Byte-snake-engine/maps/rivers_and_bridges.go

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package maps
import (
"github.com/BattlesnakeOfficial/rules"
)
func init() {
globalRegistry.RegisterMap("hz_rivers_bridges", RiverAndBridgesMediumHazardsMap{})
globalRegistry.RegisterMap("hz_rivers_bridges_lg", RiverAndBridgesLargeHazardsMap{})
globalRegistry.RegisterMap("hz_rivers_bridges_xl", RiverAndBridgesExtraLargeHazardsMap{})
}
func setupRiverAndBridgesBoard(startingPositions [][]rules.Point, hazards []rules.Point, lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
width := lastBoardState.Width
height := lastBoardState.Height
numSnakes := len(lastBoardState.Snakes)
if numSnakes == 0 {
return rules.RulesetError("too few snakes - at least one snake must be present")
}
rand := settings.GetRand(0)
snakeIDs := make([]string, 0, len(lastBoardState.Snakes))
for _, snake := range lastBoardState.Snakes {
snakeIDs = append(snakeIDs, snake.ID)
}
tempBoardState := rules.NewBoardState(width, height)
tempBoardState.Snakes = make([]rules.Snake, len(snakeIDs))
for i := 0; i < len(snakeIDs); i++ {
tempBoardState.Snakes[i] = rules.Snake{
ID: snakeIDs[i],
Health: rules.SnakeMaxHealth,
}
}
err := rules.PlaceSnakesInQuadrants(rand, tempBoardState, startingPositions)
if err != nil {
return err
}
err = rules.PlaceFoodFixed(rand, tempBoardState)
if err != nil {
return err
}
// Copy food from temp board state
for _, f := range tempBoardState.Food {
// skip the center food
if f.X == lastBoardState.Width/2 && f.Y == lastBoardState.Height/2 {
continue
}
editor.AddFood(f)
}
// Copy snakes from temp board state
for _, snake := range tempBoardState.Snakes {
editor.PlaceSnake(snake.ID, snake.Body, snake.Health)
}
for _, p := range hazards {
editor.AddHazard(p)
}
return nil
}
func placeRiverAndBridgesFood(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
rand := settings.GetRand(lastBoardState.Turn)
foodNeeded := checkFoodNeedingPlacement(rand, settings, lastBoardState)
if foodNeeded > 0 {
pts := rules.GetUnoccupiedPoints(lastBoardState, false, true)
placeFoodRandomlyAtPositions(rand, lastBoardState, editor, foodNeeded, pts)
}
return nil
}
type RiverAndBridgesMediumHazardsMap struct{}
func (m RiverAndBridgesMediumHazardsMap) ID() string {
return "hz_rivers_bridges"
}
func (m RiverAndBridgesMediumHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_rivers_bridges",
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
Each river has one or two 1-square "bridges" over them`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 8,
BoardSizes: FixedSizes(Dimensions{11, 11}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m RiverAndBridgesMediumHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
return rules.RulesetError("This map can only be played on a 11x11 board")
}
err := setupRiverAndBridgesBoard(riversAndBridgesMediumStartPositions, riversAndBridgesMediumHazards, lastBoardState, settings, editor)
if err != nil {
return err
}
return nil
}
func (m RiverAndBridgesMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
var riversAndBridgesMediumStartPositions = [][]rules.Point{
{
{X: 1, Y: 1},
{X: 3, Y: 3},
},
{
{X: 9, Y: 9},
{X: 7, Y: 7},
},
{
{X: 1, Y: 9},
{X: 3, Y: 9},
},
{
{X: 9, Y: 1},
{X: 7, Y: 3},
},
}
var riversAndBridgesMediumHazards = []rules.Point{
{X: 5, Y: 10},
{X: 5, Y: 9},
{X: 5, Y: 7},
{X: 5, Y: 6},
{X: 5, Y: 5},
{X: 5, Y: 4},
{X: 5, Y: 3},
{X: 5, Y: 0},
{X: 5, Y: 1},
{X: 6, Y: 5},
{X: 7, Y: 5},
{X: 9, Y: 5},
{X: 10, Y: 5},
{X: 4, Y: 5},
{X: 3, Y: 5},
{X: 1, Y: 5},
{X: 0, Y: 5},
}
type RiverAndBridgesLargeHazardsMap struct{}
func (m RiverAndBridgesLargeHazardsMap) ID() string {
return "hz_rivers_bridges_lg"
}
func (m RiverAndBridgesLargeHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_rivers_bridges_lg",
