only spawn centre food on setup when settings.MinimumFood is > 0 (#106)

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Chris Hoefgen 2022-08-26 09:26:48 -07:00 committed by GitHub
parent ba3b882e1b
commit 7fa55be26c
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@ -63,8 +63,10 @@ func (m ArcadeMazeMap) SetupBoard(initialBoardState *rules.BoardState, settings
editor.AddHazard(hazard)
}
if settings.MinimumFood > 0 {
// Add food in center
editor.AddFood(rules.Point{X: 9, Y: 11})
}
return nil
}