Commit graph

8 commits

Author SHA1 Message Date
Torben
f58df66e69
allow initial food placement for 8 snakes on 7x7 board (#87)
* allow initial food placement for 8 snakes on 7x7

* fix logic to be for small board

* fix inverted logic

* logic should be actually <= 4 snakes, not 7
2022-06-22 16:14:15 -07:00
Torben
3bd1e47bb4
change all "int32" types to "int" (#75) 2022-05-25 11:17:41 -07:00
Rob O'Dwyer
e94d758a9b
DEV 1303: Add empty and royale maps and update game map interface (#72)
* move random generator into Settings

* add empty and royale maps

* place snakes on either cardinal or corner positions first
2022-05-17 15:45:56 -07:00
Rob O'Dwyer
dab9178a55
DEV 1247: Add a new map generator interface (#71)
* reorganize code

* first draft of map generator interfaces

* add explicit random interface to board helpers

* implement standard map

* rename Generator to GameMap

* allow initializing snakes separately from placing them

* add random number generator to Settings

* updates to GameMap interface

* add helpers for creating and updating BoardState with maps
2022-05-11 08:26:28 -07:00
Brad Van Vugt
573a93fa30
Stop spawning food in corners in competitive play. (#68) 2022-04-07 07:59:21 -07:00
bvanvugt
6e01793750 Remove equidistant food spawns that are closer to center. 2022-01-18 20:51:01 +00:00
bvanvugt
4df2c65432 Restrict fixed food spawns to only locations further from center. 2022-01-18 20:21:21 +00:00
Rob O'Dwyer
015b681f14
DEV-280: Extract board generation out of rules.Ruleset (#51)
* extract board generation out of rules.Ruleset

* update comment and remove redundant interface check

* clone boardState in constrictor to respect the ModifyBoardState interface
2021-08-23 17:13:58 -07:00