* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
144 lines
3.9 KiB
Go
144 lines
3.9 KiB
Go
package maps_test
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import (
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"errors"
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/BattlesnakeOfficial/rules/maps"
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"github.com/stretchr/testify/require"
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)
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func TestSetupBoard_NotFound(t *testing.T) {
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_, err := maps.SetupBoard("does_not_exist", rules.Settings{}, 10, 10, []string{})
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require.EqualError(t, err, rules.ErrorMapNotFound.Error())
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}
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func TestSetupBoard_Error(t *testing.T) {
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testMap := maps.StubMap{
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Id: t.Name(),
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Error: errors.New("bad map update"),
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}
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maps.TestMap(testMap.ID(), testMap, func() {
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_, err := maps.SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{})
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require.EqualError(t, err, "bad map update")
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})
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}
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func TestSetupBoard(t *testing.T) {
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testMap := maps.StubMap{
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Id: t.Name(),
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SnakePositions: map[string]rules.Point{
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"1": {X: 3, Y: 4},
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"2": {X: 6, Y: 2},
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},
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Food: []rules.Point{
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{X: 1, Y: 1},
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{X: 5, Y: 3},
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},
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Hazards: []rules.Point{
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{X: 3, Y: 5},
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{X: 2, Y: 2},
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},
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}
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maps.TestMap(testMap.ID(), testMap, func() {
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boardState, err := maps.SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{"1", "2"})
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require.NoError(t, err)
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require.Len(t, boardState.Snakes, 2)
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require.Equal(t, rules.Snake{
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ID: "1",
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Body: []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 4}, {X: 3, Y: 4}},
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Health: rules.SnakeMaxHealth,
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}, boardState.Snakes[0])
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require.Equal(t, rules.Snake{
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ID: "2",
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Body: []rules.Point{{X: 6, Y: 2}, {X: 6, Y: 2}, {X: 6, Y: 2}},
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Health: rules.SnakeMaxHealth,
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}, boardState.Snakes[1])
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require.Equal(t, []rules.Point{{X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food)
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require.Equal(t, []rules.Point{{X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards)
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})
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}
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func TestUpdateBoard(t *testing.T) {
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testMap := maps.StubMap{
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Id: t.Name(),
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SnakePositions: map[string]rules.Point{
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"1": {X: 3, Y: 4},
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"2": {X: 6, Y: 2},
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},
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Food: []rules.Point{
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{X: 1, Y: 1},
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{X: 5, Y: 3},
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},
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Hazards: []rules.Point{
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{X: 3, Y: 5},
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{X: 2, Y: 2},
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},
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}
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previousBoardState := rules.NewBoardState(5, 5).
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WithFood([]rules.Point{{X: 0, Y: 1}}).
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WithHazards([]rules.Point{{X: 3, Y: 4}}).
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WithSnakes([]rules.Snake{
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{
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ID: "1",
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Health: 100,
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Body: []rules.Point{
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{X: 6, Y: 4},
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{X: 6, Y: 3},
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{X: 6, Y: 2},
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},
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},
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})
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maps.TestMap(testMap.ID(), testMap, func() {
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boardState, err := maps.PostUpdateBoard(testMap, previousBoardState, rules.Settings{})
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require.NoError(t, err)
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require.Len(t, boardState.Snakes, 1)
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require.Equal(t, rules.Snake{
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ID: "1",
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Body: []rules.Point{{X: 6, Y: 4}, {X: 6, Y: 3}, {X: 6, Y: 2}},
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Health: rules.SnakeMaxHealth,
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}, boardState.Snakes[0])
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require.Equal(t, []rules.Point{{X: 0, Y: 1}, {X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food)
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require.Equal(t, []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards)
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})
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}
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func TestPlaceFoodFixed(t *testing.T) {
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initialBoardState := rules.NewBoardState(rules.BoardSizeMedium, rules.BoardSizeMedium)
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editor := maps.NewBoardStateEditor(initialBoardState.Clone())
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editor.PlaceSnake("1", []rules.Point{{X: 1, Y: 1}}, 100)
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editor.PlaceSnake("2", []rules.Point{{X: 9, Y: 1}}, 100)
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editor.PlaceSnake("3", []rules.Point{{X: 4, Y: 9}}, 100)
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editor.PlaceSnake("4", []rules.Point{{X: 6, Y: 6}}, 100)
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// Hazards everywhere except for the expected food placements
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for x := 0; x < initialBoardState.Width; x++ {
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for y := 0; y < initialBoardState.Height; y++ {
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editor.AddHazard(rules.Point{X: x, Y: y})
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}
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}
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editor.RemoveHazard(rules.Point{X: 0, Y: 2})
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editor.RemoveHazard(rules.Point{X: 8, Y: 0})
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editor.RemoveHazard(rules.Point{X: 3, Y: 10})
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editor.RemoveHazard(rules.Point{X: 7, Y: 7})
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err := maps.PlaceFoodFixed(rules.MaxRand, initialBoardState, editor)
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require.NoError(t, err)
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food := editor.Food()
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require.Contains(t, food, rules.Point{X: 0, Y: 2})
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require.Contains(t, food, rules.Point{X: 8, Y: 0})
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require.Contains(t, food, rules.Point{X: 3, Y: 10})
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require.Contains(t, food, rules.Point{X: 7, Y: 7})
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}
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