Byte-snake-engine/maps/rivers_and_bridges.go

486 lines
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package maps
import (
"github.com/BattlesnakeOfficial/rules"
)
func init() {
globalRegistry.RegisterMap("hz_rivers_bridges", RiverAndBridgesMediumHazardsMap{})
globalRegistry.RegisterMap("hz_rivers_bridges_lg", RiverAndBridgesLargeHazardsMap{})
globalRegistry.RegisterMap("hz_rivers_bridges_xl", RiverAndBridgesExtraLargeHazardsMap{})
globalRegistry.RegisterMap("hz_islands_bridges", IslandsAndBridgesMediumHazardsMap{})
globalRegistry.RegisterMap("hz_islands_bridges_lg", IslandsAndBridgesLargeHazardsMap{})
}
func setupRiverAndBridgesBoard(startingPositions [][]rules.Point, hazards []rules.Point, initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
rand := settings.GetRand(0)
err := PlaceSnakesInQuadrants(rand, editor, initialBoardState.Snakes, startingPositions)
if err != nil {
return err
}
for _, p := range hazards {
editor.AddHazard(p)
}
err = PlaceFoodFixed(rand, initialBoardState, editor)
if err != nil {
return err
}
return nil
}
func placeRiverAndBridgesFood(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
rand := settings.GetRand(lastBoardState.Turn)
foodNeeded := checkFoodNeedingPlacement(rand, settings, lastBoardState)
if foodNeeded > 0 {
pts := rules.GetUnoccupiedPoints(lastBoardState, false, true)
placeFoodRandomlyAtPositions(rand, lastBoardState, editor, foodNeeded, pts)
}
return nil
}
type RiverAndBridgesMediumHazardsMap struct{}
func (m RiverAndBridgesMediumHazardsMap) ID() string {
return "hz_rivers_bridges"
}
func (m RiverAndBridgesMediumHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_rivers_bridges",
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
Each river has one or two 1-square "bridges" over them`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 8,
BoardSizes: FixedSizes(Dimensions{11, 11}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m RiverAndBridgesMediumHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if err := m.Meta().Validate(initialBoardState); err != nil {
return err
}
return setupRiverAndBridgesBoard(riversAndBridgesMediumStartPositions, riversAndBridgesMediumHazards, initialBoardState, settings, editor)
}
func (m RiverAndBridgesMediumHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m RiverAndBridgesMediumHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
var riversAndBridgesMediumStartPositions = [][]rules.Point{
{
{X: 1, Y: 1},
{X: 3, Y: 3},
},
{
{X: 9, Y: 9},
{X: 7, Y: 7},
},
{
{X: 1, Y: 9},
{X: 3, Y: 9},
},
{
{X: 9, Y: 1},
{X: 7, Y: 3},
},
}
var riversAndBridgesMediumHazards = []rules.Point{
{X: 5, Y: 10},
{X: 5, Y: 9},
{X: 5, Y: 7},
{X: 5, Y: 6},
{X: 5, Y: 5},
{X: 5, Y: 4},
{X: 5, Y: 3},
{X: 5, Y: 0},
{X: 5, Y: 1},
{X: 6, Y: 5},
{X: 7, Y: 5},
{X: 9, Y: 5},
{X: 10, Y: 5},
{X: 4, Y: 5},
{X: 3, Y: 5},
{X: 1, Y: 5},
{X: 0, Y: 5},
}
type RiverAndBridgesLargeHazardsMap struct{}
