DEV 953: Add basic maps support to CLI (#74)
* remove squad support and switch to using pipelines only in RulesBuilder * remove spawn_food.standard from legacy ruleset definitions * bugfix: Royale map generates Standard food * add maps support to CLI * add automated tests for all registered GameMap implementations * update README
This commit is contained in:
parent
3bd1e47bb4
commit
1adbc79168
27 changed files with 565 additions and 1371 deletions
|
|
@ -19,11 +19,10 @@ func TestSetupBoard_Error(t *testing.T) {
|
|||
Id: t.Name(),
|
||||
Error: errors.New("bad map update"),
|
||||
}
|
||||
RegisterMap(testMap.ID(), testMap)
|
||||
|
||||
_, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{})
|
||||
|
||||
require.EqualError(t, err, "bad map update")
|
||||
TestMap(testMap.ID(), testMap, func() {
|
||||
_, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{})
|
||||
require.EqualError(t, err, "bad map update")
|
||||
})
|
||||
}
|
||||
|
||||
func TestSetupBoard(t *testing.T) {
|
||||
|
|
@ -42,26 +41,27 @@ func TestSetupBoard(t *testing.T) {
|
|||
{X: 2, Y: 2},
|
||||
},
|
||||
}
|
||||
RegisterMap(testMap.ID(), testMap)
|
||||
|
||||
boardState, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{"1", "2"})
|
||||
TestMap(testMap.ID(), testMap, func() {
|
||||
boardState, err := SetupBoard(testMap.ID(), rules.Settings{}, 10, 10, []string{"1", "2"})
|
||||
|
||||
require.NoError(t, err)
|
||||
require.NoError(t, err)
|
||||
|
||||
require.Len(t, boardState.Snakes, 2)
|
||||
require.Len(t, boardState.Snakes, 2)
|
||||
|
||||
require.Equal(t, rules.Snake{
|
||||
ID: "1",
|
||||
Body: []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 4}, {X: 3, Y: 4}},
|
||||
Health: rules.SnakeMaxHealth,
|
||||
}, boardState.Snakes[0])
|
||||
require.Equal(t, rules.Snake{
|
||||
ID: "2",
|
||||
Body: []rules.Point{{X: 6, Y: 2}, {X: 6, Y: 2}, {X: 6, Y: 2}},
|
||||
Health: rules.SnakeMaxHealth,
|
||||
}, boardState.Snakes[1])
|
||||
require.Equal(t, []rules.Point{{X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food)
|
||||
require.Equal(t, []rules.Point{{X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards)
|
||||
require.Equal(t, rules.Snake{
|
||||
ID: "1",
|
||||
Body: []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 4}, {X: 3, Y: 4}},
|
||||
Health: rules.SnakeMaxHealth,
|
||||
}, boardState.Snakes[0])
|
||||
require.Equal(t, rules.Snake{
|
||||
ID: "2",
|
||||
Body: []rules.Point{{X: 6, Y: 2}, {X: 6, Y: 2}, {X: 6, Y: 2}},
|
||||
Health: rules.SnakeMaxHealth,
|
||||
}, boardState.Snakes[1])
|
||||
require.Equal(t, []rules.Point{{X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food)
|
||||
require.Equal(t, []rules.Point{{X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards)
|
||||
})
|
||||
}
|
||||
|
||||
func TestUpdateBoard(t *testing.T) {
|
||||
|
|
@ -80,7 +80,6 @@ func TestUpdateBoard(t *testing.T) {
|
|||
{X: 2, Y: 2},
|
||||
},
|
||||
}
|
||||
RegisterMap(testMap.ID(), testMap)
|
||||
|
||||
previousBoardState := &rules.BoardState{
|
||||
Turn: 0,
|
||||
|
|
@ -98,17 +97,20 @@ func TestUpdateBoard(t *testing.T) {
|
|||
},
|
||||
},
|
||||
}
|
||||
boardState, err := UpdateBoard(testMap.ID(), previousBoardState, rules.Settings{})
|
||||
|
||||
require.NoError(t, err)
|
||||
TestMap(testMap.ID(), testMap, func() {
|
||||
boardState, err := UpdateBoard(testMap.ID(), previousBoardState, rules.Settings{})
|
||||
|
||||
require.Len(t, boardState.Snakes, 1)
|
||||
require.NoError(t, err)
|
||||
|
||||
require.Equal(t, rules.Snake{
|
||||
ID: "1",
|
||||
Body: []rules.Point{{X: 6, Y: 4}, {X: 6, Y: 3}, {X: 6, Y: 2}},
|
||||
Health: rules.SnakeMaxHealth,
|
||||
}, boardState.Snakes[0])
|
||||
require.Equal(t, []rules.Point{{X: 0, Y: 1}, {X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food)
|
||||
require.Equal(t, []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards)
|
||||
require.Len(t, boardState.Snakes, 1)
|
||||
|
||||
require.Equal(t, rules.Snake{
|
||||
ID: "1",
|
||||
Body: []rules.Point{{X: 6, Y: 4}, {X: 6, Y: 3}, {X: 6, Y: 2}},
|
||||
Health: rules.SnakeMaxHealth,
|
||||
}, boardState.Snakes[0])
|
||||
require.Equal(t, []rules.Point{{X: 0, Y: 1}, {X: 1, Y: 1}, {X: 5, Y: 3}}, boardState.Food)
|
||||
require.Equal(t, []rules.Point{{X: 3, Y: 4}, {X: 3, Y: 5}, {X: 2, Y: 2}}, boardState.Hazards)
|
||||
})
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue