377 lines
8.8 KiB
Go
377 lines
8.8 KiB
Go
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package maps
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import (
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"github.com/BattlesnakeOfficial/rules"
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)
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func init() {
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globalRegistry.RegisterMap("hz_rivers_bridges", RiverAndBridgesMediumHazardsMap{})
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globalRegistry.RegisterMap("hz_rivers_bridges_lg", RiverAndBridgesLargeHazardsMap{})
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globalRegistry.RegisterMap("hz_rivers_bridges_xl", RiverAndBridgesExtraLargeHazardsMap{})
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}
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func setupRiverAndBridgesBoard(startingPositions [][]rules.Point, hazards []rules.Point, lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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width := lastBoardState.Width
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height := lastBoardState.Height
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numSnakes := len(lastBoardState.Snakes)
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if numSnakes == 0 {
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return rules.RulesetError("too few snakes - at least one snake must be present")
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}
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rand := settings.GetRand(0)
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snakeIDs := make([]string, 0, len(lastBoardState.Snakes))
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for _, snake := range lastBoardState.Snakes {
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snakeIDs = append(snakeIDs, snake.ID)
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}
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tempBoardState := rules.NewBoardState(width, height)
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tempBoardState.Snakes = make([]rules.Snake, len(snakeIDs))
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for i := 0; i < len(snakeIDs); i++ {
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tempBoardState.Snakes[i] = rules.Snake{
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ID: snakeIDs[i],
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Health: rules.SnakeMaxHealth,
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}
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}
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err := rules.PlaceSnakesInQuadrants(rand, tempBoardState, startingPositions)
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if err != nil {
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return err
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}
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err = rules.PlaceFoodFixed(rand, tempBoardState)
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if err != nil {
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return err
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}
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// Copy food from temp board state
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for _, f := range tempBoardState.Food {
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// skip the center food
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if f.X == lastBoardState.Width/2 && f.Y == lastBoardState.Height/2 {
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continue
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}
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editor.AddFood(f)
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}
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// Copy snakes from temp board state
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for _, snake := range tempBoardState.Snakes {
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editor.PlaceSnake(snake.ID, snake.Body, snake.Health)
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}
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for _, p := range hazards {
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editor.AddHazard(p)
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}
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return nil
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}
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func placeRiverAndBridgesFood(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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rand := settings.GetRand(lastBoardState.Turn)
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foodNeeded := checkFoodNeedingPlacement(rand, settings, lastBoardState)
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if foodNeeded > 0 {
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pts := rules.GetUnoccupiedPoints(lastBoardState, false, true)
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placeFoodRandomlyAtPositions(rand, lastBoardState, editor, foodNeeded, pts)
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}
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return nil
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}
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type RiverAndBridgesMediumHazardsMap struct{}
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func (m RiverAndBridgesMediumHazardsMap) ID() string {
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return "hz_rivers_bridges"
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}
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func (m RiverAndBridgesMediumHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_rivers_bridges",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
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Each river has one or two 1-square "bridges" over them`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: FixedSizes(Dimensions{11, 11}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m RiverAndBridgesMediumHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
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return rules.RulesetError("This map can only be played on a 11x11 board")
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}
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err := setupRiverAndBridgesBoard(riversAndBridgesMediumStartPositions, riversAndBridgesMediumHazards, lastBoardState, settings, editor)
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if err != nil {
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return err
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}
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return nil
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}
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func (m RiverAndBridgesMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return placeRiverAndBridgesFood(lastBoardState, settings, editor)
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}
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var riversAndBridgesMediumStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 1},
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{X: 3, Y: 3},
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},
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{
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{X: 9, Y: 9},
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{X: 7, Y: 7},
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},
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{
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{X: 1, Y: 9},
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{X: 3, Y: 9},
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},
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{
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{X: 9, Y: 1},
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{X: 7, Y: 3},
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},
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}
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var riversAndBridgesMediumHazards = []rules.Point{
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{X: 5, Y: 10},
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{X: 5, Y: 9},
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{X: 5, Y: 7},
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{X: 5, Y: 6},
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{X: 5, Y: 5},
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{X: 5, Y: 4},
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{X: 5, Y: 3},
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{X: 5, Y: 0},
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{X: 5, Y: 1},
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{X: 6, Y: 5},
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{X: 7, Y: 5},
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{X: 9, Y: 5},
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{X: 10, Y: 5},
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{X: 4, Y: 5},
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{X: 3, Y: 5},
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{X: 1, Y: 5},
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{X: 0, Y: 5},
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}
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type RiverAndBridgesLargeHazardsMap struct{}
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func (m RiverAndBridgesLargeHazardsMap) ID() string {
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return "hz_rivers_bridges_lg"
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}
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func (m RiverAndBridgesLargeHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_rivers_bridges_lg",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
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Each river has one or two 1-square "bridges" over them`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 12,
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BoardSizes: FixedSizes(Dimensions{19, 19}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m RiverAndBridgesLargeHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
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return rules.RulesetError("This map can only be played on a 19x19 board")
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}
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err := setupRiverAndBridgesBoard(riversAndBridgesLargeStartPositions, riversAndBridgesLargeHazards, lastBoardState, settings, editor)
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if err != nil {
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return err
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}
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return nil
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}
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func (m RiverAndBridgesLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return placeRiverAndBridgesFood(lastBoardState, settings, editor)
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}
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var riversAndBridgesLargeStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 1},
