map now respects 0% food spawn chance (#110)
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1 changed files with 1 additions and 1 deletions
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@ -75,7 +75,7 @@ func (m ArcadeMazeMap) UpdateBoard(lastBoardState *rules.BoardState, settings ru
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rand := settings.GetRand(lastBoardState.Turn)
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// Respect FoodSpawnChance setting
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if rand.Intn(100) > settings.FoodSpawnChance {
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if settings.FoodSpawnChance == 0 || rand.Intn(100) > settings.FoodSpawnChance {
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return nil
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}
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