(s, o), "Snake%q Other%q", s.Body, o.Body)
|
|
}
|
|
}
|
|
|
|
func TestSnakeHasLostHeadToHead(t *testing.T) {
|
|
tests := []struct {
|
|
SnakeBody []Point
|
|
OtherBody []Point
|
|
Expected bool
|
|
ExpectedOpposite bool
|
|
}{
|
|
{
|
|
// Just heads
|
|
[]Point{{0, 0}},
|
|
[]Point{{1, 1}},
|
|
false, false,
|
|
},
|
|
{
|
|
// Just heads colliding
|
|
[]Point{{0, 0}},
|
|
[]Point{{0, 0}},
|
|
true, true,
|
|
},
|
|
{
|
|
// One snake larger
|
|
[]Point{{0, 0}, {1, 0}, {2, 0}},
|
|
[]Point{{0, 0}},
|
|
false, true,
|
|
},
|
|
{
|
|
// Other snake equal
|
|
[]Point{{0, 0}, {1, 0}, {2, 0}},
|
|
[]Point{{0, 0}, {0, 1}, {0, 2}},
|
|
true, true,
|
|
},
|
|
{
|
|
// Other snake longer
|
|
[]Point{{0, 0}, {1, 0}, {2, 0}},
|
|
[]Point{{0, 0}, {0, 1}, {0, 2}, {0, 3}},
|
|
true, false,
|
|
},
|
|
{
|
|
// Body collision
|
|
[]Point{{0, 1}, {1, 1}, {2, 1}},
|
|
[]Point{{0, 0}, {0, 1}, {0, 2}, {0, 3}},
|
|
false, false,
|
|
},
|
|
{
|
|
// Separate stacked bodies, head collision
|
|
[]Point{{3, 10}, {2, 10}, {2, 10}},
|
|
[]Point{{3, 10}, {4, 10}, {4, 10}},
|
|
true, true,
|
|
},
|
|
{
|
|
// Separate stacked bodies, head collision
|
|
[]Point{{10, 3}, {10, 2}, {10, 1}, {10, 0}},
|
|
[]Point{{10, 3}, {10, 4}, {10, 5}},
|
|
false, true,
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
s := Snake{Body: test.SnakeBody}
|
|
o := Snake{Body: test.OtherBody}
|
|
require.Equal(t, test.Expected, r.snakeHasLostHeadToHead(&s, &o), "Snake%q Other%q", s.Body, o.Body)
|
|
require.Equal(t, test.ExpectedOpposite, r.snakeHasLostHeadToHead(&o, &s), "Snake%q Other%q", s.Body, o.Body)
|
|
}
|
|
|
|
}
|
|
|
|
func TestMaybeEliminateSnakes(t *testing.T) {
|
|
tests := []struct {
|
|
Name string
|
|
Snakes []Snake
|
|
ExpectedEliminatedCauses []string
|
|
ExpectedEliminatedBy []string
|
|
Err error
|
|
}{
|
|
{
|
|
"Empty",
|
|
[]Snake{},
|
|
[]string{},
|
|
[]string{},
|
|
nil,
|
|
},
|
|
{
|
|
"Zero Snake",
|
|
[]Snake{
|
|
Snake{},
|
|
},
|
|
[]string{NotEliminated},
|
|
[]string{""},
|
|
ErrorZeroLengthSnake,
|
|
},
|
|
{
|
|
"Single Starvation",
|
|
[]Snake{
|
|
Snake{ID: "1", Body: []Point{{1, 1}}},
|
|
},
|
|
[]string{EliminatedByOutOfHealth},
|
|
[]string{""},
|
|
nil,
|
|
},
|
|
{
|
|
"Not Eliminated",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{1, 1}}},
|
|
},
|
|
[]string{NotEliminated},
|
|
[]string{""},
|
|
nil,
|
|
},
|
|
{
|
|
"Out of Bounds",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{-1, 1}}},
|
|
},
|
|
[]string{EliminatedByOutOfBounds},
|
|
[]string{""},
|
|
nil,
|
|
},
|
|
{
|
|
"Self Collision",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{0, 0}, {0, 1}, {0, 0}}},
|
|
},
|
|
[]string{EliminatedBySelfCollision},
|
|
[]string{"1"},
|
|
nil,
|
|
},
|
|
{
|
|
"Multiple Separate Deaths",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{0, 0}, {0, 1}, {0, 0}}},
|
|
Snake{ID: "2", Health: 1, Body: []Point{{-1, 1}}},
