Byte-snake-engine/cli/commands/play.go

592 lines
18 KiB
Go
Raw Normal View History

2020-12-10 15:02:29 -08:00
package commands
import (
"bytes"
"encoding/json"
"fmt"
"io/ioutil"
"log"
"math/rand"
"net/http"
"net/url"
"os"
"path"
"strconv"
"sync"
"time"
"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/client"
"github.com/google/uuid"
"github.com/spf13/cobra"
)
// Used to store state for each SnakeState while running a local game
type SnakeState struct {
URL string
Name string
ID string
LastMove string
Squad string
Character rune
Color string
Head string
Tail string
}
var GameId string
var Turn int
var HttpClient http.Client
var Width int
var Height int
var Names []string
var URLs []string
var Squads []string
var Timeout int
var TurnDuration int
var Sequential bool
var GameType string
var ViewMap bool
var UseColor bool
var Seed int64
var TurnDelay int
var DebugRequests bool
var Output string
var FoodSpawnChance int
var MinimumFood int
var HazardDamagePerTurn int
var ShrinkEveryNTurns int
var defaultConfig = map[string]string{
// default to standard ruleset
rules.ParamGameType: "standard",
// squad settings default to true (not zero value)
rules.ParamSharedElimination: "true",
rules.ParamSharedHealth: "true",
rules.ParamSharedLength: "true",
rules.ParamAllowBodyCollisions: "true",
}
var playCmd = &cobra.Command{
Use: "play",
Short: "Play a game of Battlesnake locally.",
Long: "Play a game of Battlesnake locally.",
Run: run,
PreRun: playPreRun,
}
func init() {
rootCmd.AddCommand(playCmd)
playCmd.Flags().IntVarP(&Width, "width", "W", 11, "Width of Board")
playCmd.Flags().IntVarP(&Height, "height", "H", 11, "Height of Board")
playCmd.Flags().StringArrayVarP(&Names, "name", "n", nil, "Name of Snake")
playCmd.Flags().StringArrayVarP(&URLs, "url", "u", nil, "URL of Snake")
playCmd.Flags().StringArrayVarP(&Names, "squad", "S", nil, "Squad of Snake")
playCmd.Flags().IntVarP(&Timeout, "timeout", "t", 500, "Request Timeout")
playCmd.Flags().BoolVarP(&Sequential, "sequential", "s", false, "Use Sequential Processing")
playCmd.Flags().StringVarP(&GameType, "gametype", "g", "standard", "Type of Game Rules")
playCmd.Flags().BoolVarP(&ViewMap, "viewmap", "v", false, "View the Map Each Turn")
playCmd.Flags().BoolVarP(&UseColor, "color", "c", false, "Use color to draw the map")
playCmd.Flags().Int64VarP(&Seed, "seed", "r", time.Now().UTC().UnixNano(), "Random Seed")
playCmd.Flags().IntVarP(&TurnDelay, "delay", "d", 0, "Turn Delay in Milliseconds")
playCmd.Flags().IntVarP(&TurnDuration, "duration", "D", 0, "Minimum Turn Duration in Milliseconds")
playCmd.Flags().BoolVar(&DebugRequests, "debug-requests", false, "Log body of all requests sent")
playCmd.Flags().StringVarP(&Output, "output", "o", "", "File path to output game state to. Existing files will be overwritten")
playCmd.Flags().IntVar(&FoodSpawnChance, "foodSpawnChance", 15, "Percentage chance of spawning a new food every round")
playCmd.Flags().IntVar(&MinimumFood, "minimumFood", 1, "Minimum food to keep on the board every turn")
playCmd.Flags().IntVar(&HazardDamagePerTurn, "hazardDamagePerTurn", 14, "Health damage a snake will take when ending its turn in a hazard")
playCmd.Flags().IntVar(&ShrinkEveryNTurns, "shrinkEveryNTurns", 25, "In Royale mode, the number of turns between generating new hazards")
playCmd.Flags().SortFlags = false
}
func playPreRun(cmd *cobra.Command, args []string) {
initialiseGameConfig()
}
var run = func(cmd *cobra.Command, args []string) {