func (m RiverAndBridgesLargeHazardsMap) ID() string {
return "hz_rivers_bridges_lg"
}
func (m RiverAndBridgesLargeHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_rivers_bridges_lg",
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
Each river has one or two 1-square "bridges" over them`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 12,
BoardSizes: FixedSizes(Dimensions{19, 19}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m RiverAndBridgesLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if err := m.Meta().Validate(initialBoardState); err != nil {
return err
}
return setupRiverAndBridgesBoard(riversAndBridgesLargeStartPositions, riversAndBridgesLargeHazards, initialBoardState, settings, editor)
}
func (m RiverAndBridgesLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m RiverAndBridgesLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
var riversAndBridgesLargeStartPositions = [][]rules.Point{
{
{X: 1, Y: 1},
{X: 5, Y: 1},
{X: 1, Y: 5},
{X: 5, Y: 5},
},
{
{X: 17, Y: 1},
{X: 17, Y: 5},
{X: 13, Y: 5},
{X: 13, Y: 1},
},
{
{X: 1, Y: 17},
{X: 5, Y: 17},
{X: 1, Y: 13},
{X: 5, Y: 13},
},
{
{X: 17, Y: 17},
{X: 17, Y: 13},
{X: 13, Y: 17},
{X: 13, Y: 13},
},
}
var riversAndBridgesLargeHazards = []rules.Point{
{X: 9, Y: 0},
{X: 9, Y: 1},
{X: 9, Y: 2},
{X: 9, Y: 5},
{X: 9, Y: 6},
{X: 9, Y: 7},
{X: 9, Y: 9},
{X: 9, Y: 8},
{X: 9, Y: 10},
{X: 9, Y: 12},
{X: 9, Y: 11},
{X: 9, Y: 13},
{X: 9, Y: 14},
{X: 9, Y: 16},
{X: 9, Y: 17},
{X: 9, Y: 18},
{X: 0, Y: 9},
{X: 2, Y: 9},
{X: 1, Y: 9},
{X: 3, Y: 9},
{X: 5, Y: 9},
{X: 6, Y: 9},
{X: 7, Y: 9},
{X: 8, Y: 9},
{X: 10, Y: 9},
{X: 13, Y: 9},
{X: 12, Y: 9},
{X: 11, Y: 9},
{X: 15, Y: 9},
{X: 16, Y: 9},
{X: 17, Y: 9},
{X: 18, Y: 9},
{X: 9, Y: 4},
{X: 8, Y: 10},
{X: 8, Y: 8},
{X: 10, Y: 8},
{X: 10, Y: 10},
}
type RiverAndBridgesExtraLargeHazardsMap struct{}
func (m RiverAndBridgesExtraLargeHazardsMap) ID() string {
return "hz_rivers_bridges_xl"
}
func (m RiverAndBridgesExtraLargeHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_rivers_bridges_xl",
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions.
Each river has one or two 1-square "bridges" over them`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 12,
BoardSizes: FixedSizes(Dimensions{25, 25}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m RiverAndBridgesExtraLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if err := m.Meta().Validate(initialBoardState); err != nil {
return err
}
return setupRiverAndBridgesBoard(riversAndBridgesExtraLargeStartPositions, riversAndBridgesExtraLargeHazards, initialBoardState, settings, editor)
}
func (m RiverAndBridgesExtraLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m RiverAndBridgesExtraLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
var riversAndBridgesExtraLargeStartPositions = [][]rules.Point{
{
{X: 1, Y: 1},
{X: 9, Y: 9},
{X: 9, Y: 1},
{X: 1, Y: 9},
},
{
{X: 23, Y: 23},
{X: 15, Y: 15},
{X: 23, Y: 15},