|
|
},
|
|
[]string{
|
|
EliminatedBySelfCollision,
|
|
EliminatedByOutOfBounds},
|
|
[]string{"1", ""},
|
|
nil,
|
|
},
|
|
{
|
|
"Other Collision",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{0, 2}, {0, 3}, {0, 4}}},
|
|
Snake{ID: "2", Health: 1, Body: []Point{{0, 0}, {0, 1}, {0, 2}}},
|
|
},
|
|
[]string{
|
|
EliminatedByCollision,
|
|
NotEliminated},
|
|
[]string{"2", ""},
|
|
nil,
|
|
},
|
|
{
|
|
"All Eliminated Head 2 Head",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{1, 1}}},
|
|
Snake{ID: "2", Health: 1, Body: []Point{{1, 1}}},
|
|
Snake{ID: "3", Health: 1, Body: []Point{{1, 1}}},
|
|
},
|
|
[]string{
|
|
EliminatedByHeadToHeadCollision,
|
|
EliminatedByHeadToHeadCollision,
|
|
EliminatedByHeadToHeadCollision,
|
|
},
|
|
[]string{"2", "1", "1"},
|
|
nil,
|
|
},
|
|
{
|
|
"One Snake wins Head 2 Head",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{1, 1}, {0, 1}}},
|
|
Snake{ID: "2", Health: 1, Body: []Point{{1, 1}, {1, 2}, {1, 3}}},
|
|
Snake{ID: "3", Health: 1, Body: []Point{{1, 1}}},
|
|
},
|
|
[]string{
|
|
EliminatedByHeadToHeadCollision,
|
|
NotEliminated,
|
|
EliminatedByHeadToHeadCollision,
|
|
},
|
|
[]string{"2", "", "2"},
|
|
nil,
|
|
},
|
|
{
|
|
"All Snakes Body Eliminated",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{4, 4}, {3, 3}}},
|
|
Snake{ID: "2", Health: 1, Body: []Point{{3, 3}, {2, 2}}},
|
|
Snake{ID: "3", Health: 1, Body: []Point{{2, 2}, {1, 1}}},
|
|
Snake{ID: "4", Health: 1, Body: []Point{{1, 1}, {4, 4}}},
|
|
Snake{ID: "5", Health: 1, Body: []Point{{4, 4}}}, // Body collision takes priority
|
|
},
|
|
[]string{
|
|
EliminatedByCollision,
|
|
EliminatedByCollision,
|
|
EliminatedByCollision,
|
|
EliminatedByCollision,
|
|
EliminatedByCollision,
|
|
},
|
|
[]string{"4", "1", "2", "3", "4"},
|
|
nil,
|
|
},
|
|
{
|
|
"All Snakes Eliminated Head 2 Head",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{4, 4}, {4, 5}}},
|
|
Snake{ID: "2", Health: 1, Body: []Point{{4, 4}, {4, 3}}},
|
|
Snake{ID: "3", Health: 1, Body: []Point{{4, 4}, {5, 4}}},
|
|
Snake{ID: "4", Health: 1, Body: []Point{{4, 4}, {3, 4}}},
|
|
},
|
|
[]string{
|
|
EliminatedByHeadToHeadCollision,
|
|
EliminatedByHeadToHeadCollision,
|
|
EliminatedByHeadToHeadCollision,
|
|
EliminatedByHeadToHeadCollision,
|
|
},
|
|
[]string{"2", "1", "1", "1"},
|
|
nil,
|
|
},
|
|
{
|
|
"4 Snakes Head 2 Head",
|
|
[]Snake{
|
|
Snake{ID: "1", Health: 1, Body: []Point{{4, 4}, {4, 5}}},
|
|
Snake{ID: "2", Health: 1, Body: []Point{{4, 4}, {4, 3}}},
|
|
Snake{ID: "3", Health: 1, Body: []Point{{4, 4}, {5, 4}, {6, 4}}},
|
|
Snake{ID: "4", Health: 1, Body: []Point{{4, 4}, {3, 4}}},
|
|
},
|
|
[]string{
|
|
EliminatedByHeadToHeadCollision,
|
|
EliminatedByHeadToHeadCollision,
|
|
NotEliminated,
|
|
EliminatedByHeadToHeadCollision,
|
|
},
|
|
[]string{"3", "3", "", "3"},
|
|
nil,
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