rand.Seed(Seed)
GameId = uuid.New().String()
Turn = 0
2022-03-28 13:22:51 -04:00
var endTime time.Time
snakeStates := buildSnakesFromOptions()
ruleset := getRuleset(Seed, snakeStates)
state := initializeBoardFromArgs(ruleset, snakeStates)
exportGame := Output != ""
gameExporter := GameExporter{
game: createClientGame(ruleset),
snakeRequests: make([]client.SnakeRequest, 0),
winner: SnakeState{},
isDraw: false,
}
for v := false; !v; v, _ = ruleset.IsGameOver(state) {
2022-03-28 13:22:51 -04:00
if TurnDuration > 0 {
endTime = time.Now().Add(time.Duration(TurnDuration) * time.Millisecond)
}
Turn++
state = createNextBoardState(ruleset, state, snakeStates, Turn)
2021-07-04 13:41:44 -07:00
if ViewMap {
printMap(state, snakeStates, Turn)
} else {
log.Printf("[%v]: State: %v\n", Turn, state)
}
if TurnDelay > 0 {
time.Sleep(time.Duration(TurnDelay) * time.Millisecond)
}
2022-03-28 13:22:51 -04:00
if TurnDuration > 0 {
time.Sleep(time.Until(endTime))
}
if exportGame {
// The output file was designed in a way so that (nearly) every entry is equivalent to a valid API request.
// This is meant to help unlock further development of tools such as replaying a saved game by simply copying each line and sending it as a POST request.
// There was a design choice to be made here: the difference between SnakeRequest and BoardState is the `you` key.
// We could choose to either store the SnakeRequest of each snake OR to omit the `you` key OR fill the `you` key with one of the snakes
// In all cases the API request is technically non-compliant with how the actual API request should be.
// The third option (filling the `you` key with an arbitrary snake) is the closest to the actual API request that would need the least manipulation to
// be adjusted to look like an API call for a specific snake in the game.
snakeState := snakeStates[state.Snakes[0].ID]
snakeRequest := getIndividualBoardStateForSnake(state, snakeState, snakeStates, ruleset)
gameExporter.AddSnakeRequest(snakeRequest)
}
}
isDraw := true
if GameType == "solo" {
log.Printf("[DONE]: Game completed after %v turns.", Turn)
if exportGame {
// These checks for exportGame are present to avoid vacuuming up RAM when an export is not requred.
gameExporter.winner = snakeStates[state.Snakes[0].ID]
}
} else {
var winner SnakeState
for _, snake := range state.Snakes {
snakeState := snakeStates[snake.ID]
if snake.EliminatedCause == rules.NotEliminated {
isDraw = false
winner = snakeState
}
sendEndRequest(ruleset, state, snakeState, snakeStates)
}
if isDraw {
log.Printf("[DONE]: Game completed after %v turns. It was a draw.", Turn)
} else {
log.Printf("[DONE]: Game completed after %v turns. %v is the winner.", Turn, winner.Name)
}
if exportGame {
gameExporter.winner = winner
}
}
if exportGame {
err := gameExporter.FlushToFile(Output, "JSONL")
if err != nil {
log.Printf("[WARN]: Unable to export game. Reason: %v\n", err.Error())
os.Exit(1)
}
}
}
func initialiseGameConfig() {
defaultConfig[rules.ParamGameType] = GameType
defaultConfig[rules.ParamFoodSpawnChance] = fmt.Sprint(FoodSpawnChance)
defaultConfig[rules.ParamMinimumFood] = fmt.Sprint(MinimumFood)
defaultConfig[rules.ParamHazardDamagePerTurn] = fmt.Sprint(HazardDamagePerTurn)
defaultConfig[rules.ParamShrinkEveryNTurns] = fmt.Sprint(ShrinkEveryNTurns)
}
func getRuleset(seed int64, snakeStates map[string]SnakeState) rules.Ruleset {
rb := rules.NewRulesetBuilder().WithSeed(seed).WithParams(defaultConfig)
for _, s := range snakeStates {