{X: 15, Y: 23},
},
{
{X: 15, Y: 1},
{X: 15, Y: 9},
{X: 23, Y: 9},
{X: 23, Y: 1},
},
{
{X: 9, Y: 23},
{X: 1, Y: 23},
{X: 9, Y: 15},
{X: 1, Y: 15},
},
}
var riversAndBridgesExtraLargeHazards = []rules.Point{
{X: 12, Y: 24},
{X: 12, Y: 21},
{X: 12, Y: 20},
{X: 12, Y: 19},
{X: 12, Y: 18},
{X: 12, Y: 15},
{X: 12, Y: 14},
{X: 12, Y: 13},
{X: 12, Y: 12},
{X: 12, Y: 11},
{X: 12, Y: 10},
{X: 12, Y: 9},
{X: 12, Y: 5},
{X: 12, Y: 4},
{X: 12, Y: 3},
{X: 12, Y: 0},
{X: 0, Y: 12},
{X: 3, Y: 12},
{X: 4, Y: 12},
{X: 5, Y: 12},
{X: 6, Y: 12},
{X: 9, Y: 12},
{X: 10, Y: 12},
{X: 11, Y: 12},
{X: 13, Y: 12},
{X: 14, Y: 12},
{X: 15, Y: 12},
{X: 18, Y: 12},
{X: 20, Y: 12},
{X: 19, Y: 12},
{X: 21, Y: 12},
{X: 24, Y: 12},
{X: 11, Y: 14},
{X: 10, Y: 13},
{X: 11, Y: 13},
{X: 10, Y: 11},
{X: 11, Y: 11},
{X: 11, Y: 10},
{X: 13, Y: 10},
{X: 14, Y: 11},
{X: 13, Y: 11},
{X: 13, Y: 13},
{X: 14, Y: 13},
{X: 13, Y: 14},
{X: 12, Y: 6},
{X: 12, Y: 2},
{X: 2, Y: 12},
{X: 22, Y: 12},
{X: 12, Y: 22},
{X: 16, Y: 12},
{X: 12, Y: 8},
{X: 8, Y: 12},
{X: 12, Y: 16},
}
type IslandsAndBridgesMediumHazardsMap struct{}
func (m IslandsAndBridgesMediumHazardsMap) ID() string {
return "hz_islands_bridges"
}
func (m IslandsAndBridgesMediumHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_islands_bridges",
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions and around the edges of the map. Bridges across the rivers are provided at key points`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 4,
BoardSizes: FixedSizes(Dimensions{11, 11}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m IslandsAndBridgesMediumHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if err := m.Meta().Validate(initialBoardState); err != nil {
return err
}
return setupRiverAndBridgesBoard(islandsAndBridgesMediumStartPositions, islandsAndBridgesMediumHazards, initialBoardState, settings, editor)
}
func (m IslandsAndBridgesMediumHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m IslandsAndBridgesMediumHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
var islandsAndBridgesMediumStartPositions = [][]rules.Point{
{
{X: 3, Y: 1}, {X: 1, Y: 3},
},
{
{X: 9, Y: 7}, {X: 7, Y: 9},
},
{
{X: 3, Y: 9}, {X: 1, Y: 7},
},
{
{X: 7, Y: 1}, {X: 9, Y: 3},
},
}
var islandsAndBridgesMediumHazards = []rules.Point{
{X: 5, Y: 10},
{X: 5, Y: 9},
{X: 5, Y: 7},
{X: 5, Y: 6},
{X: 5, Y: 5},
{X: 5, Y: 4},
{X: 5, Y: 3},
{X: 5, Y: 0},
{X: 5, Y: 1},
{X: 6, Y: 5},
{X: 7, Y: 5},
{X: 9, Y: 5},
{X: 10, Y: 5},
{X: 4, Y: 5},
{X: 3, Y: 5},
{X: 1, Y: 5},
{X: 0, Y: 5},
{X: 1, Y: 10},
{X: 9, Y: 10},
{X: 1, Y: 0},
{X: 9, Y: 0},
{X: 10, Y: 1},
{X: 10, Y: 0},
{X: 10, Y: 10},
{X: 10, Y: 9},
{X: 0, Y: 10},
{X: 0, Y: 9},
{X: 0, Y: 1},
{X: 0, Y: 0},
{X: 0, Y: 6},
{X: 0, Y: 4},
{X: 10, Y: 6},
{X: 10, Y: 4},
{X: 6, Y: 10},
{X: 4, Y: 10},
{X: 6, Y: 0},
{X: 4, Y: 0},
}
type IslandsAndBridgesLargeHazardsMap struct{}
func (m IslandsAndBridgesLargeHazardsMap) ID() string {