t.Run(test.Name, func(t *testing.T) {
|
|
b := &BoardState{
|
|
Width: 10,
|
|
Height: 10,
|
|
Snakes: test.Snakes,
|
|
}
|
|
err := r.maybeEliminateSnakes(b)
|
|
require.Equal(t, test.Err, err)
|
|
for i, snake := range b.Snakes {
|
|
require.Equal(t, test.ExpectedEliminatedCauses[i], snake.EliminatedCause)
|
|
require.Equal(t, test.ExpectedEliminatedBy[i], snake.EliminatedBy)
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
func TestMaybeEliminateSnakesPriority(t *testing.T) {
|
|
tests := []struct {
|
|
Snakes []Snake
|
|
ExpectedEliminatedCauses []string
|
|
ExpectedEliminatedBy []string
|
|
}{
|
|
{
|
|
[]Snake{
|
|
{ID: "1", Health: 0, Body: []Point{{-1, 0}, {0, 0}, {1, 0}}},
|
|
{ID: "2", Health: 1, Body: []Point{{-1, 0}, {0, 0}, {1, 0}}},
|
|
{ID: "3", Health: 1, Body: []Point{{1, 0}, {0, 0}, {1, 0}}},
|
|
{ID: "4", Health: 1, Body: []Point{{1, 0}, {1, 1}, {1, 2}}},
|
|
{ID: "5", Health: 1, Body: []Point{{2, 2}, {2, 1}, {2, 0}}},
|
|
{ID: "6", Health: 1, Body: []Point{{2, 2}, {2, 3}, {2, 4}, {2, 5}}},
|
|
},
|
|
[]string{
|
|
EliminatedByOutOfHealth,
|
|
EliminatedByOutOfBounds,
|
|
EliminatedBySelfCollision,
|
|
EliminatedByCollision,
|
|
EliminatedByHeadToHeadCollision,
|
|
NotEliminated,
|
|
},
|
|
[]string{"", "", "3", "3", "6", ""},
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
b := &BoardState{Width: 10, Height: 10, Snakes: test.Snakes}
|
|
err := r.maybeEliminateSnakes(b)
|
|
require.NoError(t, err)
|
|
for i, snake := range b.Snakes {
|
|
require.Equal(t, test.ExpectedEliminatedCauses[i], snake.EliminatedCause, snake.ID)
|
|
require.Equal(t, test.ExpectedEliminatedBy[i], snake.EliminatedBy, snake.ID)
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestMaybeFeedSnakes(t *testing.T) {
|
|
tests := []struct {
|
|
Name string
|
|
Snakes []Snake
|
|
Food []Point
|
|
ExpectedSnakes []Snake
|
|
ExpectedFood []Point
|
|
}{
|
|
{
|
|
Name: "snake not on food",
|
|
Snakes: []Snake{
|
|
{Health: 5, Body: []Point{{0, 0}, {0, 1}, {0, 2}}},
|
|
},
|
|
Food: []Point{{3, 3}},
|
|
ExpectedSnakes: []Snake{
|
|
{Health: 5, Body: []Point{{0, 0}, {0, 1}, {0, 2}}},
|
|
},
|
|
ExpectedFood: []Point{{3, 3}},
|
|
},
|
|
{
|
|
Name: "snake on food",
|
|
Snakes: []Snake{
|
|
{Health: SnakeMaxHealth - 1, Body: []Point{{2, 1}, {1, 1}, {1, 2}, {2, 2}}},
|
|
},
|
|
Food: []Point{{2, 1}},
|
|
ExpectedSnakes: []Snake{
|
|
{Health: SnakeMaxHealth, Body: []Point{{2, 1}, {1, 1}, {1, 2}, {2, 2}, {2, 2}}},
|
|
},
|
|
ExpectedFood: []Point{},
|
|
},
|
|
{
|
|
Name: "food under body",
|
|
Snakes: []Snake{
|
|
{Body: []Point{{0, 0}, {0, 1}, {0, 2}}},
|
|
},
|
|
Food: []Point{{0, 1}},
|
|
ExpectedSnakes: []Snake{
|
|
{Body: []Point{{0, 0}, {0, 1}, {0, 2}}},
|
|
},
|
|
ExpectedFood: []Point{{0, 1}},
|
|
},
|
|
{
|
|
Name: "snake on food but already eliminated",
|
|
Snakes: []Snake{
|
|