rb.AddSnakeToSquad(s.ID, s.Squad)
}
return rb.Ruleset()
}
func initializeBoardFromArgs(ruleset rules.Ruleset, snakeStates map[string]SnakeState) *rules.BoardState {
if Timeout == 0 {
Timeout = 500
}
HttpClient = http.Client{
Timeout: time.Duration(Timeout) * time.Millisecond,
}
snakeIds := []string{}
for _, snakeState := range snakeStates {
snakeIds = append(snakeIds, snakeState.ID)
}
state, err := rules.CreateDefaultBoardState(rules.GlobalRand, Width, Height, snakeIds)
if err != nil {
log.Panic("[PANIC]: Error Initializing Board State")
}
state, err = ruleset.ModifyInitialBoardState(state)
if err != nil {
log.Panic("[PANIC]: Error Initializing Board State")
}
for _, snakeState := range snakeStates {
snakeRequest := getIndividualBoardStateForSnake(state, snakeState, snakeStates, ruleset)
requestBody := serialiseSnakeRequest(snakeRequest)
u, _ := url.ParseRequestURI(snakeState.URL)
u.Path = path.Join(u.Path, "start")
if DebugRequests {
log.Printf("POST %s: %v", u, string(requestBody))
}
_, err = HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody))
if err != nil {
log.Printf("[WARN]: Request to %v failed", u.String())
}
}
return state
}
func createNextBoardState(ruleset rules.Ruleset, state *rules.BoardState, snakeStates map[string]SnakeState, turn int) *rules.BoardState {
var moves []rules.SnakeMove
if Sequential {
for _, snakeState := range snakeStates {
for _, snake := range state.Snakes {
if snakeState.ID == snake.ID && snake.EliminatedCause == rules.NotEliminated {
moves = append(moves, getMoveForSnake(ruleset, state, snakeState, snakeStates))
}
}
}
} else {
var wg sync.WaitGroup
c := make(chan rules.SnakeMove, len(snakeStates))
for _, snakeState := range snakeStates {
for _, snake := range state.Snakes {
if snakeState.ID == snake.ID && snake.EliminatedCause == rules.NotEliminated {
wg.Add(1)
go func(snakeState SnakeState) {
defer wg.Done()
c <- getMoveForSnake(ruleset, state, snakeState, snakeStates)
}(snakeState)
}
}
}
wg.Wait()
close(c)
for move := range c {
moves = append(moves, move)
}
}
for _, move := range moves {
snakeState := snakeStates[move.ID]
snakeState.LastMove = move.Move
snakeStates[move.ID] = snakeState
}
state, err := ruleset.CreateNextBoardState(state, moves)
if err != nil {
log.Panicf("[PANIC]: Error Producing Next Board State: %v", err)
}
state.Turn = turn
return state
}
func getMoveForSnake(ruleset rules.Ruleset, state *rules.BoardState, snakeState SnakeState, snakeStates map[string]SnakeState) rules.SnakeMove {
snakeRequest := getIndividualBoardStateForSnake(state, snakeState, snakeStates, ruleset)
requestBody := serialiseSnakeRequest(snakeRequest)
u, _ := url.ParseRequestURI(snakeState.URL)
u.Path = path.Join(u.Path, "move")
if DebugRequests {
log.Printf("POST %s: %v", u, string(requestBody))
}
res, err := HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody))
move := snakeState.LastMove
if err != nil {
log.Printf("[WARN]: Request to %v failed\n", u.String())
log.Printf("Body --> %v\n", string(requestBody))
} else if res.Body != nil {
defer res.Body.Close()
body, readErr := ioutil.ReadAll(res.Body)
if readErr != nil {
log.Fatal(readErr)
} else {
playerResponse := client.MoveResponse{}
jsonErr := json.Unmarshal(body, &playerResponse)
if jsonErr != nil {
log.Fatal(jsonErr)
} else {
move = playerResponse.Move
}
}
}
return rules.SnakeMove{ID: snakeState.ID, Move: move}
}
func sendEndRequest(ruleset rules.Ruleset, state *rules.BoardState, snakeState SnakeState, snakeStates map[string]SnakeState) {
