* add "namcap" map * adjust hazards and starting food positions * add food randomly, not on top of hazards * add exits on the top and bottom * rename to arcade_maze * add maps README * test for ArcadeMazeMap * adjustments to hazards in arcade_maze
67 lines
1.6 KiB
Go
67 lines
1.6 KiB
Go
package maps_test
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import (
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/BattlesnakeOfficial/rules/maps"
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"github.com/stretchr/testify/require"
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)
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func TestArcadeMazeMap(t *testing.T) {
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tests := []struct {
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boardWidth int
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boardHeight int
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expectedError error
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expectedHazards []rules.Point
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}{
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{
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boardWidth: 19,
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boardHeight: 21,
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expectedError: nil,
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expectedHazards: maps.ArcadeMazeHazards,
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},
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{
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boardWidth: 18,
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boardHeight: 21,
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expectedError: rules.RulesetError("This map can only be played on a 19X21 board"),
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expectedHazards: nil,
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},
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{
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boardWidth: 20,
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boardHeight: 21,
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expectedError: rules.RulesetError("This map can only be played on a 19X21 board"),
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expectedHazards: nil,
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},
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{
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boardWidth: 19,
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boardHeight: 20,
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expectedError: rules.RulesetError("This map can only be played on a 19X21 board"),
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expectedHazards: nil,
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},
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{
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boardWidth: 19,
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boardHeight: 22,
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expectedError: rules.RulesetError("This map can only be played on a 19X21 board"),
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expectedHazards: nil,
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},
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}
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for _, test := range tests {
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m := maps.ArcadeMazeMap{}
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boardState := rules.NewBoardState(test.boardWidth, test.boardHeight)
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settings := rules.Settings{}
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editor := maps.NewBoardStateEditor(boardState)
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err := m.SetupBoard(boardState, settings, editor)
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if test.expectedError != nil {
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require.Equal(t, test.expectedError, err)
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} else {
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require.NoError(t, err)
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require.Equal(t, test.expectedHazards, boardState.Hazards)
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for _, snake := range boardState.Snakes {
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require.Equal(t, 3, len(snake.Body))
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}
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}
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}
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}
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