DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
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parent
639362ef46
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50 changed files with 1349 additions and 1610 deletions
20
wrapped.go
20
wrapped.go
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@ -9,22 +9,6 @@ var wrappedRulesetStages = []string{
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StageEliminationStandard,
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}
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type WrappedRuleset struct {
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StandardRuleset
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}
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func (r *WrappedRuleset) Name() string { return GameTypeWrapped }
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func (r WrappedRuleset) Execute(bs *BoardState, s Settings, sm []SnakeMove) (bool, *BoardState, error) {
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return NewPipeline(wrappedRulesetStages...).Execute(bs, s, sm)
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}
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func (r *WrappedRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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_, nextState, err := r.Execute(prevState, r.Settings(), moves)
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return nextState, err
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}
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func MoveSnakesWrapped(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
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if IsInitialization(b, settings, moves) {
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return false, nil
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@ -47,10 +31,6 @@ func MoveSnakesWrapped(b *BoardState, settings Settings, moves []SnakeMove) (boo
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return false, nil
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}
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func (r *WrappedRuleset) IsGameOver(b *BoardState) (bool, error) {
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return GameOverStandard(b, r.Settings(), nil)
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}
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func wrap(value, min, max int) int {
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if value < min {
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return max
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