snakeRequest := getIndividualBoardStateForSnake(state, snakeState, snakeStates, ruleset)
requestBody := serialiseSnakeRequest(snakeRequest)
u, _ := url.ParseRequestURI(snakeState.URL)
u.Path = path.Join(u.Path, "end")
if DebugRequests {
log.Printf("POST %s: %v", u, string(requestBody))
}
_, err := HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody))
if err != nil {
log.Printf("[WARN]: Request to %v failed", u.String())
}
}
func getIndividualBoardStateForSnake(state *rules.BoardState, snakeState SnakeState, snakeStates map[string]SnakeState, ruleset rules.Ruleset) client.SnakeRequest {
var youSnake rules.Snake
for _, snk := range state.Snakes {
if snakeState.ID == snk.ID {
youSnake = snk
break
}
}
request := client.SnakeRequest{
Game: createClientGame(ruleset),
Turn: Turn,
Board: convertStateToBoard(state, snakeStates),
You: convertRulesSnake(youSnake, snakeStates[youSnake.ID]),
}
return request
}
func serialiseSnakeRequest(snakeRequest client.SnakeRequest) []byte {
requestJSON, err := json.Marshal(snakeRequest)
if err != nil {
log.Panic("[PANIC]: Error Marshalling JSON from State")
panic(err)
}
return requestJSON
}
func createClientGame(ruleset rules.Ruleset) client.Game {
return client.Game{ID: GameId, Timeout: Timeout, Ruleset: client.Ruleset{
Name: ruleset.Name(),
Version: "cli", // TODO: Use GitHub Release Version
Settings: ruleset.Settings(),
}}
}
func convertRulesSnake(snake rules.Snake, snakeState SnakeState) client.Snake {
return client.Snake{
ID: snake.ID,
Name: snakeState.Name,
Health: snake.Health,
Body: client.CoordFromPointArray(snake.Body),
Latency: "0",
Head: client.CoordFromPoint(snake.Body[0]),
Length: len(snake.Body),
Shout: "",
Squad: snakeState.Squad,
Customizations: client.Customizations{
Head: snakeState.Head,
Tail: snakeState.Tail,
Color: snakeState.Color,
},
}
}
func convertRulesSnakes(snakes []rules.Snake, snakeStates map[string]SnakeState) []client.Snake {
a := make([]client.Snake, 0)
for _, snake := range snakes {
if snake.EliminatedCause == rules.NotEliminated {
a = append(a, convertRulesSnake(snake, snakeStates[snake.ID]))
}
}
return a
}
func convertStateToBoard(state *rules.BoardState, snakeStates map[string]SnakeState) client.Board {
return client.Board{
Height: state.Height,
Width: state.Width,
Food: client.CoordFromPointArray(state.Food),
Hazards: client.CoordFromPointArray(state.Hazards),
Snakes: convertRulesSnakes(state.Snakes, snakeStates),
}
}
func buildSnakesFromOptions() map[string]SnakeState {
bodyChars := []rune{'■', '⌀', '●', '☻', '◘', '☺', '□', '⍟'}
var numSnakes int
snakes := map[string]SnakeState{}
numNames := len(Names)
numURLs := len(URLs)
numSquads := len(Squads)
if numNames > numURLs {
numSnakes = numNames
} else {
numSnakes = numURLs
}
if numNames != numURLs {
log.Println("[WARN]: Number of Names and URLs do not match: defaults will be applied to missing values")
}
for i := int(0); i < numSnakes; i++ {
var snakeName string
var snakeURL string
var snakeSquad string
id := uuid.New().String()
if i < numNames {
snakeName = Names[i]
} else {
log.Printf("[WARN]: Name for URL %v is missing: a default name will be applied\n", URLs[i])
snakeName = id
}
if i < numURLs {
u, err := url.ParseRequestURI(URLs[i])
if err != nil {
log.Printf("[WARN]: URL %v is not valid: a default will be applied\n", URLs[i])
snakeURL = "https://example.com"
} else {
snakeURL = u.String()
}
} else {
log.Printf("[WARN]: URL for Name %v is missing: a default URL will be applied\n", Names[i])
