wrapped ruleset (#30)
* wrapped ruleset * resurrect like brad suggested * introduce mode to binary * go fmt * address edge crossing collision and eating bugs * Update board_state.go * removed binary * rename variable
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248
wrapped_test.go
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248
wrapped_test.go
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package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestLeft(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "left"},
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{ID: "bottomRight", Move: "left"},
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{ID: "topLeft", Move: "left"},
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{ID: "topRight", Move: "left"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{10, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{9, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{10, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{9, 10}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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}
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}
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func TestRight(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "right"},
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{ID: "bottomRight", Move: "right"},
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{ID: "topLeft", Move: "right"},
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{ID: "topRight", Move: "right"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{1, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{0, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{1, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{0, 10}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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}
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}
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func TestUp(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "up"},
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{ID: "bottomRight", Move: "up"},
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{ID: "topLeft", Move: "up"},
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{ID: "topRight", Move: "up"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 1}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 1}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 0}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestDown(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "down"},
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{ID: "bottomRight", Move: "down"},
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{ID: "topLeft", Move: "down"},
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{ID: "topRight", Move: "down"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 10}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 9}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 9}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestEdgeCrossingCollision(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "left", Health: 10, Body: []Point{{0, 5}}},
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{ID: "rightEdge", Health: 10, Body: []Point{
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{10, 1},
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{10, 2},
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{10, 3},
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{10, 4},
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{10, 5},
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{10, 6},
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}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "left", Move: "left"},
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{ID: "rightEdge", Move: "down"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "left", Health: 0, Body: []Point{{10, 5}}, EliminatedCause: EliminatedByCollision, EliminatedBy: "rightEdge"},
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{ID: "rightEdge", Health: 10, Body: []Point{
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{10, 0},
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{10, 1},
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{10, 2},
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{10, 3},
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{10, 4},
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{10, 5},
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}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestEdgeCrossingEating(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "left", Health: 10, Body: []Point{{0, 5}, {1, 5}}},
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{ID: "other", Health: 10, Body: []Point{{5, 5}}},
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},
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Food: []Point{
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{10, 5},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "left", Move: "left"},
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{ID: "other", Move: "left"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "left", Health: 100, Body: []Point{{10, 5}, {0, 5}, {0, 5}}},
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{ID: "other", Health: 9, Body: []Point{{4, 5}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].Health, snake.Health, snake.ID)
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}
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}
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