* castle_wall map Wall of hazards around the board with dangerous bridges. - add support for all standard board sizes - hazard placement for all board sizes * passage food placement for all board sizes * 4 snake starting positions for all maps * only one food can spawn on a bridge * support 8 snakes for all board sizes support 12 snakes on XLarge and XXLarge board sizes * max 2 food sm/med/lg and max 4 food on xlg/xxlg no food in the first 10 turns * sort generated hazard positions * remove 'uninteresting' castle wall map board sizes * refactor castle wall map to align with #103 * align map castle wall meta Name with ID * set MinPlayers to 1 for castle wall map * pass max snake/food and startPosition to priv func * fix castle wall food placement and refactor tests * avoid food spawn by snake heads on castle wall map - fixes forced food spawning infront of snake issue on large & xlarge maps with double walls
67 lines
2 KiB
Go
67 lines
2 KiB
Go
package maps
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import (
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"fmt"
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/stretchr/testify/require"
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)
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func TestCastleWallMaps(t *testing.T) {
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tests := []struct {
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gameMap GameMap
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startPositions [][]rules.Point
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}{
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{
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gameMap: CastleWallMediumHazardsMap{},
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startPositions: castleWallMediumStartPositions,
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},
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{
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gameMap: CastleWallLargeHazardsMap{},
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startPositions: castleWallLargeStartPositions,
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},
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{
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gameMap: CastleWallExtraLargeHazardsMap{},
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startPositions: castleWallExtraLargeStartPositions,
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},
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}
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for _, test := range tests {
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t.Run(test.gameMap.ID(), func(t *testing.T) {
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m := test.gameMap
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settings := rules.Settings{}
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sizes := test.gameMap.Meta().BoardSizes
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for _, s := range sizes {
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initialState := rules.NewBoardState(int(s.Width), int(s.Height))
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startPositions := test.startPositions
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for i := 0; i < int(test.gameMap.Meta().MaxPlayers); i++ {
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initialState.Snakes = append(initialState.Snakes, rules.Snake{ID: fmt.Sprint(i), Body: []rules.Point{}})
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}
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nextState := rules.NewBoardState(int(s.Width), int(s.Height))
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editor := NewBoardStateEditor(nextState)
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err := m.SetupBoard(initialState, settings, editor)
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require.NoError(t, err)
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for _, s := range nextState.Snakes {
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require.Len(t, s.Body, rules.SnakeStartSize, "Placed snakes should have the right length")
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require.Equal(t, s.Health, rules.SnakeMaxHealth, "Placed snakes should have the right health")
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require.NotEmpty(t, s.ID, "Snake ID shouldn't be empty (should get copied when placed)")
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// Check that the snake is placed at one of the specified start positions
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validStart := false
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for _, q := range startPositions {
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for i := 0; i < len(q); i++ {
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if q[i].X == s.Body[0].X && q[i].Y == s.Body[0].Y {
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validStart = true
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break
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}
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}
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}
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require.True(t, validStart, "Snake must be placed in one of the specified start positions")
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}
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}
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})
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}
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}
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