{Body: []Point{{0, 0}, {0, 1}, {0, 2}}, EliminatedCause: "EliminatedByOutOfBounds"},
|
|
},
|
|
Food: []Point{{0, 0}},
|
|
ExpectedSnakes: []Snake{
|
|
{Body: []Point{{0, 0}, {0, 1}, {0, 2}}},
|
|
},
|
|
ExpectedFood: []Point{{0, 0}},
|
|
},
|
|
{
|
|
Name: "multiple snakes on same food",
|
|
Snakes: []Snake{
|
|
{Health: SnakeMaxHealth, Body: []Point{{0, 0}, {0, 1}, {0, 2}}},
|
|
{Health: SnakeMaxHealth - 9, Body: []Point{{0, 0}, {1, 0}, {2, 0}}},
|
|
},
|
|
Food: []Point{{0, 0}, {4, 4}},
|
|
ExpectedSnakes: []Snake{
|
|
{Health: SnakeMaxHealth, Body: []Point{{0, 0}, {0, 1}, {0, 2}, {0, 2}}},
|
|
{Health: SnakeMaxHealth, Body: []Point{{0, 0}, {1, 0}, {2, 0}, {2, 0}}},
|
|
},
|
|
ExpectedFood: []Point{{4, 4}},
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
b := &BoardState{
|
|
Snakes: test.Snakes,
|
|
Food: test.Food,
|
|
}
|
|
err := r.maybeFeedSnakes(b)
|
|
require.NoError(t, err, test.Name)
|
|
require.Equal(t, len(test.ExpectedSnakes), len(b.Snakes), test.Name)
|
|
for i := 0; i < len(b.Snakes); i++ {
|
|
require.Equal(t, test.ExpectedSnakes[i].Health, b.Snakes[i].Health, test.Name)
|
|
require.Equal(t, test.ExpectedSnakes[i].Body, b.Snakes[i].Body, test.Name)
|
|
}
|
|
require.Equal(t, test.ExpectedFood, b.Food, test.Name)
|
|
}
|
|
}
|
|
|
|
func TestGetUnoccupiedPoints(t *testing.T) {
|
|
tests := []struct {
|
|
Board *BoardState
|
|
Expected []Point
|
|
}{
|
|
{
|
|
&BoardState{
|
|
Height: 1,
|
|
Width: 1,
|
|
},
|
|
[]Point{{0, 0}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 1,
|
|
Width: 2,
|
|
},
|
|
[]Point{{0, 0}, {1, 0}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 1,
|
|
Width: 1,
|
|
Food: []Point{{0, 0}, {101, 202}, {-4, -5}},
|
|
},
|
|
[]Point{},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 2,
|
|
Width: 2,
|
|
Food: []Point{{0, 0}, {1, 0}},
|
|
},
|
|
[]Point{{0, 1}, {1, 1}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 2,
|
|
Width: 2,
|
|
Food: []Point{{0, 0}, {0, 1}, {1, 0}, {1, 1}},
|
|
},
|
|
[]Point{},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 4,
|
|
Width: 1,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{0, 0}}},
|
|
},
|
|
},
|
|
[]Point{{0, 1}, {0, 2}, {0, 3}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 2,
|
|
Width: 3,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
|
},
|
|
},
|
|
[]Point{{0, 1}, {2, 0}, {2, 1}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 2,
|
|
Width: 3,
|
|
Food: []Point{{0, 0}, {1, 0}, {1, 1}, {2, 0}},
|
|
Snakes: []Snake{
|
|
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
|
{Body: []Point{{0, 1}}},
|
|
},
|
|
},
|
|
[]Point{{2, 1}},
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
unoccupiedPoints := r.getUnoccupiedPoints(test.Board, true)
|
|
require.Equal(t, len(test.Expected), len(unoccupiedPoints))
|
|
for i, e := range test.Expected {
|
|
require.Equal(t, e, unoccupiedPoints[i])