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{X: 5, Y: 1},
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{X: 1, Y: 5},
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{X: 5, Y: 5},
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},
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{
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{X: 17, Y: 1},
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{X: 17, Y: 5},
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{X: 13, Y: 5},
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{X: 13, Y: 1},
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},
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{
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{X: 1, Y: 17},
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{X: 5, Y: 17},
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{X: 1, Y: 13},
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{X: 5, Y: 13},
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},
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{
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{X: 17, Y: 17},
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{X: 17, Y: 13},
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{X: 13, Y: 17},
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{X: 13, Y: 13},
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},
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}
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var riversAndBridgesLargeHazards = []rules.Point{
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{X: 9, Y: 0},
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{X: 9, Y: 1},
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{X: 9, Y: 2},
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{X: 9, Y: 5},
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{X: 9, Y: 6},
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{X: 9, Y: 7},
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{X: 9, Y: 9},
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{X: 9, Y: 8},
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{X: 9, Y: 10},
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{X: 9, Y: 12},
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{X: 9, Y: 11},
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{X: 9, Y: 13},
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{X: 9, Y: 14},
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{X: 9, Y: 16},
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{X: 9, Y: 17},
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{X: 9, Y: 18},
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{X: 0, Y: 9},
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{X: 2, Y: 9},
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{X: 1, Y: 9},
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{X: 3, Y: 9},
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{X: 5, Y: 9},
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{X: 6, Y: 9},
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{X: 7, Y: 9},
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{X: 8, Y: 9},
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{X: 10, Y: 9},
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{X: 13, Y: 9},
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{X: 12, Y: 9},
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{X: 11, Y: 9},
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{X: 15, Y: 9},
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{X: 16, Y: 9},
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{X: 17, Y: 9},
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{X: 18, Y: 9},
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{X: 9, Y: 4},
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{X: 8, Y: 10},
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{X: 8, Y: 8},
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{X: 10, Y: 8},
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{X: 10, Y: 10},
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}
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type RiverAndBridgesExtraLargeHazardsMap struct{}
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func (m RiverAndBridgesExtraLargeHazardsMap) ID() string {
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return "hz_rivers_bridges_xl"
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}
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func (m RiverAndBridgesExtraLargeHazardsMap) Meta() Metadata {
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return Metadata{
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Name: "hz_rivers_bridges_xl",
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Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
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Each river has one or two 1-square "bridges" over them`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 12,
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BoardSizes: FixedSizes(Dimensions{25, 25}),
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Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
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}
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}
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func (m RiverAndBridgesExtraLargeHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
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return rules.RulesetError("This map can only be played on a 25x25 board")
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}
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err := setupRiverAndBridgesBoard(riversAndBridgesExtraLargeStartPositions, riversAndBridgesExtraLargeHazards, lastBoardState, settings, editor)
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if err != nil {
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return err
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}
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return nil
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}
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func (m RiverAndBridgesExtraLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return placeRiverAndBridgesFood(lastBoardState, settings, editor)
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}
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var riversAndBridgesExtraLargeStartPositions = [][]rules.Point{
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{
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{X: 1, Y: 1},
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{X: 9, Y: 9},
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{X: 9, Y: 1},
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{X: 1, Y: 9},
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},
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{
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{X: 23, Y: 23},
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{X: 15, Y: 15},
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{X: 23, Y: 15},
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{X: 15, Y: 23},
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},
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{
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{X: 15, Y: 1},
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{X: 15, Y: 9},
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{X: 23, Y: 9},
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{X: 23, Y: 1},
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},
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{
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{X: 9, Y: 23},
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{X: 1, Y: 23},
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{X: 9, Y: 15},
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{X: 1, Y: 15},
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},
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}
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var riversAndBridgesExtraLargeHazards = []rules.Point{
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{X: 12, Y: 24},
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{X: 12, Y: 21},
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{X: 12, Y: 20},
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{X: 12, Y: 19},
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{X: 12, Y: 18},
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{X: 12, Y: 15},
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{X: 12, Y: 14},
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{X: 12, Y: 13},
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{X: 12, Y: 12},
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{X: 12, Y: 11},
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{X: 12, Y: 10},
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{X: 12, Y: 9},
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{X: 12, Y: 5},
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{X: 12, Y: 4},
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{X: 12, Y: 3},
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{X: 12, Y: 0},
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{X: 0, Y: 12},
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{X: 3, Y: 12},
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{X: 4, Y: 12},
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{X: 5, Y: 12},
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{X: 6, Y: 12},
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{X: 9, Y: 12},
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{X: 10, Y: 12},
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{X: 11, Y: 12},
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{X: 13, Y: 12},
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{X: 14, Y: 12},
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{X: 15, Y: 12},
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{X: 18, Y: 12},
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{X: 20, Y: 12},
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{X: 19, Y: 12},
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{X: 21, Y: 12},
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{X: 24, Y: 12},
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{X: 11, Y: 14},
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{X: 10, Y: 13},
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{X: 11, Y: 13},
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{X: 10, Y: 11},
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{X: 11, Y: 11},
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{X: 11, Y: 10},
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{X: 13, Y: 10},
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{X: 14, Y: 11},
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{X: 13, Y: 11},
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{X: 13, Y: 13},
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{X: 14, Y: 13},
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{X: 13, Y: 14},
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{X: 12, Y: 6},
|
||
|
|
{X: 12, Y: 2},
|
||
|
|
{X: 2, Y: 12},
|
||
|
|
{X: 22, Y: 12},
|
||
|
|
{X: 12, Y: 22},
|
||
|
|
{X: 16, Y: 12},
|
||
|
|
{X: 12, Y: 8},
|
||
|
|
{X: 8, Y: 12},
|
||
|
|
{X: 12, Y: 16},
|
||
|
|
}
|