* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
110 lines
2.4 KiB
Go
110 lines
2.4 KiB
Go
package maps
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import (
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"math/rand"
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"github.com/BattlesnakeOfficial/rules"
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)
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type HealingPoolsMap struct{}
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func init() {
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globalRegistry.RegisterMap("healing_pools", HealingPoolsMap{})
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}
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func (m HealingPoolsMap) ID() string {
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return "healing_pools"
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}
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func (m HealingPoolsMap) Meta() Metadata {
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return Metadata{
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Name: "Healing Pools",
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Description: "A simple map that spawns fixed single cell hazard areas based on the map size.",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: FixedSizes(Dimensions{7, 7}, Dimensions{11, 11}, Dimensions{19, 19}),
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Tags: []string{TAG_HAZARD_PLACEMENT},
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}
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}
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func (m HealingPoolsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := (StandardMap{}).SetupBoard(initialBoardState, settings, editor); err != nil {
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return err
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}
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rand := settings.GetRand(0)
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options, ok := poolLocationOptions[rules.Point{X: initialBoardState.Width, Y: initialBoardState.Height}]
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if !ok {
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return rules.RulesetError("board size is not supported by this map")
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}
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i := rand.Intn(len(options))
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for _, p := range options[i] {
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editor.AddHazard(p)
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}
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return nil
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}
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func (m HealingPoolsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m HealingPoolsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := (StandardMap{}).PostUpdateBoard(lastBoardState, settings, editor); err != nil {
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return err
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}
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shrinkEveryNTurns := settings.Int(rules.ParamShrinkEveryNTurns, 0)
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if lastBoardState.Turn > 0 && shrinkEveryNTurns > 0 && len(lastBoardState.Hazards) > 0 && lastBoardState.Turn%shrinkEveryNTurns == 0 {
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// Attempt to remove a healing pool every ShrinkEveryNTurns until there are none remaining
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i := rand.Intn(len(lastBoardState.Hazards))
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editor.RemoveHazard(lastBoardState.Hazards[i])
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}
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return nil
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}
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var poolLocationOptions = map[rules.Point][][]rules.Point{
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{X: 7, Y: 7}: {
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{
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{X: 3, Y: 3},
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},
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},
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{X: 11, Y: 11}: {
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{
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{X: 3, Y: 3},
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{X: 7, Y: 7},
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},
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{
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{X: 3, Y: 7},
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{X: 7, Y: 3},
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},
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{
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{X: 3, Y: 5},
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{X: 7, Y: 5},
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},
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{
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{X: 5, Y: 7},
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{X: 5, Y: 3},
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},
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},
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{X: 19, Y: 19}: {
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{
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{X: 5, Y: 5},
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{X: 13, Y: 13},
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{X: 5, Y: 13},
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{X: 13, Y: 5},
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},
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{
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{X: 5, Y: 10},
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{X: 13, Y: 10},
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{X: 10, Y: 13},
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{X: 10, Y: 5},
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},
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},
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}
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