Byte-snake-engine/maps/healing_pools_test.go

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package maps_test
import (
"fmt"
"testing"
"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/maps"
"github.com/stretchr/testify/require"
)
func TestHealingPoolsMap(t *testing.T) {
tests := []struct {
boardSize int
expectedHazards int
allowableHazards []rules.Point
}{
{7, 1, []rules.Point{{X: 3, Y: 3}}},
{11, 2, []rules.Point{{X: 3, Y: 3},
{X: 7, Y: 7},
{X: 3, Y: 7},
{X: 7, Y: 3},
{X: 3, Y: 5},
{X: 7, Y: 5},
{X: 5, Y: 7},
{X: 5, Y: 3}}},
{19, 4, []rules.Point{{X: 5, Y: 5},
{X: 13, Y: 13},
{X: 5, Y: 13},
{X: 13, Y: 5},
{X: 5, Y: 10},
{X: 13, Y: 10},
{X: 10, Y: 13},
{X: 10, Y: 5}}},
}
for _, tc := range tests {
t.Run(fmt.Sprintf("%dx%d", tc.boardSize, tc.boardSize), func(t *testing.T) {
m := maps.HealingPoolsMap{}
state := rules.NewBoardState(tc.boardSize, tc.boardSize)
settings := rules.Settings{}
// ensure the ring of hazards is added to the board at setup
editor := maps.NewBoardStateEditor(state)
require.Empty(t, state.Hazards)
err := m.SetupBoard(state, settings, editor)
require.NoError(t, err)
require.NotEmpty(t, state.Hazards)
require.Len(t, state.Hazards, tc.expectedHazards)
for _, p := range state.Hazards {
require.Contains(t, tc.allowableHazards, p)
}
})
}
}