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestGetEvenUnoccupiedPoints(t *testing.T) {
|
|
tests := []struct {
|
|
Board *BoardState
|
|
Expected []Point
|
|
}{
|
|
{
|
|
&BoardState{
|
|
Height: 1,
|
|
Width: 1,
|
|
},
|
|
[]Point{{0, 0}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 2,
|
|
Width: 2,
|
|
},
|
|
[]Point{{0, 0}, {1, 1}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 1,
|
|
Width: 1,
|
|
Food: []Point{{0, 0}, {101, 202}, {-4, -5}},
|
|
},
|
|
[]Point{},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 2,
|
|
Width: 2,
|
|
Food: []Point{{0, 0}, {1, 0}},
|
|
},
|
|
[]Point{{1, 1}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 4,
|
|
Width: 4,
|
|
Food: []Point{{0, 0}, {0, 2}, {1, 1}, {1, 3}, {2, 0}, {2, 2}, {3, 1}, {3, 3}},
|
|
},
|
|
[]Point{},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 4,
|
|
Width: 1,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{0, 0}}},
|
|
},
|
|
},
|
|
[]Point{{0, 2}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 2,
|
|
Width: 3,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
|
},
|
|
},
|
|
[]Point{{2, 0}},
|
|
},
|
|
{
|
|
&BoardState{
|
|
Height: 2,
|
|
Width: 3,
|
|
Food: []Point{{0, 0}, {1, 0}, {1, 1}, {2, 1}},
|
|
Snakes: []Snake{
|
|
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
|
{Body: []Point{{0, 1}}},
|
|
},
|
|
},
|
|
[]Point{{2, 0}},
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
evenUnoccupiedPoints := r.getEvenUnoccupiedPoints(test.Board)
|
|
require.Equal(t, len(test.Expected), len(evenUnoccupiedPoints))
|
|
for i, e := range test.Expected {
|
|
require.Equal(t, e, evenUnoccupiedPoints[i])
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestMaybeSpawnFoodMinimum(t *testing.T) {
|
|
tests := []struct {
|
|
MinimumFood int32
|
|
Food []Point
|
|
ExpectedFood int
|
|
}{
|
|
// Use pre-tested seeds and results
|
|
{0, []Point{}, 0},
|
|
{1, []Point{}, 1},
|
|
{9, []Point{}, 9},
|
|
{7, []Point{{4, 5}, {4, 4}, {4, 1}}, 7},
|
|
}
|
|
|
|
for _, test := range tests {
|
|
r := StandardRuleset{MinimumFood: test.MinimumFood}
|
|
b := &BoardState{
|
|
Height: 11,
|
|
Width: 11,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{1, 0}, {1, 1}}},
|
|
{Body: []Point{{0, 1}, {0, 2}, {0, 3}}},
|
|
},
|
|
Food: test.Food,
|
|
}
|
|
|
|
err := r.maybeSpawnFood(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, test.ExpectedFood, len(b.Food))
|
|
}
|
|
}
|
|
|
|
func TestMaybeSpawnFoodZeroChance(t *testing.T) {
|
|
r := StandardRuleset{FoodSpawnChance: 0}
|
|
b := &BoardState{
|
|
Height: 11,
|
|
Width: 11,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{1, 0}, {1, 1}}},
|
|
{Body: []Point{{0, 1}, {0, 2}, {0, 3}}},
|
|
},
|
|
Food: []Point{},
|
|
}
|
|
for i := 0; i < 1000; i++ {
|
|
err := r.maybeSpawnFood(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, len(b.Food), 0)
|
|
}
|
|
}
|
|
|
|
func TestMaybeSpawnFoodHundredChance(t *testing.T) {
