DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

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@ -71,7 +71,11 @@ func (m RiverAndBridgesMediumHazardsMap) SetupBoard(initialBoardState *rules.Boa
return setupRiverAndBridgesBoard(riversAndBridgesMediumStartPositions, riversAndBridgesMediumHazards, initialBoardState, settings, editor)
}
func (m RiverAndBridgesMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
func (m RiverAndBridgesMediumHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m RiverAndBridgesMediumHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
@ -142,7 +146,11 @@ func (m RiverAndBridgesLargeHazardsMap) SetupBoard(initialBoardState *rules.Boar
return setupRiverAndBridgesBoard(riversAndBridgesLargeStartPositions, riversAndBridgesLargeHazards, initialBoardState, settings, editor)
}
func (m RiverAndBridgesLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
func (m RiverAndBridgesLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m RiverAndBridgesLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
@ -241,7 +249,11 @@ func (m RiverAndBridgesExtraLargeHazardsMap) SetupBoard(initialBoardState *rules
return setupRiverAndBridgesBoard(riversAndBridgesExtraLargeStartPositions, riversAndBridgesExtraLargeHazards, initialBoardState, settings, editor)
}
func (m RiverAndBridgesExtraLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
func (m RiverAndBridgesExtraLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m RiverAndBridgesExtraLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
@ -355,7 +367,11 @@ func (m IslandsAndBridgesMediumHazardsMap) SetupBoard(initialBoardState *rules.B
return setupRiverAndBridgesBoard(islandsAndBridgesMediumStartPositions, islandsAndBridgesMediumHazards, initialBoardState, settings, editor)
}
func (m IslandsAndBridgesMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
func (m IslandsAndBridgesMediumHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m IslandsAndBridgesMediumHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
@ -441,7 +457,11 @@ func (m IslandsAndBridgesLargeHazardsMap) SetupBoard(initialBoardState *rules.Bo
return setupRiverAndBridgesBoard(islandsAndBridgesLargeStartPositions, islandsAndBridgesLargeHazards, initialBoardState, settings, editor)
}
func (m IslandsAndBridgesLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
func (m IslandsAndBridgesLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m IslandsAndBridgesLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}