Commit graph

7 commits

Author SHA1 Message Date
Rob O'Dwyer
82e1999126
DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
2022-10-28 16:49:49 -07:00
Torben
e1289af5fb
DEV-1479 ensure snake elimination turn is set (#93)
* ensure snake elimination turn is set

- centralise elimination update logic to a single place to ensure consistency

* doc the method

* testing
2022-07-21 14:26:56 -07:00
Torben
d378759d58
DEV-1096 - add a new "pipeline" concept (#67)
* add a new "pipeline" concept

- added new Pipeline type which is a series of stages
- added a global registry to facilitate plugin architecture
- 100% test coverage

* Refactor rulesets to provide and use Pipeline

* fix copypasta comments

* fix lint for unused method

* include game over stages in ruleset pipelines

* clean up unused private standard methods

* remove unused private methods in squad ruleset

* remove unused private methods in royale ruleset

* refactor: pipeline clone + return next board state

* YAGNI: remove unused Append

* refactor: improve stage names

* add no-op behavior to stages for initial state

* refactor: no-op decision within stage functions

* remove misleading comment that isn't true

* dont bother checking for init in gameover stages

* remove redundant test

* refactor: provide a combined ruleset/pipeline type

* fix: movement no-op for GameOver check

IsGameOver needs to run pipeline, move snakes needs to no-op for that

* add test coverage

* refactor: improve stage names and use constants

* add Error method

Support error checking before calling Execute()

* update naming to be American style

* panic when overwriting stages in global registry

* rename "Error" method and improve docs

* use testify lib for panic assertion

* remove redundant food stage

* use ruleset-specific logic for game over checks

* re-work Pipeline errors

* rework errors again

* add defensive check for zero length snake

* use old logic which checks current state, not next

* add warning about how PipelineRuleset checks for game over
2022-04-19 15:52:57 -07:00
Torben
5e629e9e93
DEV-765 add some additional tests (#65)
Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
2022-03-15 16:41:39 -07:00
John Oram
f31bdff4b8
add ruleset data to the calls made by the cli (name and version) (#32)
* add ruleset data to the cli (name and version)
* remove double ruleset tracking with royale mode
2021-07-02 20:00:19 -07:00
Brad Van Vugt
68043109a5 Fix function name and interface tests. 2020-05-17 14:38:39 -07:00
Brad Van Vugt
fe2a415cac Add solo gameplay ruleset. 2020-05-17 14:29:30 -07:00