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
Each river has one or two 1-square "bridges" over them`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 12,
BoardSizes: FixedSizes(Dimensions{19, 19}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m RiverAndBridgesLargeHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
return rules.RulesetError("This map can only be played on a 19x19 board")
}
err := setupRiverAndBridgesBoard(riversAndBridgesLargeStartPositions, riversAndBridgesLargeHazards, lastBoardState, settings, editor)
if err != nil {
return err
}
return nil
}
func (m RiverAndBridgesLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
var riversAndBridgesLargeStartPositions = [][]rules.Point{
{
{X: 1, Y: 1},
{X: 5, Y: 1},
{X: 1, Y: 5},
{X: 5, Y: 5},
},
{
{X: 17, Y: 1},
{X: 17, Y: 5},
{X: 13, Y: 5},
{X: 13, Y: 1},
},
{
{X: 1, Y: 17},
{X: 5, Y: 17},
{X: 1, Y: 13},
{X: 5, Y: 13},
},
{
{X: 17, Y: 17},
{X: 17, Y: 13},
{X: 13, Y: 17},
{X: 13, Y: 13},
},
}
var riversAndBridgesLargeHazards = []rules.Point{
{X: 9, Y: 0},
{X: 9, Y: 1},
{X: 9, Y: 2},
{X: 9, Y: 5},
{X: 9, Y: 6},
{X: 9, Y: 7},
{X: 9, Y: 9},
{X: 9, Y: 8},
{X: 9, Y: 10},
{X: 9, Y: 12},
{X: 9, Y: 11},
{X: 9, Y: 13},
{X: 9, Y: 14},
{X: 9, Y: 16},
{X: 9, Y: 17},
{X: 9, Y: 18},
{X: 0, Y: 9},
{X: 2, Y: 9},
{X: 1, Y: 9},
{X: 3, Y: 9},
{X: 5, Y: 9},
{X: 6, Y: 9},
{X: 7, Y: 9},
{X: 8, Y: 9},
{X: 10, Y: 9},
{X: 13, Y: 9},
{X: 12, Y: 9},
{X: 11, Y: 9},
{X: 15, Y: 9},
{X: 16, Y: 9},
{X: 17, Y: 9},
{X: 18, Y: 9},
{X: 9, Y: 4},
{X: 8, Y: 10},
{X: 8, Y: 8},
{X: 10, Y: 8},
{X: 10, Y: 10},
}
type RiverAndBridgesExtraLargeHazardsMap struct{}
func (m RiverAndBridgesExtraLargeHazardsMap) ID() string {
return "hz_rivers_bridges_xl"
}
func (m RiverAndBridgesExtraLargeHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_rivers_bridges_xl",
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
Each river has one or two 1-square "bridges" over them`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 12,
BoardSizes: FixedSizes(Dimensions{25, 25}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m RiverAndBridgesExtraLargeHazardsMap) SetupBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if !m.Meta().BoardSizes.IsAllowable(lastBoardState.Width, lastBoardState.Height) {
return rules.RulesetError("This map can only be played on a 25x25 board")
}
err := setupRiverAndBridgesBoard(riversAndBridgesExtraLargeStartPositions, riversAndBridgesExtraLargeHazards, lastBoardState, settings, editor)
if err != nil {
return err
}
return nil
}
func (m RiverAndBridgesExtraLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
var riversAndBridgesExtraLargeStartPositions = [][]rules.Point{
{
{X: 1, Y: 1},
{X: 9, Y: 9},
{X: 9, Y: 1},
{X: 1, Y: 9},
},
{
{X: 23, Y: 23},
{X: 15, Y: 15},
{X: 23, Y: 15},
{X: 15, Y: 23},
},
{
{X: 15, Y: 1},
{X: 15, Y: 9},
{X: 23, Y: 9},
{X: 23, Y: 1},
},
{
{X: 9, Y: 23},
{X: 1, Y: 23},
{X: 9, Y: 15},
{X: 1, Y: 15},
},
}
var riversAndBridgesExtraLargeHazards = []rules.Point{
{X: 12, Y: 24},
{X: 12, Y: 21},
{X: 12, Y: 20},
{X: 12, Y: 19},
{X: 12, Y: 18},
{X: 12, Y: 15},
{X: 12, Y: 14},
{X: 12, Y: 13},
{X: 12, Y: 12},
{X: 12, Y: 11},
{X: 12, Y: 10},
{X: 12, Y: 9},
{X: 12, Y: 5},
{X: 12, Y: 4},
{X: 12, Y: 3},
{X: 12, Y: 0},
{X: 0, Y: 12},
{X: 3, Y: 12},
{X: 4, Y: 12},
{X: 5, Y: 12},
{X: 6, Y: 12},
{X: 9, Y: 12},
{X: 10, Y: 12},
{X: 11, Y: 12},
{X: 13, Y: 12},
{X: 14, Y: 12},
{X: 15, Y: 12},
{X: 18, Y: 12},
{X: 20, Y: 12},
{X: 19, Y: 12},
{X: 21, Y: 12},
{X: 24, Y: 12},
{X: 11, Y: 14},
{X: 10, Y: 13},
{X: 11, Y: 13},
{X: 10, Y: 11},
{X: 11, Y: 11},
{X: 11, Y: 10},
{X: 13, Y: 10},
{X: 14, Y: 11},
{X: 13, Y: 11},
{X: 13, Y: 13},
{X: 14, Y: 13},
{X: 13, Y: 14},
{X: 12, Y: 6},
{X: 12, Y: 2},
{X: 2, Y: 12},
{X: 22, Y: 12},
{X: 12, Y: 22},
{X: 16, Y: 12},
{X: 12, Y: 8},
{X: 8, Y: 12},
{X: 12, Y: 16},
}