DEV-1558-healing-pools-map (#94)
* Adding a basic map that adds a few hazards based on fixed coordinates to the map. * Used wrong board size definitions
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92
maps/healing_pools.go
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92
maps/healing_pools.go
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package maps
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import (
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"github.com/BattlesnakeOfficial/rules"
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)
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type HealingPoolsMap struct{}
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func init() {
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globalRegistry.RegisterMap("healing_pools", HealingPoolsMap{})
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}
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func (m HealingPoolsMap) ID() string {
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return "healing_pools"
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}
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func (m HealingPoolsMap) Meta() Metadata {
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return Metadata{
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Name: "Healing Pools",
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Description: "A simple map that spawns fixed single cell hazard areas based on the map size.",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: FixedSizes(Dimensions{7, 7}, Dimensions{11, 11}, Dimensions{19, 19}),
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}
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}
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func (m HealingPoolsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := (StandardMap{}).SetupBoard(initialBoardState, settings, editor); err != nil {
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return err
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}
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rand := settings.GetRand(0)
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options, ok := poolLocationOptions[rules.Point{X: initialBoardState.Width, Y: initialBoardState.Height}]
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if !ok {
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return rules.RulesetError("board size is not supported by this map")
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}
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i := rand.Intn(len(options))
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for _, p := range options[i] {
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editor.AddHazard(p)
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}
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return nil
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}
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func (m HealingPoolsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
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}
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var poolLocationOptions = map[rules.Point][][]rules.Point{
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{X: 7, Y: 7}: {
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{
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{X: 3, Y: 3},
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},
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},
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{X: 11, Y: 11}: {
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{
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{X: 3, Y: 3},
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{X: 7, Y: 7},
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},
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{
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{X: 3, Y: 7},
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{X: 7, Y: 3},
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},
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{
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{X: 3, Y: 5},
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{X: 7, Y: 5},
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},
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{
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{X: 5, Y: 7},
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{X: 5, Y: 3},
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},
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},
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{X: 19, Y: 19}: {
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{
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{X: 5, Y: 5},
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{X: 13, Y: 13},
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{X: 5, Y: 13},
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{X: 13, Y: 5},
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},
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{
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{X: 5, Y: 10},
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{X: 13, Y: 10},
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{X: 10, Y: 13},
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{X: 10, Y: 5},
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},
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},
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}
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58
maps/healing_pools_test.go
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58
maps/healing_pools_test.go
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@ -0,0 +1,58 @@
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package maps_test
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import (
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"fmt"
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/BattlesnakeOfficial/rules/maps"
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"github.com/stretchr/testify/require"
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)
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func TestHealingPoolsMap(t *testing.T) {
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tests := []struct {
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boardSize int
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expectedHazards int
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allowableHazards []rules.Point
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}{
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{7, 1, []rules.Point{{X: 3, Y: 3}}},
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{11, 2, []rules.Point{{X: 3, Y: 3},
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{X: 7, Y: 7},
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{X: 3, Y: 7},
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{X: 7, Y: 3},
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{X: 3, Y: 5},
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{X: 7, Y: 5},
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{X: 5, Y: 7},
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{X: 5, Y: 3}}},
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{19, 4, []rules.Point{{X: 5, Y: 5},
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{X: 13, Y: 13},
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{X: 5, Y: 13},
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{X: 13, Y: 5},
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{X: 5, Y: 10},
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{X: 13, Y: 10},
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{X: 10, Y: 13},
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{X: 10, Y: 5}}},
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}
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for _, tc := range tests {
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t.Run(fmt.Sprintf("%dx%d", tc.boardSize, tc.boardSize), func(t *testing.T) {
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m := maps.HealingPoolsMap{}
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state := rules.NewBoardState(tc.boardSize, tc.boardSize)
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settings := rules.Settings{}
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// ensure the ring of hazards is added to the board at setup
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editor := maps.NewBoardStateEditor(state)
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require.Empty(t, state.Hazards)
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err := m.SetupBoard(state, settings, editor)
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require.NoError(t, err)
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require.NotEmpty(t, state.Hazards)
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require.Len(t, state.Hazards, tc.expectedHazards)
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for _, p := range state.Hazards {
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require.Contains(t, tc.allowableHazards, p)
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}
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})
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}
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}
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