Byte-snake-engine/constrictor.go
Rob O'Dwyer 82e1999126
DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
2022-10-28 16:49:49 -07:00

48 lines
1.2 KiB
Go

package rules
var constrictorRulesetStages = []string{
StageGameOverStandard,
StageMovementStandard,
StageStarvationStandard,
StageHazardDamageStandard,
StageFeedSnakesStandard,
StageEliminationStandard,
StageSpawnFoodNoFood,
StageModifySnakesAlwaysGrow,
}
var wrappedConstrictorRulesetStages = []string{
StageGameOverStandard,
StageMovementWrapBoundaries,
StageStarvationStandard,
StageHazardDamageStandard,
StageFeedSnakesStandard,
StageEliminationStandard,
StageSpawnFoodNoFood,
StageModifySnakesAlwaysGrow,
}
func RemoveFoodConstrictor(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
// Remove all food from the board
b.Food = []Point{}
return false, nil
}
func GrowSnakesConstrictor(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
// Set all snakes to max health and ensure they grow next turn
for i := 0; i < len(b.Snakes); i++ {
if len(b.Snakes[i].Body) <= 0 {
return false, ErrorZeroLengthSnake
}
b.Snakes[i].Health = SnakeMaxHealth
tail := b.Snakes[i].Body[len(b.Snakes[i].Body)-1]
subTail := b.Snakes[i].Body[len(b.Snakes[i].Body)-2]
if tail != subTail {
growSnake(&b.Snakes[i])
}
}
return false, nil
}