return "hz_islands_bridges_lg"
}
func (m IslandsAndBridgesLargeHazardsMap) Meta() Metadata {
return Metadata{
Name: "hz_islands_bridges_lg",
Description: `Creates fixed maps that have a lake of hazard in the middle with rivers going in the cardinal directions and around the edges of the map. Bridges across the rivers are provided at key points`,
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 16,
BoardSizes: FixedSizes(Dimensions{19, 19}),
Tags: []string{TAG_FOOD_PLACEMENT, TAG_HAZARD_PLACEMENT, TAG_SNAKE_PLACEMENT},
}
}
func (m IslandsAndBridgesLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if err := m.Meta().Validate(initialBoardState); err != nil {
return err
}
return setupRiverAndBridgesBoard(islandsAndBridgesLargeStartPositions, islandsAndBridgesLargeHazards, initialBoardState, settings, editor)
}
func (m IslandsAndBridgesLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m IslandsAndBridgesLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return placeRiverAndBridgesFood(lastBoardState, settings, editor)
}
var islandsAndBridgesLargeStartPositions = [][]rules.Point{
{
{X: 2, Y: 2}, {X: 2, Y: 6}, {X: 6, Y: 2}, {X: 6, Y: 6},
},
{
{X: 12, Y: 2}, {X: 16, Y: 2}, {X: 16, Y: 6}, {X: 12, Y: 6},
},
{
{X: 16, Y: 16}, {X: 16, Y: 12}, {X: 12, Y: 12}, {X: 12, Y: 16},
},
{
{X: 2, Y: 16}, {X: 6, Y: 16}, {X: 6, Y: 12}, {X: 2, Y: 12},
},
}
var islandsAndBridgesLargeHazards = []rules.Point{
{X: 9, Y: 18}, {X: 9, Y: 0}, {X: 9, Y: 1}, {X: 9, Y: 2}, {X: 9, Y: 3}, {X: 9, Y: 5}, {X: 9, Y: 6}, {X: 9, Y: 8}, {X: 9, Y: 7}, {X: 9, Y: 9}, {X: 9, Y: 10}, {X: 9, Y: 11}, {X: 9, Y: 12}, {X: 9, Y: 13}, {X: 9, Y: 15}, {X: 9, Y: 16}, {X: 9, Y: 17}, {X: 2, Y: 9}, {X: 1, Y: 9}, {X: 0, Y: 9}, {X: 3, Y: 9}, {X: 5, Y: 9}, {X: 6, Y: 9}, {X: 7, Y: 9}, {X: 8, Y: 9}, {X: 10, Y: 9}, {X: 16, Y: 9}, {X: 15, Y: 9}, {X: 13, Y: 9}, {X: 12, Y: 9}, {X: 11, Y: 9}, {X: 17, Y: 9}, {X: 18, Y: 9}, {X: 10, Y: 8}, {X: 8, Y: 8}, {X: 8, Y: 10}, {X: 10, Y: 10}, {X: 18, Y: 8}, {X: 18, Y: 7}, {X: 18, Y: 6}, {X: 18, Y: 10}, {X: 18, Y: 11}, {X: 18, Y: 12}, {X: 0, Y: 10}, {X: 0, Y: 11}, {X: 0, Y: 12}, {X: 0, Y: 8}, {X: 0, Y: 7}, {X: 0, Y: 6}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 10, Y: 0}, {X: 11, Y: 0}, {X: 12, Y: 0}, {X: 10, Y: 18}, {X: 11, Y: 18}, {X: 12, Y: 18}, {X: 8, Y: 18}, {X: 7, Y: 18}, {X: 6, Y: 18}, {X: 0, Y: 18}, {X: 0, Y: 17}, {X: 0, Y: 16}, {X: 0, Y: 15}, {X: 1, Y: 18}, {X: 2, Y: 18}, {X: 3, Y: 18}, {X: 1, Y: 17}, {X: 15, Y: 18}, {X: 16, Y: 18}, {X: 17, Y: 18}, {X: 18, Y: 18}, {X: 18, Y: 17}, {X: 18, Y: 16}, {X: 18, Y: 15}, {X: 17, Y: 17}, {X: 18, Y: 3}, {X: 18, Y: 2}, {X: 18, Y: 1}, {X: 18, Y: 0}, {X: 17, Y: 0}, {X: 16, Y: 0}, {X: 15, Y: 0}, {X: 17, Y: 1}, {X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 0, Y: 1}, {X: 0, Y: 2}, {X: 0, Y: 3}, {X: 1, Y: 1}, {X: 10, Y: 1}, {X: 8, Y: 1}, {X: 8, Y: 17}, {X: 10, Y: 17}, {X: 17, Y: 10}, {X: 17, Y: 8}, {X: 1, Y: 8}, {X: 1, Y: 10},
}