Byte-snake-engine/ruleset_test.go
Torben 397d925110
DEV-765 pipeline refactor (#64)
Refactor rulesets into smaller composable operations

In order to mix up the functionality from different rulesets like Solo, Royale, etc. the code in these classes needs to be broken up into small functions that can be composed in a pipeline to make a custom game mode.
2022-03-16 16:58:05 -07:00

193 lines
7 KiB
Go

package rules_test
import (
"testing"
"github.com/BattlesnakeOfficial/rules"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func TestStandardRulesetSettings(t *testing.T) {
ruleset := rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
}
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestWrappedRulesetSettings(t *testing.T) {
ruleset := rules.WrappedRuleset{
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestSoloRulesetSettings(t *testing.T) {
ruleset := rules.SoloRuleset{
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestRoyaleRulesetSettings(t *testing.T) {
ruleset := rules.RoyaleRuleset{
Seed: 30,
ShrinkEveryNTurns: 12,
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.ShrinkEveryNTurns, ruleset.Settings().RoyaleSettings.ShrinkEveryNTurns)
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestConstrictorRulesetSettings(t *testing.T) {
ruleset := rules.ConstrictorRuleset{
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestSquadRulesetSettings(t *testing.T) {
ruleset := rules.SquadRuleset{
AllowBodyCollisions: true,
SharedElimination: false,
SharedHealth: true,
SharedLength: false,
StandardRuleset: rules.StandardRuleset{
MinimumFood: 5,
FoodSpawnChance: 10,
HazardDamagePerTurn: 10,
HazardMap: "hz_spiral",
HazardMapAuthor: "altersaddle",
},
}
assert.Equal(t, ruleset.AllowBodyCollisions, ruleset.Settings().SquadSettings.AllowBodyCollisions)
assert.Equal(t, ruleset.SharedElimination, ruleset.Settings().SquadSettings.SharedElimination)
assert.Equal(t, ruleset.SharedHealth, ruleset.Settings().SquadSettings.SharedHealth)
assert.Equal(t, ruleset.SharedLength, ruleset.Settings().SquadSettings.SharedLength)
assert.Equal(t, ruleset.MinimumFood, ruleset.Settings().MinimumFood)
assert.Equal(t, ruleset.FoodSpawnChance, ruleset.Settings().FoodSpawnChance)
assert.Equal(t, ruleset.HazardDamagePerTurn, ruleset.Settings().HazardDamagePerTurn)
assert.Equal(t, ruleset.HazardMap, ruleset.Settings().HazardMap)
assert.Equal(t, ruleset.HazardMapAuthor, ruleset.Settings().HazardMapAuthor)
}
func TestRulesetBuilder(t *testing.T) {
// Test that a fresh instance can produce a Ruleset
require.NotNil(t, rules.NewRulesetBuilder().Ruleset())
require.Equal(t, rules.GameTypeStandard, rules.NewRulesetBuilder().Ruleset().Name(), "should default to standard game")
// test nil safety / defaults
require.NotNil(t, rules.NewRulesetBuilder().Ruleset())
// make sure it works okay for lots of game types
expectedResults := []struct {
GameType string
Snakes map[string]string
}{
{GameType: rules.GameTypeStandard},
{GameType: rules.GameTypeWrapped},
{GameType: rules.GameTypeRoyale},
{GameType: rules.GameTypeSolo},
{GameType: rules.GameTypeSquad, Snakes: map[string]string{
"one": "s1",
"two": "s1",
"three": "s2",
"four": "s2",
"five": "s3",
"six": "s3",
"seven": "s4",
"eight": "s4",
}},
{GameType: rules.GameTypeConstrictor},
}
for _, expected := range expectedResults {
t.Run(expected.GameType, func(t *testing.T) {
rsb := rules.NewRulesetBuilder()
rsb.WithParams(map[string]string{
// apply the standard rule params
rules.ParamGameType: expected.GameType,
rules.ParamFoodSpawnChance: "10",
rules.ParamMinimumFood: "5",
rules.ParamHazardDamagePerTurn: "12",
rules.ParamHazardMap: "test",
rules.ParamHazardMapAuthor: "tester",
})
// add any snake squads
for id, squad := range expected.Snakes {
rsb = rsb.AddSnakeToSquad(id, squad)
}
require.NotNil(t, rsb.Ruleset())
require.Equal(t, expected.GameType, rsb.Ruleset().Name())
// All the standard settings should always be copied over
require.Equal(t, int32(10), rsb.Ruleset().Settings().FoodSpawnChance)
require.Equal(t, int32(12), rsb.Ruleset().Settings().HazardDamagePerTurn)
require.Equal(t, int32(5), rsb.Ruleset().Settings().MinimumFood)
require.Equal(t, "test", rsb.Ruleset().Settings().HazardMap)
require.Equal(t, "tester", rsb.Ruleset().Settings().HazardMapAuthor)
})
}
}
func TestStageFuncContract(t *testing.T) {
//nolint:gosimple
var stage rules.StageFunc
stage = func(bs *rules.BoardState, s rules.Settings, sm []rules.SnakeMove) (bool, error) {
return true, nil
}
ended, err := stage(nil, rules.NewRulesetBuilder().Ruleset().Settings(), nil)
require.NoError(t, err)
require.True(t, ended)
}