wrapped ruleset (#30)
* wrapped ruleset * resurrect like brad suggested * introduce mode to binary * go fmt * address edge crossing collision and eating bugs * Update board_state.go * removed binary * rename variable
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015b681f14
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3 changed files with 318 additions and 0 deletions
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@ -214,6 +214,10 @@ func getRuleset(seed int64, gameTurn int32, snakes []Battlesnake) rules.Ruleset
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ruleset = &rules.SoloRuleset{
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ruleset = &rules.SoloRuleset{
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StandardRuleset: standard,
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StandardRuleset: standard,
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}
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}
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case "wrapped":
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ruleset = &rules.WrappedRuleset{
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StandardRuleset: standard,
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}
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case "constrictor":
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case "constrictor":
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ruleset = &rules.ConstrictorRuleset{
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ruleset = &rules.ConstrictorRuleset{
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StandardRuleset: standard,
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StandardRuleset: standard,
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66
wrapped.go
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66
wrapped.go
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@ -0,0 +1,66 @@
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package rules
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type WrappedRuleset struct {
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StandardRuleset
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}
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func replace(value, min, max int32) int32 {
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if value < min {
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return max
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}
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if value > max {
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return min
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}
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return value
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}
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func (r *WrappedRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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nextState := prevState.Clone()
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err := r.moveSnakes(nextState, moves)
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if err != nil {
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return nil, err
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}
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err = r.reduceSnakeHealth(nextState)
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if err != nil {
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return nil, err
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}
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err = r.maybeDamageHazards(nextState)
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if err != nil {
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return nil, err
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}
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err = r.maybeFeedSnakes(nextState)
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if err != nil {
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return nil, err
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}
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err = r.maybeSpawnFood(nextState)
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if err != nil {
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return nil, err
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}
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err = r.maybeEliminateSnakes(nextState)
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if err != nil {
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return nil, err
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}
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return nextState, nil
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}
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func (r *WrappedRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
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err := r.StandardRuleset.moveSnakes(b, moves)
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if err != nil {
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return err
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}
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for i := 0; i < len(b.Snakes); i++ {
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snake := &b.Snakes[i]
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snake.Body[0].X = replace(snake.Body[0].X, 0, b.Width-1)
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snake.Body[0].Y = replace(snake.Body[0].Y, 0, b.Height-1)
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}
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return nil
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}
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248
wrapped_test.go
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248
wrapped_test.go
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@ -0,0 +1,248 @@
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package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestLeft(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "left"},
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{ID: "bottomRight", Move: "left"},
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{ID: "topLeft", Move: "left"},
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{ID: "topRight", Move: "left"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{10, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{9, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{10, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{9, 10}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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}
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}
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func TestRight(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "right"},
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{ID: "bottomRight", Move: "right"},
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{ID: "topLeft", Move: "right"},
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{ID: "topRight", Move: "right"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{1, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{0, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{1, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{0, 10}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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}
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}
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func TestUp(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "up"},
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{ID: "bottomRight", Move: "up"},
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{ID: "topLeft", Move: "up"},
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{ID: "topRight", Move: "up"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 1}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 1}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 0}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestDown(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "down"},
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{ID: "bottomRight", Move: "down"},
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{ID: "topLeft", Move: "down"},
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{ID: "topRight", Move: "down"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{0, 10}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{10, 10}}},
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{ID: "topLeft", Health: 10, Body: []Point{{0, 9}}},
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{ID: "topRight", Health: 10, Body: []Point{{10, 9}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestEdgeCrossingCollision(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "left", Health: 10, Body: []Point{{0, 5}}},
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{ID: "rightEdge", Health: 10, Body: []Point{
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{10, 1},
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{10, 2},
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{10, 3},
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{10, 4},
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{10, 5},
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{10, 6},
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}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "left", Move: "left"},
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{ID: "rightEdge", Move: "down"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "left", Health: 0, Body: []Point{{10, 5}}, EliminatedCause: EliminatedByCollision, EliminatedBy: "rightEdge"},
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{ID: "rightEdge", Health: 10, Body: []Point{
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{10, 0},
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{10, 1},
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{10, 2},
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{10, 3},
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{10, 4},
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{10, 5},
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}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestEdgeCrossingEating(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "left", Health: 10, Body: []Point{{0, 5}, {1, 5}}},
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{ID: "other", Health: 10, Body: []Point{{5, 5}}},
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},
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Food: []Point{
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{10, 5},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "left", Move: "left"},
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{ID: "other", Move: "left"},
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}
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r := WrappedRuleset{}
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nextBoardState, err := r.CreateNextBoardState(boardState, snakeMoves)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "left", Health: 100, Body: []Point{{10, 5}, {0, 5}, {0, 5}}},
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{ID: "other", Health: 9, Body: []Point{{4, 5}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].Health, snake.Health, snake.ID)
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}
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}
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