* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
31 lines
1 KiB
Go
31 lines
1 KiB
Go
package rules_test
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import (
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/stretchr/testify/assert"
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)
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func TestSettings(t *testing.T) {
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params := map[string]string{
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"invalidSetting": "abcd",
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"intSetting": "1234",
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"boolSetting": "true",
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}
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settings := rules.NewSettings(params)
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assert.Equal(t, 4567, settings.Int("missingIntSetting", 4567))
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assert.Equal(t, 4567, settings.Int("invalidSetting", 4567))
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assert.Equal(t, 1234, settings.Int("intSetting", 4567))
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assert.Equal(t, false, settings.Bool("missingBoolSetting", false))
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assert.Equal(t, true, settings.Bool("missingBoolSetting", true))
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assert.Equal(t, false, settings.Bool("invalidSetting", true))
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assert.Equal(t, true, settings.Bool("boolSetting", true))
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assert.Equal(t, 4567, rules.NewSettingsWithParams("newIntSetting").Int("newIntSetting", 4567))
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assert.Equal(t, 1234, rules.NewSettingsWithParams("newIntSetting", "1234").Int("newIntSetting", 4567))
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assert.Equal(t, 4567, rules.NewSettingsWithParams("x", "y", "newIntSetting").Int("newIntSetting", 4567))
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}
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