|
|
r := StandardRuleset{FoodSpawnChance: 100}
|
|
b := &BoardState{
|
|
Height: 11,
|
|
Width: 11,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{1, 0}, {1, 1}}},
|
|
{Body: []Point{{0, 1}, {0, 2}, {0, 3}}},
|
|
},
|
|
Food: []Point{},
|
|
}
|
|
for i := 1; i <= 22; i++ {
|
|
err := r.maybeSpawnFood(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, i, len(b.Food))
|
|
}
|
|
}
|
|
|
|
func TestMaybeSpawnFoodHalfChance(t *testing.T) {
|
|
tests := []struct {
|
|
Seed int64
|
|
Food []Point
|
|
ExpectedFood int32
|
|
}{
|
|
// Use pre-tested seeds and results
|
|
{123, []Point{}, 1},
|
|
{12345, []Point{}, 0},
|
|
{456, []Point{{4, 4}}, 1},
|
|
{789, []Point{{4, 4}}, 2},
|
|
{511, []Point{{4, 4}}, 1},
|
|
{165, []Point{{4, 4}}, 2},
|
|
}
|
|
|
|
r := StandardRuleset{FoodSpawnChance: 50}
|
|
for _, test := range tests {
|
|
b := &BoardState{
|
|
Height: 4,
|
|
Width: 5,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{1, 0}, {1, 1}}},
|
|
{Body: []Point{{0, 1}, {0, 2}, {0, 3}}},
|
|
},
|
|
Food: test.Food,
|
|
}
|
|
|
|
rand.Seed(test.Seed)
|
|
err := r.maybeSpawnFood(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, test.ExpectedFood, int32(len(b.Food)), "Seed %d", test.Seed)
|
|
}
|
|
}
|
|
|
|
func TestSpawnFood(t *testing.T) {
|
|
b := &BoardState{
|
|
Height: 1,
|
|
Width: 3,
|
|
Snakes: []Snake{
|
|
{Body: []Point{{1, 0}}},
|
|
},
|
|
}
|
|
// Food should never spawn, no room
|
|
r := StandardRuleset{}
|
|
err := r.spawnFood(b, 99)
|
|
require.NoError(t, err)
|
|
require.Equal(t, len(b.Food), 0)
|
|
}
|
|
|
|
func TestIsGameOver(t *testing.T) {
|
|
tests := []struct {
|
|
Snakes []Snake
|
|
Expected bool
|
|
}{
|
|
{[]Snake{}, true},
|
|
{[]Snake{{}}, true},
|
|
{[]Snake{{}, {}}, false},
|
|
{[]Snake{{}, {}, {}, {}, {}}, false},
|
|
{
|
|
[]Snake{
|
|
{EliminatedCause: EliminatedByCollision},
|
|
{EliminatedCause: NotEliminated},
|
|
},
|
|
true,
|
|
},
|
|
{
|
|
[]Snake{
|
|
{EliminatedCause: NotEliminated},
|
|
{EliminatedCause: EliminatedByCollision},
|
|
{EliminatedCause: NotEliminated},
|
|
{EliminatedCause: NotEliminated},
|
|
},
|
|
false,
|
|
},
|
|
{
|
|
[]Snake{
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
},
|
|
true,
|
|
},
|
|
{
|
|
[]Snake{
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
{EliminatedCause: NotEliminated},
|
|
},
|
|
true,
|
|
},
|
|
{
|
|
[]Snake{
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
{EliminatedCause: EliminatedByOutOfBounds},
|
|
{EliminatedCause: NotEliminated},
|
|
{EliminatedCause: NotEliminated},
|
|
},
|
|
false,
|
|
},
|
|
}
|
|
|
|
r := StandardRuleset{}
|
|
for _, test := range tests {
|
|
b := &BoardState{
|
|
Height: 11,
|
|
Width: 11,
|
|
Snakes: test.Snakes,
|
|
Food: []Point{},
|
|
}
|
|
|
|
actual, err := r.IsGameOver(b)
|
|
require.NoError(t, err)
|
|
require.Equal(t, test.Expected, actual)
|
|
}
|
|
}
|