snakeURL = "https://example.com"
}
if GameType == "squad" {
if i < numSquads {
snakeSquad = Squads[i]
} else {
log.Printf("[WARN]: Squad for URL %v is missing: a default squad will be applied\n", URLs[i])
snakeSquad = strconv.Itoa(i / 2)
}
}
snakeState := SnakeState{
Name: snakeName, URL: snakeURL, ID: id, LastMove: "up", Character: bodyChars[i%8],
}
res, err := HttpClient.Get(snakeURL)
if err != nil {
log.Printf("[WARN]: Request to %v failed: %v", snakeURL, err)
} else if res.Body != nil {
defer res.Body.Close()
body, readErr := ioutil.ReadAll(res.Body)
if readErr != nil {
log.Fatal(readErr)
}
pingResponse := client.SnakeMetadataResponse{}
jsonErr := json.Unmarshal(body, &pingResponse)
if jsonErr != nil {
log.Printf("Error reading response from %v: %v", snakeURL, jsonErr)
} else {
snakeState.Head = pingResponse.Head
snakeState.Tail = pingResponse.Tail
snakeState.Color = pingResponse.Color
}
}
if GameType == "squad" {
snakeState.Squad = snakeSquad
}
snakes[snakeState.ID] = snakeState
}
return snakes
}
// Parses a color string like "#ef03d3" to rgb values from 0 to 255 or returns
// the default gray if any errors occure
func parseSnakeColor(color string) (int64, int64, int64) {
if len(color) == 7 {
red, err_r := strconv.ParseInt(color[1:3], 16, 64)
green, err_g := strconv.ParseInt(color[3:5], 16, 64)
blue, err_b := strconv.ParseInt(color[5:], 16, 64)
if err_r == nil && err_g == nil && err_b == nil {
return red, green, blue
}
}
// Default gray color from Battlesnake board
return 136, 136, 136
}
func printMap(state *rules.BoardState, snakeStates map[string]SnakeState, gameTurn int) {
var o bytes.Buffer
o.WriteString(fmt.Sprintf("Ruleset: %s, Seed: %d, Turn: %v\n", GameType, Seed, gameTurn))
board := make([][]string, state.Width)
for i := range board {
board[i] = make([]string, state.Height)
}
for y := 0; y < state.Height; y++ {
for x := 0; x < state.Width; x++ {
if UseColor {
board[x][y] = TERM_FG_LIGHTGRAY + "□"
} else {
board[x][y] = "◦"
}
}
}
for _, oob := range state.Hazards {
if UseColor {
board[oob.X][oob.Y] = TERM_BG_GRAY + " " + TERM_BG_WHITE
} else {
board[oob.X][oob.Y] = "░"
}
}
if UseColor {
o.WriteString(fmt.Sprintf("Hazards "+TERM_BG_GRAY+" "+TERM_RESET+": %v\n", state.Hazards))
} else {
o.WriteString(fmt.Sprintf("Hazards ░: %v\n", state.Hazards))
}
for _, f := range state.Food {
if UseColor {
board[f.X][f.Y] = TERM_FG_FOOD + "●"
} else {
board[f.X][f.Y] = "⚕"
}
}
if UseColor {
o.WriteString(fmt.Sprintf("Food "+TERM_FG_FOOD+TERM_BG_WHITE+"●"+TERM_RESET+": %v\n", state.Food))
} else {
o.WriteString(fmt.Sprintf("Food ⚕: %v\n", state.Food))
}
for _, s := range state.Snakes {
red, green, blue := parseSnakeColor(snakeStates[s.ID].Color)
for _, b := range s.Body {
if b.X >= 0 && b.X < state.Width && b.Y >= 0 && b.Y < state.Height {
if UseColor {
board[b.X][b.Y] = fmt.Sprintf(TERM_FG_RGB+"■", red, green, blue)
} else {
board[b.X][b.Y] = string(snakeStates[s.ID].Character)
}
}
}
if UseColor {
o.WriteString(fmt.Sprintf("%v "+TERM_FG_RGB+TERM_BG_WHITE+"■■■"+TERM_RESET+": %v\n", snakeStates[s.ID].Name, red, green, blue, s))
} else {
o.WriteString(fmt.Sprintf("%v %c: %v\n", snakeStates[s.ID].Name, snakeStates[s.ID].Character, s))
}
}
for y := state.Height - 1; y >= 0; y-- {
if UseColor {
o.WriteString(TERM_BG_WHITE)
}
for x := 0; x < state.Width; x++ {
o.WriteString(board[x][y])
}
if UseColor {
o.WriteString(TERM_RESET)
}
o.WriteString("\n")
}
log.Print(o.String())
}