* Adding a basic map that adds a few hazards based on fixed coordinates to the map. * Used wrong board size definitions
58 lines
1.3 KiB
Go
58 lines
1.3 KiB
Go
package maps_test
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import (
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"fmt"
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/BattlesnakeOfficial/rules/maps"
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"github.com/stretchr/testify/require"
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)
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func TestHealingPoolsMap(t *testing.T) {
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tests := []struct {
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boardSize int
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expectedHazards int
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allowableHazards []rules.Point
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}{
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{7, 1, []rules.Point{{X: 3, Y: 3}}},
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{11, 2, []rules.Point{{X: 3, Y: 3},
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{X: 7, Y: 7},
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{X: 3, Y: 7},
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{X: 7, Y: 3},
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{X: 3, Y: 5},
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{X: 7, Y: 5},
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{X: 5, Y: 7},
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{X: 5, Y: 3}}},
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{19, 4, []rules.Point{{X: 5, Y: 5},
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{X: 13, Y: 13},
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{X: 5, Y: 13},
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{X: 13, Y: 5},
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{X: 5, Y: 10},
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{X: 13, Y: 10},
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{X: 10, Y: 13},
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{X: 10, Y: 5}}},
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}
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for _, tc := range tests {
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t.Run(fmt.Sprintf("%dx%d", tc.boardSize, tc.boardSize), func(t *testing.T) {
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m := maps.HealingPoolsMap{}
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state := rules.NewBoardState(tc.boardSize, tc.boardSize)
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settings := rules.Settings{}
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// ensure the ring of hazards is added to the board at setup
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editor := maps.NewBoardStateEditor(state)
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require.Empty(t, state.Hazards)
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err := m.SetupBoard(state, settings, editor)
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require.NoError(t, err)
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require.NotEmpty(t, state.Hazards)
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require.Len(t, state.Hazards, tc.expectedHazards)
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for _, p := range state.Hazards {
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require.Contains(t, tc.allowableHazards, p)
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}
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})
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}
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}
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